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<h2><span class="mw-headline" id="Significance_of_the_Hostility_Meter">Significance of the Hostility Meter</span></h2>
=Significance of the Hostility Meter=
<p>When a party hits <b>15 points</b> they become Unfriendly to the Kingdom which they hit/opped. Hostile status requires <b>30 points</b> to achieve.
The Hostility Meter tracks rising tensions between two kingdoms. Key thresholds determine relation states and war eligibility.
</p><p>If both Kingdoms reach Hostile relations, the kingdom with fewer meter points may declare war. When <b>60 points</b> are reached by both Kingdoms, either one can declare.  
 
</p><p>On the first of each Utopian Month, both hostility meters decay by <b>one fifth (20%) or 3 points, whichever is greater</b>.
=Relation Thresholds=
</p>
*15 points → Kingdom becomes Unfriendly
<h2><span class="mw-headline" id="Attacks.2C_Spells.2C_Ops_and_How_they_Move_the_Meter">Attacks, Spells, Ops and How they Move the Meter</span></h2>
*30 points → Kingdom becomes Hostile
<p>Different successful Attack types, Spells and Thievery Operations add to the Hostility Meter at varying levels of intensity. The Attacks add to the Meter according to the figures given below. The Meter is capped at 180 points.
*The meter is capped at 180 points
</p>
 
<h3><span class="mw-headline" id="Traditional_Marches.2C_Conquests.2C_Razes.2C_Plunders.2C_Massacres.2C_Learns">Traditional Marches, Conquests, Razes, Plunders, Massacres, Learns</span></h3>
=War Eligibility=
<p>All these Attacks add 3 points to the Hostility Meter per hit.
*If both kingdoms reach Hostile, the kingdom with fewer points may declare war.
</p>
*If both reach 60 points, either kingdom may declare war.
<h3><span class="mw-headline" id="Ambushes">Ambushes</span></h3>
 
<p>Ambushes add 1.5 points to the Meter.
=Decay=
</p>
*Hostile meter will now decay after 48 hours of going hostile, decay rate will ramp with meter points <sup>[[Age 115]]</sup>
<h3><span class="mw-headline" id="Bounces">Bounces</span></h3>
*Otherwise;<sup>[[Age 111]]</sup>
<ul><li> Bounces will affect the Meter based on Offense send / Defense. </li>
*It will only be reset by:
<li> Failed Raze Attack will generate 3 meter points ([[Age 109]])</li></ul>
* Ceasefire
<h3><span class="mw-headline" id="Dragons">Dragons</span></h3>
** Both Kingdoms have their Hostility towards each other reset to 0
<p>Dragons sent add 30 points to the Hostility Meter.
 
</p>
* Entering war
** When entering war, all Hostility towards your Kingdom will be reset to 0
** All Hostility your Kingdom has towards other Kingdoms will remain
** (e.g. if you are Hostile towards Kingdom A then enter war with Kingdom B,
** when you leave war you will still be Hostile towards Kingdom A, however, they will have 0 meter towards you)
 
*Aggressor Force CeaseFire is removed completely
 
=Attacks, Spells, Ops and Hostility Generation=
*Different offensive actions add varying amounts to the Hostility Meter.
*Standard Attacks
**Traditional March, Conquest, Raze, Plunder, Massacre, Learn
***Each successful attack adds +3 points.
**Ambush
***Adds +1.5 points.
**Bounces
***Meter gain is based on Offense Sent vs Defense.
***A failed Raze generates +3 points (see [[Age 109]]).
 
=Dragons=
Sending a Dragon adds +30 points.
 
