Uniques: Difference between revisions
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= Link to | = Link to searchable table = | ||
[https://utopia-game.com/wol/game/unique_abilities Utopia Unique Abilities] | [https://utopia-game.com/wol/game/unique_abilities Utopia Unique Abilities] | ||
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<DPL> | <DPL> | ||
category = Unique | category = Unique | ||
include = {Unique} | include = {Unique}:unique_type:unique_description | ||
mode = table | mode = table | ||
table = class="wikitable sortable" style="width:100%;" | table = class="wikitable sortable" style="width:100%;" | ||
tableheader = Name || Type || Description | tableheader = Name || Type || Description | ||
</DPL> | </DPL> | ||
<br> | |||
==Change Log== | |||
[[Age 112]] | |||
*Uniques Introduced | |||
[[Age 113]] | |||
*Cooldowns reduced to 23 Days (was 24) | |||
*Any activated ability with a duration of 1 Day will now be activated for 2 Days | |||
*Any Unique Ability that provides a bonus to the province as a result of a successful attack: | |||
**If the Attacker is at war, then the target must be in the Kingdom they are at war with for the ability bonus to be triggered | |||
*Bonuses will not be able to stack, if the bonus gets triggered again, it will simply renew the bonus (for example, if I have 3 Days left on +Sabotage Damage and it gets triggered again, I will now have 6 Days left, not Double the sabotage damage buff) | |||
*Keep in mind the definition of “Successful Attack” | |||
*These bonuses will be shown on your Throne page, similar to how spells appear, with their duration remaining countdown. Enemies that SoT/CB your province will see these bonuses while they are active | |||
Latest revision as of 04:44, 26 July 2026
Link to searchable table
| Skybound Strike | Active | (War/Hostile) Next attack automatically succeeds with –x% losses; gains scale by offense vs. defence; 0 Honour gains. 23 Hour Cooldown. |
| Leyline Interference | Passive | Enemy spells cast against Faery provinces have a x% chance to fail. |
| Opportunistic Raiders | Passive | Learn and Plunder attacks return armies 1 tick faster (after modifiers). |
| Mystic Enthusiasts | Passive | Successful offensive instant spells refund x% of the rune cost. |
| Architect's Revenge | Passive | Incoming Raze damage is reduced by x%. Your Raze attacks destroy y% additional buildings. |
| Civil Administration | Passive | Prisoners generate an additional x gold coins per tick. Mercenary costs are reduced by y%. |
| Pillage and Burn | Passive | Traditional Marches capture +x% additional Prisoners. Massacre attacks are +y% more effective at killing Wizards. |
| Plaguebearers | Passive | All successful attacks have a x% chance to spread plague to the target province. |
| Construction Delays | Passive | For y ticks after a successful attack, the target's building efficiency is reduced by x% (does not stack with multiple attacks). |
| Generals Authority | Passive | When attacking with 2 or more generals, enemy military casualties are increased by x%. |
| Chaotic Affliction | Passive | All offensive spells and sabotage operations deal random bonus damage between +x% and +y%. 23 hour cooldown. Last 2 ticks. |
| Focused Channeling | Passive | While your mana is above x%, all spells gain +y% Wizard Effectiveness (WPA). |
| Black Magic | Passive | Successful offensive instant spells also kill x% of the target's peasant population. |
| Divine Blessing | Passive | All daily bonuses granted on the 1st of each month are doubled. |
| Shadow Persistence | Passive | You may perform thievery operations even while overpopulated. |
| Dragon's Wrath | Passive | When attacking with a dragon, x% of your raw offense from units will also deal damage to the dragon. |
| Honor and Glory | Passive | All successful attacks generate +x% additional Honor Gains. |
| Battle Cry | Passive | Upon successful attack, the attack will destroy x% of the target's total population |
| Sneak Attack | Active | All thievery operations incur -x% thievery losses. 23 hour cooldown. Last 2 ticks. |
Change Log
- Uniques Introduced
- Cooldowns reduced to 23 Days (was 24)
- Any activated ability with a duration of 1 Day will now be activated for 2 Days
- Any Unique Ability that provides a bonus to the province as a result of a successful attack:
- If the Attacker is at war, then the target must be in the Kingdom they are at war with for the ability bonus to be triggered
- Bonuses will not be able to stack, if the bonus gets triggered again, it will simply renew the bonus (for example, if I have 3 Days left on +Sabotage Damage and it gets triggered again, I will now have 6 Days left, not Double the sabotage damage buff)
- Keep in mind the definition of “Successful Attack”
- These bonuses will be shown on your Throne page, similar to how spells appear, with their duration remaining countdown. Enemies that SoT/CB your province will see these bonuses while they are active