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Dragon's Behavior: updated elite slaying damage based on Age 114
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[[File:Age114 Dragons Title.png|center|link=]]
[[File:Age114 Dragons Title.png|center|link=]]
 
[[File:Age 115 Dragons Cards.jpeg|center|link=]]


'''Dragons''' are creatures that help to disrupt the target Kingdom.
'''Dragons''' are creatures that help to disrupt the target Kingdom.
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* A dragon will automatically be cancelled upon the commencement of a '''EOWCF'''. Dragons are automatically cancelled when a regular ceasefire or forced ceasefire happens.
* A dragon will automatically be cancelled upon the commencement of a '''EOWCF'''. Dragons are automatically cancelled when a regular ceasefire or forced ceasefire happens.


==<span style="color: #FFC300">Dragon Types & Effects==
==<span style="color:#FFC300">Dragon Types & Effects</span>==


{|<span style="color: #000"> {{GreenTable}}
{| class="wikitable" style="width:100%; border:1px solid #625230; background:#0f1a2b; color:#ffffff;"
|-
! {{DarkGreenRow}} colspan="4" | Dragon Type


|- {{LightGreenCell}}
|-
! width="20%" | Emerald
! colspan="6" style="background:#001D3D; color:#FFC300; text-align:center; padding:8px; font-size:1.2em;" |
! width="20%" | Ruby
Dragon Type
! width="20%" | Sapphire
! width="20%" | Topaz


|-
! width="12%" style="background:#003566; color:#ffffff; text-align:center;" | Emerald
! width="12%" style="background:#003566; color:#ffffff; text-align:center;" | Ruby
! width="12%" style="background:#003566; color:#ffffff; text-align:center;" | Sapphire
! width="12%" style="background:#003566; color:#ffffff; text-align:center;" | Topaz
! width="12%" style="background:#003566; color:#ffffff; text-align:center;" | Amethyst


|- bgcolor="#f9fafb" style="vertical-align:top"
|
* +25% Military Losses in Combat
* -20% Combat Gains
* -40% Building and Specialist Credits Gained in Combat
|
* -15% Military Efficiency
* +30% Military Wages
* Lose 30% of new drafted Soldiers
|
* -30% Magic Effectiveness (WPA)
* -30% Thievery Effectiveness (TPA)
* +12.5% Instant Spell and Sabotage Damage Taken
* -12.5% Instant and Sabotage Damage Dealt
|
* -30% Building Efficiency
* -25% Income
* Destroys 4% of Buildings Instantly and Every 6 Ticks thereafter
|-
|-
| bgcolor="#f9fafb" colspan="4" align="left" |  
| style="background:#0f1a2b; vertical-align:top; padding:6px;" |
* +25% Military Casualties
* -25% Combat Gains
* Destroys 1.5% of troops at home instantly upon arrival, and every 6 ticks
1.5% of troops at home are lost and current Building and Specialist Credits are reduced by 40%
 
| style="background:#0f1a2b; vertical-align:top; padding:6px;" |
* -12.5% Military Effectiveness
* +20% Military Wages
* Destroys 2.5% of offensive specialists instantly upon arrival, and every 6 ticks 2.5% of offensive specialists at home desert
 
| style="background:#0f1a2b; vertical-align:top; padding:6px;" |
* -35% WPA and TPA
* -1 Mana Recovery 
* -1 Stealth Recovery 
* +12.5% Instant Spell and Sabotage Damage taken and -12.5% Instant and Sabotage Damage dealt
* Destroys 25% of runes instantly upon arrival, and every 6 ticks thereafter destroys 25% current rune supplies.
 
| style="background:#0f1a2b; vertical-align:top; padding:6px;" |
* -30% Building Efficiency
* -25% Income
* Destroys 10% of buildings instantly upon arrival, and every 6 ticks thereafter, destroys 10% of buildings and 20% of current gold
 
| style="background:#0f1a2b; vertical-align:top; padding:6px;" |
* −30% Spell Success Chance
* −30% Thievery Success Chance on sabotage operations
* All active self-spells are removed instantly upon arrival, and every 6 ticks thereafter, kills 2% wizard & thieves
 
|-
| colspan="6" style="background:#001D3D; height:6px;" |
|}
|}


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<!--*Diamond - A lot more expensive, health increased significantly-->
<!--*Diamond - A lot more expensive, health increased significantly-->


