Age 115 Revised Changes: Difference between revisions
Created page with "= Age 115 – Revised Changes = == Schedule == * '''WoL Age 115 Open:''' TBC * '''WoL Age 115 Start:''' TBC * '''WoL Age 115 End:''' TBC = Core Mechanics & Modifications = == War Doctrine Updates == Each race provides a unique War Doctrine bonus while your kingdom is at war. Bonus strength scales with the number of provinces of that race: * 1st Province: +3.5% * 2nd Province: +2.5% * 3rd Province: +1.5% * 4th Province: +1.0% * Each additional Province: +0.5% * '''M..." |
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= Age 115 – Revised Changes = | = Age 115 – Revised Changes = | ||
== | <div style="text-align:center; padding:1em; background:linear-gradient(180deg, #001D3D 0%, #000814 100%); border:2px solid #FFC300; border-radius:8px; margin-bottom:1.5em;"> | ||
<span style="color:#FFFFFF; font-size:1.3em;">'''Quick Navigation:''' [[#Age_Schedule|Age Schedule]] • [[#War_Doctrines|War Doctrines]] • [[#Core_Mechanics|Core Mechanics]] • [[#Attacks|Attacks]] • [[#Buildings|Buildings]] • [[#Science|Science]] • [[#Relations|Relations]] • [[#Dragons|Dragons]] • [[#Rituals|Rituals]] • [[#Races|Races]] • [[#Personalities|Personalities]]</span> | |||
</div> | |||
= | == Age Schedule == | ||
== | {| class=“wikitable” style=“width:100%; background:#001D3D; color:#FFFFFF; border:2px solid #FFC300;” | ||
|- | |||
| ‘’‘WoL Age 115 Open:’’’ || TBC | |||
|- | |||
| ‘’‘WoL Age 115 Start:’’’ || TBC | |||
|- | |||
| ‘’‘WoL Age 115 End:’’’ || TBC | |||
|} | |||
== War Doctrines == | |||
Each race contributes a ‘’‘War Doctrine’’’ that applies kingdom-wide during War. The first province of a race provides a stronger initial bonus, with each additional province contributing a progressively smaller amount. | |||
{| class=“wikitable” style=“width:60%; background:#001D3D; color:#FFFFFF; border:2px solid #FFC300;” | |||
|- | |||
! style=“background:#000814; color:#FFD60A;” | Province Count | |||
! style=“background:#000814; color:#FFD60A;” | Doctrine Bonus | |||
|- | |||
| 1st Province || +3.5% | |||
|- | |||
| 2nd Province || +2.5% | |||
|- | |||
| 3rd Province || +1.5% | |||
|- | |||
| 4th Province || +1.0% | |||
|- | |||
| Each additional Province || +0.5% | |||
|- | |||
| ‘’‘Maximum Cap’’’ || ‘’‘12.5%’’’ | |||
|} | |||
This rewards early commitment to a race while still allowing deeper specialisation. No War Doctrine may exceed 12.5% total effect. | |||
‘’‘Example:’’’ If your kingdom has 5 Elf provinces, your kingdom would receive a combined doctrine bonus based on the scaled contributions of each province, reaching toward the maximum cap during war — granting +8.5% WPA and +8.5% Spell Duration during war (reaching toward 12.5%). | |||
=== | == Core Mechanics & Modifications == | ||
=== | == Attacks == | ||
Successful ‘’‘Massacres’’’ will now also apply the following penalties for ‘’‘8 ticks’’’ in addition to the peasant, thief, and wizard kills: | |||
- −1 Mana Recovery | |||
- −1 Stealth Recovery | |||
- −15% Guilds Effectiveness | |||
- −15% Thieves’ Dens Effectiveness | |||
This effect refreshes on re-hit, but does not stack. | |||
== Buildings == | |||
- Guilds reduce wizard losses on failed spells, max −25% | |||
- Castles base percent shifted from 2.25% to 2% | |||
== Science == | == Science == | ||
- Resilience Multiplier shifted to 0.04401 from 0.0489 | |||
- Artisan Multiplier shifted to 0.04302 from 0.0478 | |||