<h3><span class="mw-headline" id="Spells_and_Thievery_Operations">Spells and Thievery Operations</span></h3>
<h3><span class="mw-headline" id="Spells_and_Thievery_Operations">Spells and Thievery Operations</span></h3>
<table cellpadding="4">
<table cellpadding="4">
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<td> 0.36
<td> 0.36
</td></tr></table>
</td></tr></table>
<h2><span class="mw-headline" id="Detailed:_Effects_of_Moving_the_Meter_.26_Changing_Relations">Detailed: Effects of Moving the Meter &amp; Changing Relations</span></h2>
<h3><span class="mw-headline" id="Normal">Normal</span></h3>
<p>No Effects
</p>
<h3><span class="mw-headline" id="Unfriendly">Unfriendly</span></h3>
<ul><li>A Dragon sent to an unfriendly Kingdom will only have 50% health points.</li></ul>
<p><i>Mystics:</i>
</p>
<ul><li>Expose Thieves</li></ul>
<ul><li>Fireball</li></ul>
<ul><li>Lightning Strike</li></ul>
<ul><li>Chastity</li></ul>
<ul><li>Fool's Gold</li></ul>
<ul><li>Nightmares</li></ul>
<ul><li>Mystic Vortex</li></ul>
<ul><li>Tornadoes</li></ul>
<ul><li>Land Lust</li></ul>
<ul><li>Abolish Ritual</li></ul>
<ul><li>Magic Ward</li></ul>
<ul><li>Sloth</li></ul>
<p><i>Thievery:</i>
</p></li></ul>
<ul><li>Night Strike</li></ul>
<ul><li>Assassinate Wizards</li></ul>
<ul><li>Greater Arson</li></ul>
<ul><li>Sabotage Wizards</li></ul>
<h3><span class="mw-headline" id="Hostile">Hostile</span></h3>
<ul><li> Some Honor gains from Ops and Spells</li>
<li> A Dragon sent to a Hostile Kingdom will only have 75% health points.</li>
<li> Mana costs of Offensive Spells decreases to 2% </li>
<li> Stealth costs of Offensive Operations decreases to 2%</li>
<li> Access to Meteor Showers</li></ul>
<h3><span class="mw-headline" id="War">War</span></h3>
<ul><li> Greatly increased Honor gains from Ops and Spells</li>
<li> A Dragon< sent in War has full health</li>
<li> Dragon Networth Range is removed when targeting a Kingdom you are at War with</li>
<li> Greatly reduced Multi-Attack Protection</li>
<li> 80% Protection from hits and spell/op effects from Kingdoms outside the War (phasing in over 24h)</li>
<li> Decreased Attack Time (phasing in) by 15% after 12 Ticks</li></ul>
<p><i>Mystics:</i>
</p>
<ul><li>Amnesia</li>
<li>War Spoils</ul>
<p><i>Thievery:</i>
</p>
<ul><li>Propaganda</li></ul>
<p><br />
<br />


==Changelog==
=Effects of Hostility Meter & Relation Changes=
==Normal==
*No special effects.
 
==Unfriendly==
*General Effects
**Dragons sent to an Unfriendly kingdom arrive with 50% health.
*Mystics
**Expose Thieves, Chastity, Tornadoes, Magic Ward
*Thievery
**Sabotage Wizards
 
==Hostile==
*General Effects
**Some Honor gains from offensive spells and ops
**Dragons sent to a Hostile kingdom arrive with 75% health
**Offensive spell mana cost reduced to 2%
**Offensive operation stealth cost reduced to 2%
*Mystics
**Access to Meteor Showers, Nightmares, Land Lust, Abolish Ritual, Fireball, Fool’s Gold, Lightning Strike, Mystic Vortex, Nightfall, Sloth
*Thievery
**Access to Steal War Horses, Assassinate Wizards, Greater Arson, Nightstrike
 