<div class="formula-box">
<b>Dragon Gold Cost</b> = (Dragon Type Cost Mod * Cost Metric)
<b>Dragon Gold Cost</b> = (Dragon Type Cost Mod * Cost Metric)


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<b>Cost Metric =</b> Target Kingdom NW * 0.656
<b>Cost Metric =</b> Target Kingdom NW * 0.656
</div>


{| cellpadding="4"  
{| class="wikitable"
|-bgcolor="#dedeff"
!Dragon Type
| <span style="color: #000">'''Dragon Type''' || <span style="color: #000">'''Cost Mod'''
!Cost Mod
|-
|-
| '''Sapphire || 2
| '''Sapphire || 2
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==<span style="color: #FFC300">Dragon HP==
==<span style="color: #FFC300">Dragon HP==
Dragon HP is determined at the time the dragon is sent.
Dragon HP is determined at the time the dragon is sent.<br>
 
<b>DATA NEEDS TO BE VERIFIED</b>
<div class="formula-box">
<b>Dragon HP =</b> Dragon Type HP Mod * Relations Modifier * (Receiving Kingdom NW / 132)
<b>Dragon HP =</b> Dragon Type HP Mod * Relations Modifier * (Receiving Kingdom NW / 132)
</div>


{| cellpadding="4"  
{| class="wikitable"
|-bgcolor="#dedeff"
!Dragon Type
| <span style="color: #000">'''Dragon Type''' || <span style="color: #000">'''HP Mod'''
!HP Mod
|-
|-
| '''Sapphire || 7.0125
| '''Sapphire || 6.185
|-
|-
| '''Topaz  || 7.0125
| '''Topaz  || 6.185
|-
|-
| '''Emerald || 8.415
| '''Emerald || 7.423
|-
|-
| '''Ruby || 8.415
| '''Ruby || 7.423
|-
|-
<!--| '''Diamond || 9.5625
| '''Amethyst || 7.423
|-
|-
-->
|}
|}


{| cellpadding="4"  
{| class="wikitable"
|-bgcolor="#dedeff"
!Relations
| <span style="color: #000">'''Relations''' || <span style="color: #000">'''Relations Modifier'''
!Relations Modifier
|-
|-
| '''Relations: None || 0.5
| '''Relations: None || 0.5
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==<span style="color: #FFC300">Changelog==
==<span style="color: #FFC300">Changelog==
[[Age 108]]
*[[Age 108]]
* Dragon HP increased 10%
** Dragon HP increased 10%
* Elites now do damage to Dragons based on Off AND Def points
** Elites now do damage to Dragons based on Off AND Def points
*[[Age 114]]
** Dragon HP decreased 10%
** Elites now do damage based on higher off or def value
*[[Age 115]]
**Dragon HP decreased by 2%
**Dragons updated
 
<!--===Historical Dragon data===
<!--===Historical Dragon data===
* Previously all dragons cost the same amount of GC and had the same Hit Points which were determined via:  
* Previously all dragons cost the same amount of GC and had the same Hit Points which were determined via:  

Latest revision as of 12:08, 30 April 2026

Dragons are creatures that help to disrupt the target Kingdom.

Monarch and Stewards can choose which Dragon type and the target Kingdom.

When Dragon project is chosen and started, provinces can donate money and food for funding.

When the Dragon is sent to an opposing kingdom, it will wreak havoc on their lands. The Dragon will continue to do so for two full months (48 ticks) or until slain by the enemy kingdom's forces.