- Finesse Multiplier shifted to 0.08685 from 0.0965 | |||
== Relations == | == Relations == | ||
‘’‘Defensive Force Ceasefire (DFCF)’’’ reintroduced with the following changes: | |||
DFCF becomes available when: | |||
DFCF becomes available when all of the following are met: | |||
- The kingdom is 40 points (in-range) or 25 points (out-of-range) below the aggressor on the hostility meter | |||
- The aggressor has not been given Hostile status | |||
- No attacks have been made against the aggressor for 3 ticks | |||
- The kingdom is lower in both Land and Networth than the aggressor | |||
Additional DFCF rules: | |||
- DFCF will incur a penalty if within War Range of the aggressor (15% NW or Land) | |||
- Penalty will be a loss of 2.5% Honor and 2.5% Science | |||
- There is no penalty incurred for DFCF if out of War Range of the aggressor | |||
- Penalty will have a warning popup, as to not be done accidentally | |||
- DFCF duration will be for 48 hours before it can be cancelled by either kingdom | |||
The following spells/ops are now accessible in ‘’‘Unfriendly’’’ instead of Hostile relations: Nightmares, Abolish Ritual, Fireball, Fool’s Gold, Lightning Strike, Land Lust, Mystic Vortex, Sloth, Steal War Horses, Greater Arson, Nightstrike. | |||
== Dragons == | |||
Dragons return not as spectacle, but as pressure. They disrupt economies, drain resolve, and force hard choices until they are answered. | |||
‘’‘Note:’’’ The Celestite Dragon has been removed in Age 115. | |||
{| class=“wikitable” style=“width:100%; background:#001D3D; color:#FFFFFF; border:2px solid #FFC300;” | |||
! style=“background:#000814; color:#FFD60A;” | Dragon | |||
! style=“background:#000814; color:#FFD60A;” | Effects | |||
|- | |||
| ‘’‘Amethyst’’’ || • −30% Spell Success Chance <br> • −30% Thievery Success Chance on sabotage operations <br> • All active self-spells are removed instantly upon arrival <br> • Every 6 ticks thereafter, provinces suffer 2% wizard losses, 2% thief losses | |||
|- | |||
| ‘’‘Emerald’’’ || • +25% Military Casualties <br> • −20% Combat Gains <br> • Every 6 ticks thereafter, 1.5% of troops at home are lost and current Building and Specialist Credits are reduced by 30% | |||
|- | |||
| ‘’‘Ruby’’’ || • −12.5% Military Effectiveness <br> • +20% Military Wages <br> • Destroys 1.5% of offensive specialists instantly and every 6 ticks 10% of current draftees are lost and armies at home suffer 2.5% desertion of offensive specialists | |||
|- | |||
| ‘’‘Topaz’’’ || • −30% Building Efficiency <br> • −25% Income <br> • Destroys 10% of buildings instantly upon arrival <br> • Every 6 ticks thereafter, destroys 5% of buildings and 20% of current gold | |||
|- | |||
| ‘’‘Sapphire’’’ || • −35% WPA and TPA <br> • −1 Mana Recovery <br> • −1 Stealth Recovery <br> • +12.5% Instant Spell and Sabotage Damage taken and −12.5% Instant Spell and Sabotage Damage dealt <br> • Every 6 ticks thereafter, destroys 25% of current rune supplies | |||
|} | |||
== Rituals == | |||
{| class=“wikitable” style=“width:100%; background:#001D3D; color:#FFFFFF; border:2px solid #FFC300;” | |||
! style=“background:#000814; color:#FFD60A;” | Ritual | |||
! style=“background:#000814; color:#FFD60A;” | Effects | |||
|- | |||
| ‘’‘Barrier’’’ || • +20% Birth Rates <br> • −25% Damage from Enemy Instant Magic and Thievery Operations <br> • −20% Massacre Damage <br> • −10% Battle (Resource) Losses | |||