==War==
*General Effects
**Greatly increased Honor gains from offensive spells and ops
**Dragons sent in War have full health
**Dragon Networth Range removed when targeting a kingdom you are at war with
**Greatly reduced Multi‑Attack Protection
*Phases in after 12 ticks
**Attack Time reduced by 15%
*Phases in over 24 hours
**80% protection from hits and spell/op effects from kingdoms outside the war
*Mystics
**Amnesia, War Spoils
*Thievery
**Propaganda
=Changelog=
[[Age 52]]
[[Age 52]]
*Meter changes
*Meter changes
Line 269: Line 279:
**Meter Cap 200 points:
**Meter Cap 200 points:
***Throttling: Occurs after 100 points and slides linearly to 200 points having - 50% gains.
***Throttling: Occurs after 100 points and slides linearly to 200 points having - 50% gains.
[[Age 59]]
*Hostile meter: Reduced to from 200 points to 150
[[Age 73]]
*Gains Throttling will be significantly more effective - Once the meter variance between Kingdoms is 50 points, each point over 50 will reduce gains by 1% up to a maximum of 75% at a variance of 125 meter points. Max meter will remain at 150
[[Age 74]]
*Meter Throttling - Adjusted to reduce operation damage against Kingdoms that have gains throttled on you. Also there will be a reduction to throttling that occurs within declare range
[[Age 79]]
*KD vs KD Throttle
**The throttle that was put in place to deter continued attacks on the same Kingdom by reducing gains based on Meter variance will be removed
*Hostile Meter & War
**The Hostile Meter will now be affected by Thief and Sorcery Operations
**Thievery and Sorcery Operation Meter Values
[[File:Sorcery & Sabotage Meter Points A79.png]]<br>
*Thief/Sorcery operations that increase the meter will be shown in a new area that Monarch and Stewards only have access to
*There is a new display on the War Room, Thievery and Sorcery page that provides information on Meter Movement and Status
*Bounces will affect the meter based on offense vs defense sent (i.e. a failed attack with greater than 75% offense sent would move the meter equivalent to 50% of a successful Traditional March)
[[Age 80]]
*Unfriendly will begin at 10 points
*Hostile will begin at 25 points
*Sending a Dragon will move the Hostile meter
*Traditional March, Massacre and Learn will add 3 points to the meter
*Ambush will add 1.5 meter points
*Failed attack meter movement will also be increased by ~25%
*The meter will decrease by 1/6 on the 1st of each Month
[[Age 81]]
*Sending a Dragon will move the Hostile meter by 18 points instantly
*The meter will decrease by 1/5 on the 1st of each Month, or 3 points whichever is higher
[[Age 98]]
*MAP generated by Learn Attack increased by ~15%.
*Failed attacks will generate Hostility Meter points more closely related to Offense / Defense ratio of a Traditional March. The minimum meter movement has been removed.
[[Age 100]]
*Maximum Hostility Meter reduced from 225 to 180 points.
*Hostility Meter based Relations throttling is being reintroduced. For every 1 point of hostility meter variance over 90 will result in:
**a reduction in Gains for the Kingdom with the higher Meter, this will scale linearly from 0 at a 90 point variance up to -75% gains at 180 point variance;
**and reduced Defensive Military Casualties for the Kingdom with the lower Meter, scaling in the same way from 90 point variance to 180 point variance with military casualties (on defense) reduced linearly from 0% to -50%


[[Age 106]]
[[Age 106]]
*Thievery and magic meter movements updated to reflect forum changes of "all values have tripled" on 6 May 2024.
*Thievery and magic meter movements updated to reflect forum changes of "all values have tripled" on 6 May 2024.
[[Age 108]]
*Spells and Sabotage operations Meter Point values have been reduced slightly
[[Age 109]]
[[Age 109]]
*Failing a Raze Attack will generate 3 meter points</li></ul>
*Failing a Raze Attack will generate 3 meter points
*Defender Casualties on Failed Attacks -35%
[[Age 111]]
*The Hostile Meter will no longer decay on the 1st of each Month. It will only be reset by:
* Ceasefire
** Both Kingdoms have their Hostility towards each other reset to 0
<br>
* Entering war
** When entering war, all Hostility towards your Kingdom will be reset to 0
** All Hostility your Kingdom has towards other Kingdoms will remain
** (e.g. if you are Hostile towards Kingdom A then enter war with Kingdom B,
** when you leave war you will still be Hostile towards Kingdom A, however, they will have 0 meter towards you)
<br>
*Aggressor Force CeaseFire is removed completely
[[Age 112]]
*Hostile relations decay after 96h without war
[[Age 115]]
*Hostile meter will now decay after 48 hours of going hostile, decay rate will ramp with meter points

Latest revision as of 01:34, 26 July 2026

Significance of the Hostility Meter

The Hostility Meter tracks rising tensions between two kingdoms. Key thresholds determine relation states and war eligibility.

