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= Link to searchable table =
[https://utopia-game.com/wol/game/unique_abilities Utopia Unique Abilities]
<DPL>
<DPL>
category = Unique
category = Unique
include = {Unique/data}:name
include = {Unique}:unique_type:unique_description
mode = table
mode = table
table = class="wikitable sortable"
table = class="wikitable sortable" style="width:100%;"
tableheader = Name
tableheader = Name || Type || Description
</DPL>
</DPL>
<br>
==Change Log==
[[Age 112]]
*Uniques Introduced
[[Age 113]]
*Cooldowns reduced to 23 Days (was 24)
*Any activated ability with a duration of 1 Day will now be activated for 2 Days
*Any Unique Ability that provides a bonus to the province as a result of a successful attack:
**If the Attacker is at war, then the target must be in the Kingdom they are at war with for the ability bonus to be triggered
*Bonuses will not be able to stack, if the bonus gets triggered again, it will simply renew the bonus (for example, if I have 3 Days left on +Sabotage Damage and it gets triggered again, I will now have 6 Days left, not Double the sabotage damage buff)
*Keep in mind the definition of “Successful Attack”
*These bonuses will be shown on your Throne page, similar to how spells appear, with their duration remaining countdown. Enemies that SoT/CB your province will see these bonuses while they are active

Latest revision as of 04:44, 26 July 2026

Link to searchable table

Utopia Unique Abilities


Skybound Strike Active (War/Hostile) Next attack automatically succeeds with –x% losses; gains scale by offense vs. defence; 0 Honour gains. 23 Hour Cooldown.
Leyline Interference Passive Enemy spells cast against Faery provinces have a x% chance to fail.
Opportunistic Raiders Passive Learn and Plunder attacks return armies 1 tick faster (after modifiers).
Mystic Enthusiasts Passive Successful offensive instant spells refund x% of the rune cost.
Architect's Revenge Passive Incoming Raze damage is reduced by x%. Your Raze attacks destroy y% additional buildings.
Civil Administration Passive Prisoners generate an additional x gold coins per tick. Mercenary costs are reduced by y%.
Pillage and Burn Passive Traditional Marches capture +x% additional Prisoners. Massacre attacks are +y% more effective at killing Wizards.
Plaguebearers Passive All successful attacks have a x% chance to spread plague to the target province.
Construction Delays Passive For y ticks after a successful attack, the target's building efficiency is reduced by x% (does not stack with multiple attacks).
Generals Authority Passive When attacking with 2 or more generals, enemy military casualties are increased by x%.
Chaotic Affliction Passive All offensive spells and sabotage operations deal random bonus damage between +x% and +y%. 23 hour cooldown. Last 2 ticks.
Focused Channeling Passive While your mana is above x%, all spells gain +y% Wizard Effectiveness (WPA).
Black Magic Passive Successful offensive instant spells also kill x% of the target's peasant population.
Divine Blessing Passive All daily bonuses granted on the 1st of each month are doubled.
Shadow Persistence Passive You may perform thievery operations even while overpopulated.
Dragon's Wrath Passive When attacking with a dragon, x% of your raw offense from units will also deal damage to the dragon.
Honor and Glory Passive All successful attacks generate +x% additional Honor Gains.
Battle Cry Passive Upon successful attack, the attack will destroy x% of the target's total population
Sneak Attack Active All thievery operations incur -x% thievery losses. 23 hour cooldown. Last 2 ticks.


Change Log

Age 112

  • Uniques Introduced

Age 113

  • Cooldowns reduced to 23 Days (was 24)
  • Any activated ability with a duration of 1 Day will now be activated for 2 Days
  • Any Unique Ability that provides a bonus to the province as a result of a successful attack:
    • If the Attacker is at war, then the target must be in the Kingdom they are at war with for the ability bonus to be triggered
  • Bonuses will not be able to stack, if the bonus gets triggered again, it will simply renew the bonus (for example, if I have 3 Days left on +Sabotage Damage and it gets triggered again, I will now have 6 Days left, not Double the sabotage damage buff)
  • Keep in mind the definition of “Successful Attack”
  • These bonuses will be shown on your Throne page, similar to how spells appear, with their duration remaining countdown. Enemies that SoT/CB your province will see these bonuses while they are active