|- | |||
| ‘’‘Benediction’’’ <span style="color:#FFD60A;">’’’(New)’’’</span> || • +20% Building Efficiency <br> • −20% Draft Costs <br> • −20% Build Costs <br> • −20% Wages | |||
|- | |||
| ‘’‘Ascendancy’’’ || • +50% Wizard Production <br> • −50% Wizard Losses on Failed Spells <br> • −25% Science Book Production | |||
|- | |||
| ‘’‘Haste’’’ || • −10% Attack Time <br> • −25% Training Time <br> • −25% Construction Time | |||
|- | |||
| ‘’‘Havoc’’’ || • +25% Offensive WPA <br> • +25% Offensive TPA <br> • +20% Spell Damage <br> • +20% Sabotage Damage | |||
|- | |||
| ‘’‘Onslaught’’’ || • +10% Offensive Military Efficiency <br> • +15% Enemy Military Casualties on Attacks | |||
|- | |||
| ‘’‘Stalwart’’’ || • +5% Defensive Military Efficiency <br> • −20% Raze Damage <br> • −25% Military Casualties | |||
|} | |||
‘’‘Note:’’’ Expedient has been removed. Benediction is new. | |||
== Races == | |||
<div style="background: #001D3D; border: 2px solid #FFC300; border-radius: 6px; padding: 2em; margin-top: 2.5em; margin-bottom: 2.5em; font-size: 1.15em; line-height: 2; color: #FFFFFF; box-shadow: 0 3px 12px rgba(0,0,0,0.3);"> | |||
Each province in Utopia is defined by its '''Race''' and '''Personality''', which determine unique bonuses, penalties, units, spells, and special abilities. Choose wisely – your combination shapes your entire strategy. | |||
</div> | |||
{| class=“wikitable” style=“width:100%; color:#000814; padding:0.8em; border:2px solid #FFC300; border-collapse:collapse; font-size:1.05em; box-shadow:0 3px 12px rgba(255,195,0,0.3); border-radius:5px;” | |||
! style=“background:#000814; color:#d4a017; padding:0.8em; width:15%;” | Race | |||
! style=“background:#000814; color:#d4a017; padding:0.8em; width:24%;” | War Doctrine & Unique Ability | |||
! style=“background:#000814; color:#d4a017; padding:0.8em; width:25%;” | Bonuses & Penalties | |||
! style=“background:#000814; color:#d4a017; padding:0.8em; width:24%;” | Units | |||
! style=“background:#000814; color:#d4a017; padding:0.8em; width:12%;” | Spells | |||
|- | |||
| style=“text-align:center; padding:1em; vertical-align:top;” | | |||
[[File:Avian.jpg|120px|link=]] | |||
<div style="margin-top:0.8em; font-size:1.2em; font-weight:bold;">Avian</div> | |||
| style="padding:1em; vertical-align:top;" | | |||
'''Unique Passive: Dive Bomb''' | |||
: Offensive specialists gain +2 offense points (War Only). | |||
‘’‘War Doctrine (In War):’’’ | |||
: Provides up to +12.5% Raze Damage and −12.5% Military Casualties on all attacks to you and all your kingdom. | |||
| style=“padding:1em; vertical-align:top;” | | |||
‘’‘Bonuses:’’’ | |||
- −25% Attack Time | |||
- −20% Training Time | |||
- −20% Military Wage Cost | |||
‘’‘Penalties:’’’ | |||
- No Access to Stables and War Horses | |||
- −5% BE | |||
| style=“padding:1em; vertical-align:top;” | | |||
- Soldier: 3/0 (0.75nw) | |||
- Offensive Specialist: 12/0 (5.0nw) | |||
- Defensive Specialist: 0/10 (5nw) | |||
- Elite Unit: 16/3 (750gc, 7nw) | |||
- Mercenary: 8/0 (0.0nw) | |||
- Prisoner: 8/0 (1.6nw) | |||
- War Horse: n/a | |||
| style=“padding:1em; vertical-align:top;” | | |||
[[Mystics#Town_Watch|Town Watch]], [[Mystics#Illuminate_Shadows|Illuminate Shadows]] | |||
|- | |||
| style=“text-align:center; padding:1em; vertical-align:top;” | | |||
[[File:DarkElf.jpg|120px|link=]] | |||
<div style="margin-top:0.8em; font-size:1.2em; font-weight:bold;">Dark Elf</div> | |||