Relation Thresholds

  • 15 points → Kingdom becomes Unfriendly
  • 30 points → Kingdom becomes Hostile
  • The meter is capped at 180 points

War Eligibility

  • If both kingdoms reach Hostile, the kingdom with fewer points may declare war.
  • If both reach 60 points, either kingdom may declare war.

Decay

  • Hostile meter will now decay after 48 hours of going hostile, decay rate will ramp with meter points Age 115
  • Otherwise;Age 111
  • It will only be reset by:
  • Ceasefire
    • Both Kingdoms have their Hostility towards each other reset to 0
  • Entering war
    • When entering war, all Hostility towards your Kingdom will be reset to 0
    • All Hostility your Kingdom has towards other Kingdoms will remain
    • (e.g. if you are Hostile towards Kingdom A then enter war with Kingdom B,
    • when you leave war you will still be Hostile towards Kingdom A, however, they will have 0 meter towards you)
  • Aggressor Force CeaseFire is removed completely

Attacks, Spells, Ops and Hostility Generation

  • Different offensive actions add varying amounts to the Hostility Meter.
  • Standard Attacks
    • Traditional March, Conquest, Raze, Plunder, Massacre, Learn
      • Each successful attack adds +3 points.
    • Ambush
      • Adds +1.5 points.
    • Bounces
      • Meter gain is based on Offense Sent vs Defense.
      • A failed Raze generates +3 points (see Age 109).

Dragons

Sending a Dragon adds +30 points.

Spells and Thievery Operations

Spell Relations Required Value
Storms Normal 0.06
Drought Normal 0.06
Gluttony Normal 0.09
Magic Ward Unfriendly 0.15
Chastity Unfriendly 0.15
Sloth Unfriendly 0.15
Greed Normal 0.15
Vermin Normal 0.00
Abolish Ritual Unfriendly 0.15
Lightning Strike Normal 0.18
Pitfalls Normal 0.18
Explosions Normal 0.18
Fireball Unfriendly 0.24
Tornadoes Unfriendly 0.3
Blizzard Unfriendly 0.3
Expose Thieves Unfriendly 0.36
Fool's Gold Unfriendly 0.42
Mystic Vortex Unfriendly 0.45
Nightmares Unfriendly 0.45
Land Lust Unfriendly 0.6
Meteor Showers Hostile 0.75
Thievery Operation Relations Required Value
Free Prisoners Normal 0.03
Rob the Granaries Normal 0.06
Bribe Generals Normal 0.09
Bribe Thieves Normal 0.09
Rob the Towers Normal 0.09
Kidnap Normal 0.12
Rob the Vaults Normal 0.12
Steal War Horses Unfriendly 0.18
Incite Riots Normal 0.18
Night Strike Unfriendly 0.24
Sabotage Wizards Unfriendly 0.24
Destabilize Guilds Normal 0.24
Arson Normal 0.24
Greater Arson Unfriendly 0.3
Assassinate Wizards Unfriendly 0.36

Effects of Hostility Meter & Relation Changes

Normal

  • No special effects.

Unfriendly

  • General Effects
    • Dragons sent to an Unfriendly kingdom arrive with 50% health.
  • Mystics
    • Expose Thieves, Chastity, Tornadoes, Magic Ward
  • Thievery
    • Sabotage Wizards

Hostile

  • General Effects
    • Some Honor gains from offensive spells and ops
    • Dragons sent to a Hostile kingdom arrive with 75% health
    • Offensive spell mana cost reduced to 2%
    • Offensive operation stealth cost reduced to 2%
  • Mystics
    • Access to Meteor Showers, Nightmares, Land Lust, Abolish Ritual, Fireball, Fool’s Gold, Lightning Strike, Mystic Vortex, Nightfall, Sloth
  • Thievery
    • Access to Steal War Horses, Assassinate Wizards, Greater Arson, Nightstrike

War

  • General Effects
    • Greatly increased Honor gains from offensive spells and ops
    • Dragons sent in War have full health
    • Dragon Networth Range removed when targeting a kingdom you are at war with
    • Greatly reduced Multi‑Attack Protection
  • Phases in after 12 ticks
    • Attack Time reduced by 15%
  • Phases in over 24 hours
    • 80% protection from hits and spell/op effects from kingdoms outside the war
  • Mystics
    • Amnesia, War Spoils
  • Thievery
    • Propaganda

Changelog

Age 52

  • Meter changes
    • Assumptions: We count trads as 2 points, all other hits as 1. The reduction factor is built into all attacks.
    • Meter Cap 200 points:
      • Throttling: Occurs after 100 points and slides linearly to 200 points having - 50% gains.