Dragon's Behavior

  • Troops will slay a dragon at their respective strength. Every soldier sent will destroy strength in the amount of its offense. If a soldier is 3/0, it will cause 3 damage per soldier towards the slaying of the dragon. If your elite is 14/4, it will cause 14 damage per troop towards the slaying of the dragon (before slay modifiers). Age 114
  • Troops sent to slay dragon are unaffected by any spells that increase unit damage, percent or flat rate increase such as Bloodlust or Aggression
  • All provinces can boost their dragon slaying strength by investing in Valor science.
  • Thieves, Wizards and Prisoners cannot be used to slay a dragon.
  • Some races or personalities may receive a bonus to dragon slaying strength of all troops (including soldiers).
  • Dragons will fly away on their own on the dawning of the 3rd (third) Utopian month; having lasted for a total of 48 utopian days.
  • Dragons send range is from 20% smaller to 25% larger in relation to kingdoms net worth. Dragon send range will be removed when targeting a Kingdom you are at war with.
  • Monarchs and Stewards have the option to start a dragon project. Once a dragon project is started a Fund Dragon menu link will appear in the navigation area for all qualified provinces to help funding the dragon project. When fully funded, only the Monarch or Steward(s) will have the ability to send the dragon.
  • Provinces in protection may not fund or slay a dragon.
  • Once a kingdom receives a Dragon, a menu link will appear in the affected players navigation area allowing them access to the Slay Dragon section.
  • A dragon will automatically be cancelled upon the commencement of a EOWCF. Dragons are automatically cancelled when a regular ceasefire or forced ceasefire happens.

Dragon Types & Effects

Dragon Type

Emerald Ruby Sapphire Topaz Amethyst
  • +25% Military Casualties
  • -25% Combat Gains
  • Destroys 1.5% of troops at home instantly upon arrival, and every 6 ticks

1.5% of troops at home are lost and current Building and Specialist Credits are reduced by 40%

  • -12.5% Military Effectiveness
  • +20% Military Wages
  • Destroys 2.5% of offensive specialists instantly upon arrival, and every 6 ticks 2.5% of offensive specialists at home desert
  • -35% WPA and TPA
  • -1 Mana Recovery
  • -1 Stealth Recovery
  • +12.5% Instant Spell and Sabotage Damage taken and -12.5% Instant and Sabotage Damage dealt
  • Destroys 25% of runes instantly upon arrival, and every 6 ticks thereafter destroys 25% current rune supplies.
  • -30% Building Efficiency
  • -25% Income
  • Destroys 10% of buildings instantly upon arrival, and every 6 ticks thereafter, destroys 10% of buildings and 20% of current gold
  • −30% Spell Success Chance
  • −30% Thievery Success Chance on sabotage operations
  • All active self-spells are removed instantly upon arrival, and every 6 ticks thereafter, kills 2% wizard & thieves

Dragon Cost

Dragon Cost is determined at the time the Dragon is started. You can view the cost on the Dragon page.

A simple summary:

  • Sapphire / Topaz - Cheaper, health reduced
  • Emerald / Ruby - Slightly more expensive, more health

Dragon Gold Cost = (Dragon Type Cost Mod * Cost Metric)

Dragon Food Cost = (Dragon Type Cost Mod * Cost Metric) * 0.2

Cost Metric = Target Kingdom NW * 0.656

Dragon Type Cost Mod
Sapphire 2
Topaz 2
Emerald 2.4
Ruby 2.4

Dragon HP

Dragon HP is determined at the time the dragon is sent.
DATA NEEDS TO BE VERIFIED

Dragon HP = Dragon Type HP Mod * Relations Modifier * (Receiving Kingdom NW / 132)

Dragon Type HP Mod
Sapphire 6.185
Topaz 6.185
Emerald 7.423
Ruby 7.423
Amethyst 7.423
Relations Relations Modifier
Relations: None 0.5
Relations: Unfriendly 0.5
Relations: Hostile 0.75
Relations: War 1

Changelog

  • Age 108
    • Dragon HP increased 10%
    • Elites now do damage to Dragons based on Off AND Def points
  • Age 114
    • Dragon HP decreased 10%
    • Elites now do damage based on higher off or def value
  • Age 115
    • Dragon HP decreased by 2%
    • Dragons updated