| style="padding:1em; vertical-align:top;" | | |||
'''Unique Passive: Mystic Enthusiasts''' | |||
: Successful offensive instant spells refund 40% rune cost. | |||
‘’‘War Doctrine (In War):’’’ | |||
: Provides up to +12.5% Instant Spell Damage and −12.5% Rune Costs to you and all your kingdom. | |||
| style=“padding:1em; vertical-align:top;” | | |||
‘’‘Bonuses:’’’ | |||
- +25% Instant Spell Damage | |||
- −40% Rune Cost (Not Including Rituals) | |||
- Can train Thieves using Specialist Credits | |||
‘’‘Penalties:’’’ | |||
- −15% Birth Rates | |||
| style=“padding:1em; vertical-align:top;” | | |||
- Soldier: 3/0 (0.75nw) | |||
- Offensive Specialist: 14/0 (5.6nw) | |||
- Defensive Specialist: 0/10 (5nw) | |||
- Elite Unit: 4/12 (750gc, 7nw) | |||
- Mercenary: 8/0 (0nw) | |||
- Prisoner: 8/0 (1.6nw) | |||
- War Horse: 2/0 (0.6nw) | |||
| style=“padding:1em; vertical-align:top;” | | |||
[[Mystics#Blizzard|Blizzard]], [[Mystics#Mage’s_Fury|Mage’s Fury]], [[Mystics#Illuminate_Shadows|Illuminate Shadows]], [[Mystics#Pitfalls|Pitfalls]] | |||
|- | |||
| style=“text-align:center; padding:1em; vertical-align:top;” | | |||
[[File:Dwarf.jpg|120px|link=]] | |||
== | <div style="margin-top:0.8em; font-size:1.2em; font-weight:bold;">Dwarf</div> | ||
| style="padding:1em; vertical-align:top;" | | |||
'''Unique Passive: Architect's Revenge''' | |||
: Incoming Raze damage reduced by 15% and Raze attacks destroy 20% additional buildings. | |||
= | ‘’‘War Doctrine (In War):’’’ | ||
: Provides up to −12.5% Construction Costs and +12.5% Income gained in combat to you and all your kingdom. | |||
| style=“padding:1em; vertical-align:top;” | | |||
‘’‘Bonuses:’’’ | |||
- +30% Building Efficiency | |||
- −50% Construction Time | |||
‘’‘Penalties:’’’ | |||
= | - Cannot Accelerate Construction | ||
- +10% Attack Time | |||
| style=“padding:1em; vertical-align:top;” | | |||
- Soldier: 3/0 (0.75nw) | |||
- Offensive Specialist: 10/0 (4.0nw) | |||
- Defensive Specialist: 0/10 (5.0nw) | |||
- Elite Unit: 15/5 (800gc, 7nw) | |||
- Mercenary: 8/0 (0.0nw) | |||
- Prisoner: 8/0 (1.6nw) | |||
- War Horse: 2/0 (0.6nw) | |||
| style=“padding:1em; vertical-align:top;” | | |||
[[Mystics#Miner’s_Mystique|Miner’s Mystique]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Reflect_Magic|Reflect Magic]], [[Mystics#Mist|Mist]] | |||
= | |- | ||
| style=“text-align:center; padding:1em; vertical-align:top;” | | |||
[[File:Elf.jpg|120px|link=]] | |||
= | <div style="margin-top:0.8em; font-size:1.2em; font-weight:bold;">Elf</div> | ||
| style="padding:1em; vertical-align:top;" | | |||
'''Unique Passive: Arcane Surge''' | |||
: Whenever your province's mana drops below 40%, all spells you cast while under that threshold deal +25% spell damage. The boost disappears as soon as your mana climbs back above 40%. | |||
‘’‘War Doctrine (In War):’’’ | |||
: Provides up to +12.5% Offensive WPA and +12.5% Spell Duration to you and all your kingdom. | |||
| style=“padding:1em; vertical-align:top;” | | |||
‘’‘Bonuses:’’’ | |||
- +40% Magic Effectiveness (WPA) | |||
- +1 Mana Per Tick in War | |||
- +40% Rune Production | |||
‘’‘Penalties:’’’ | |||
- −20% TPA | |||
| style=“padding:1em; vertical-align:top;” | | |||
- Soldier: 3/0 (0.75nw) | |||
- Offensive Specialist: 10/0 (4.0nw) | |||
- Defensive Specialist: 0/13 (6.5nw) | |||
- Elite Unit: 15/4 (750gc, 6.0nw) | |||
- Mercenary: 8/0 (0.0nw) | |||