Age 59

  • Hostile meter: Reduced to from 200 points to 150

Age 73

  • Gains Throttling will be significantly more effective - Once the meter variance between Kingdoms is 50 points, each point over 50 will reduce gains by 1% up to a maximum of 75% at a variance of 125 meter points. Max meter will remain at 150

Age 74

  • Meter Throttling - Adjusted to reduce operation damage against Kingdoms that have gains throttled on you. Also there will be a reduction to throttling that occurs within declare range

Age 79

  • KD vs KD Throttle
    • The throttle that was put in place to deter continued attacks on the same Kingdom by reducing gains based on Meter variance will be removed
  • Hostile Meter & War
    • The Hostile Meter will now be affected by Thief and Sorcery Operations
    • Thievery and Sorcery Operation Meter Values


  • Thief/Sorcery operations that increase the meter will be shown in a new area that Monarch and Stewards only have access to
  • There is a new display on the War Room, Thievery and Sorcery page that provides information on Meter Movement and Status
  • Bounces will affect the meter based on offense vs defense sent (i.e. a failed attack with greater than 75% offense sent would move the meter equivalent to 50% of a successful Traditional March)

Age 80

  • Unfriendly will begin at 10 points
  • Hostile will begin at 25 points
  • Sending a Dragon will move the Hostile meter
  • Traditional March, Massacre and Learn will add 3 points to the meter
  • Ambush will add 1.5 meter points
  • Failed attack meter movement will also be increased by ~25%
  • The meter will decrease by 1/6 on the 1st of each Month

Age 81

  • Sending a Dragon will move the Hostile meter by 18 points instantly
  • The meter will decrease by 1/5 on the 1st of each Month, or 3 points whichever is higher

Age 98

  • MAP generated by Learn Attack increased by ~15%.
  • Failed attacks will generate Hostility Meter points more closely related to Offense / Defense ratio of a Traditional March. The minimum meter movement has been removed.

Age 100

  • Maximum Hostility Meter reduced from 225 to 180 points.
  • Hostility Meter based Relations throttling is being reintroduced. For every 1 point of hostility meter variance over 90 will result in:
    • a reduction in Gains for the Kingdom with the higher Meter, this will scale linearly from 0 at a 90 point variance up to -75% gains at 180 point variance;
    • and reduced Defensive Military Casualties for the Kingdom with the lower Meter, scaling in the same way from 90 point variance to 180 point variance with military casualties (on defense) reduced linearly from 0% to -50%

Age 106

  • Thievery and magic meter movements updated to reflect forum changes of "all values have tripled" on 6 May 2024.

Age 108

  • Spells and Sabotage operations Meter Point values have been reduced slightly

Age 109

  • Failing a Raze Attack will generate 3 meter points
  • Defender Casualties on Failed Attacks -35%

Age 111

  • The Hostile Meter will no longer decay on the 1st of each Month. It will only be reset by:
  • Ceasefire
    • Both Kingdoms have their Hostility towards each other reset to 0


  • Entering war
    • When entering war, all Hostility towards your Kingdom will be reset to 0
    • All Hostility your Kingdom has towards other Kingdoms will remain
    • (e.g. if you are Hostile towards Kingdom A then enter war with Kingdom B,
    • when you leave war you will still be Hostile towards Kingdom A, however, they will have 0 meter towards you)


  • Aggressor Force CeaseFire is removed completely

Age 112

  • Hostile relations decay after 96h without war

Age 115

  • Hostile meter will now decay after 48 hours of going hostile, decay rate will ramp with meter points