- Prisoner: 8/0 (1.6nw) | |||
- War Horse: 2/0 (0.6nw) | |||
| style=“padding:1em; vertical-align:top;” | | |||
[[Mystics#Pitfalls|Pitfalls]], [[Mystics#Wrath|Wrath]], [[Mystics#Vermin|Vermin]], [[Mystics#Sloth|Sloth]] | |||
|- | |||
| style=“text-align:center; padding:1em; vertical-align:top;” | | |||
[[File:Faery.jpg|120px|link=]] | |||
''' | <div style="margin-top:0.8em; font-size:1.2em; font-weight:bold;">Faery</div> | ||
| style="padding:1em; vertical-align:top;" | | |||
'''Unique Passive: Leyline Interference''' | |||
: Enemy spells cast against Faery provinces have a 25% chance to fail. | |||
‘’‘War Doctrine (In War):’’’ | |||
: Provides up to +12.5% Defensive WPA and −12.5% Damage from Enemy Thievery Operations to you and all your kingdom. | |||
| style=“padding:1em; vertical-align:top;” | | |||
‘’‘Bonuses:’’’ | |||
- +25% Spell Duration | |||
- +20% WPA | |||
- +1 Mana Recovery per Tick | |||
‘’‘Penalties:’’’ | |||
- −5% Population | |||
| style=“padding:1em; vertical-align:top;” | | |||
- Soldier: 3/0 (0.75nw) | |||
- Offensive Specialist: 10/0 (4.0nw) | |||
- Defensive Specialist: 0/10 (5.0nw) | |||
- Elite Unit: 4/16 (1000gc, 8.5nw) | |||
- Mercenary: 8/0 (0.0nw) | |||
- Prisoner: 8/0 (1.6nw) | |||
- War Horse: 2/0 (0.6nw) | |||
| style=“padding:1em; vertical-align:top;” | | |||
All Racial Spells | |||
== | |- | ||
| style=“text-align:center; padding:1em; vertical-align:top;” | | |||
[[File:Halfling.jpg|120px|link=]] | |||
<div style="margin-top:0.8em; font-size:1.2em; font-weight:bold;">Halfling</div> | |||
'''Unique Passive:''' | | style="padding:1em; vertical-align:top;" | | ||
'''Unique Passive: Silent Assault''' | |||
: Sabotage operations suffer 50% fewer thievery losses. | |||
‘’‘War Doctrine (In War):’’’ | |||
: Provides up to +12.5% Sabotage Damage and +12.5% Offensive TPA to you and all your kingdom. | |||
| style=“padding:1em; vertical-align:top;” | | |||
‘’‘Bonuses:’’’ | |||
- +10% Population | |||
- +1 Stealth Regeneration Per Tick | |||
- +20% Thievery Effectiveness (TPA) | |||
‘’‘Penalties:’’’ | |||
- +10% Military Casualties | |||
| style=“padding:1em; vertical-align:top;” | | |||
- Soldier: 3/0 (0.75nw) | |||
- Offensive Specialist: 10/0 (4.0nw) | |||
- Defensive Specialist: 0/10 (5.0nw) | |||
- Elite Unit: 7/13 (800gc, 8nw) | |||
- Mercenary: 8/0 (0.0nw) | |||
- Prisoner: 8/0 (1.6nw) | |||
- War Horse: 2/0 (0.6nw) | |||
| style=“padding:1em; vertical-align:top;” | | |||
[[Mystics#Tree_of_Gold|Tree of Gold]], [[Mystics#Greater_Protection|Greater Protection]] | |||
|- | |||
| style=“text-align:center; padding:1em; vertical-align:top;” | | |||
[[File:Human.jpg|120px|link=]] | |||
''' | <div style="margin-top:0.8em; font-size:1.2em; font-weight:bold;">Human</div> | ||
| style="padding:1em; vertical-align:top;" | | |||
'''Unique Passive: Civil Administration''' | |||
: Prisoners generate an additional 3.0gc per tick and Mercenary costs are reduced by 40%. | |||
‘’‘War Doctrine (In War):’’’ | |||
: Provides up to +12.5% Book Generation and +12.5% Science Effectiveness to you and all your kingdom. | |||
| style=“padding:1em; vertical-align:top;” | | |||
‘’‘Bonuses:’’’ | |||
- All Lands hold Prisoners — 2 per Acre | |||
- +1 Stealth Regeneration Per Tick | |||
- −30% Damage from Learn Attacks | |||
- −50% Thief Cost | |||
‘’‘Penalties:’’’ | |||
- Military wage increases take twice as long to fully apply. Wage reductions apply normally. | |||
- +40% Rune Cost (Does not Include Rituals) | |||
| style=“padding:1em; vertical-align:top;” | | |||
- Soldier: 3/0 (0.75nw) | |||
- Offensive Specialist: 12/0 (4.8nw) | |||
- Defensive Specialist: 0/10 (5.0nw) | |||
- Elite Unit: 14/4 (700gc, 7nw) | |||
- Mercenary: 8/0 (0.0nw) | |||
- Prisoner: 8/0 (1.6nw) | |||
- War Horse: 3/0 (0.9nw) | |||
| style=“padding:1em; vertical-align:top;” | | |||
[[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Revelation|Revelation]], [[Mystics#Invisibility|Invisibility]], [[Mystics#Guile|Guile]], [[Mystics#Steal_Warhorses|Steal War Horses]] | |||
== | |- | ||
| style=“text-align:center; padding:1em; vertical-align:top;” | | |||
[[File:Orc.jpg|120px|link=]] | |||
''' | <div style="margin-top:0.8em; font-size:1.2em; font-weight:bold;">Orc</div> | ||
| style="padding:1em; vertical-align:top;" | | |||
'''Unique Passive: Carnage''' | |||
: Every time an Orc makes a successful attack, a random bonus effect is applied to that attack — the spirit of war is unpredictable and wild: | |||
: • Destroy 40% of enemy resources (gold, runes, food) | |||
: • +10% Gains | |||
: • −30% Military Losses | |||
‘’‘War Doctrine (In War):’’’ | |||
: Provides up to +10% Offensive Military Efficiency and +12.5% Enemy Military Casualties to you and all your kingdom. | |||
| style=“padding:1em; vertical-align:top;” | | |||
‘’‘Bonuses:’’’ | |||
- +5% Gains OOW & +15% Gains During War | |||
- −50% Draft Cost | |||
‘’‘Penalties:’’’ | |||
- −15% DME | |||
| style=“padding:1em; vertical-align:top;” | | |||
- Soldier: 3/0 (0.75nw) | |||
- Offensive Specialist: 13/0 (5.2nw) | |||
- Defensive Specialist: 0/10 (5nw) | |||
- Elite Unit: 18/2 (800gc, 7nw) | |||
- Mercenary: 8/0 (0.0nw) | |||
- Prisoner: 8/0 (1.6nw) | |||
- War Horse: 2/0 (0.6nw) | |||
| style=“padding:1em; vertical-align:top;” | | |||
[[Mystics#Bloodlust|Bloodlust]] | |||
|- | |||
| style=“text-align:center; padding:1em; vertical-align:top;” | | |||
[[File:Undead.jpg|120px|link=]] | |||
''' | <div style="margin-top:0.8em; font-size:1.2em; font-weight:bold;">Undead</div> | ||
| style="padding:1em; vertical-align:top;" | | |||
'''Unique Passive: Death March''' | |||
: Converts 45% of offensive losses into Soldiers instantly. | |||
‘’‘War Doctrine (In War):’’’ | |||
: Provides up to −12.5% Enemy Battle Gains and +12.5% Plague Spread Chance to you and all your kingdom. | |||
| style=“padding:1em; vertical-align:top;” | | |||
‘’‘Bonuses:’’’ | |||
- −50% Military Losses | |||
- Plague Immunity | |||
- All successful attacks have a 40% chance to spread plague to the target province | |||
- No Food Requirement | |||
‘’‘Penalties:’’’ | |||
- −5% OME | |||
| style=“padding:1em; vertical-align:top;” | | |||
- Soldier: 3/0 (0.75nw) | |||
- Offensive Specialist: 11/0 (4.4nw) | |||
- Defensive Specialist: 0/10 (5.0nw) | |||
- Elite Unit: 17/4 (800gc, 7nw) | |||
- Mercenary: 8/0 (0.0nw) | |||
- Prisoner: 8/0 (1.6nw) | |||
- War Horse: 2/0 (0.6nw) | |||
| style=“padding:1em; vertical-align:top;” | | |||
[[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Aggression|Aggression]] | |||
|} | |||
== Personalities == | |||
{| class=“wikitable” style=“width:100%; color:#000814; padding:0.8em; border:2px solid #FFC300; border-collapse:collapse; font-size:1.05em; box-shadow:0 3px 12px rgba(255,195,0,0.3); border-radius:5px;” | |||
! style=“background:#000814; color:#d4a017; padding:0.8em; width:15%;” | Personality | |||
! style=“background:#000814; color:#d4a017; padding:0.8em; width:22%;” | Unique Ability | |||
! style=“background:#000814; color:#d4a017; padding:0.8em;” | Bonuses | |||
! style=“background:#000814; color:#d4a017; padding:0.8em; width:15%;” | Starting Bonuses | |||
! style=“background:#000814; color:#d4a017; padding:0.8em; width:14%;” | Spells | |||
= | |- | ||
| style=“text-align:center; padding:1em; vertical-align:top;” | | |||
= | <div style="font-size:1.2em; font-weight:bold;">The Artisan</div> | ||
* +40% Building Capacity | | style="padding:1em; vertical-align:top;" | | ||
* +40% Building Production | '''Unique Passive: Construction Delays''' | ||
: For 6 ticks after a successful attack, the enemy's building efficiency is reduced by 10% (does not stack). | |||
| style="padding:1em; vertical-align:top;" | | |||
* +40% Building Capacity (Homes, Stables, Dungeons) | |||
* +40% Building Production (Banks, Farms, Stables, Towers, Homes) | |||
* Immune to Plunder | * Immune to Plunder | ||
* +15% Economy Science | * +15% Economy Science Efficiency | ||
| style="padding:1em; vertical-align:top;" | | |||
* | * +600 Soldiers | ||
* +600 Specialist Credits | |||
* +200 Building Credits | |||
| style="padding:1em; vertical-align:top;" | | |||
[[Mystics#Ghost_Workers|Ghost Workers]], [[Mystics#Greater_Protection|Greater Protection]] | |||
|- | |||
| style=“text-align:center; padding:1em; vertical-align:top;” | | |||
== General = | <div style="font-size:1.2em; font-weight:bold;">The General</div> | ||
| style="padding:1em; vertical-align:top;" | | |||
'''Unique Passive: General's Authority''' | |||
: Attacks inflict +15% enemy military casualties when two or more generals are sent. | |||
| style="padding:1em; vertical-align:top;" | | |||
* +1 General | * +1 General | ||
* | * −20% Training Cost & Speed | ||
* Train | * Train Elites with Specialist Credits (In War) | ||
* +25% Bookkeeping Science | * +25% Bookkeeping Science Efficiency | ||
* | | style="padding:1em; vertical-align:top;" | | ||
* +800 Soldiers | |||
* +800 Specialist Credits | |||
| style="padding:1em; vertical-align:top;" | | |||
[[Mystics#Mist|Mist]], [[Mystics#Wrath|Wrath]] | |||
|- | |||
| style=“text-align:center; padding:1em; vertical-align:top;” | | |||
== Heretic = | <div style="font-size:1.2em; font-weight:bold;">The Heretic</div> | ||
| style="padding:1em; vertical-align:top;" | | |||
'''Unique Passive: Blasphemous Might''' | |||
: After a failed offensive spell cast, the Heretic recovers 1% Stealth. | |||
| style="padding:1em; vertical-align:top;" | | |||
* +15% TPA | * +15% TPA | ||
* +15% WPA | * +15% WPA | ||
* | * −50% Thief Losses | ||
* +15% Sabotage Damage | * +15% Sabotage Damage | ||
* +15% Spell Damage | * +15% Spell Damage | ||
* +50% Guild Effectiveness | * +50% Guild Effectiveness | ||
* +25% Crime Science | * +25% Crime Science Effectiveness | ||
* | | style="padding:1em; vertical-align:top;" | | ||
* +400 Wizards | |||
* +400 Thieves | |||
| style="padding:1em; vertical-align:top;" | | |||
[[Mystics#Nightmares|Nightmares]], [[Mystics#Fools_Gold|Fools Gold]] | |||
|- | |||
| style=“text-align:center; padding:1em; vertical-align:top;” | | |||
= | <div style="font-size:1.2em; font-weight:bold;">The Mystic</div> | ||
* +125% | | style="padding:1em; vertical-align:top;" | | ||
* +1 Mana Recovery | '''Unique Passive: Focused Channelling''' | ||
: While above 40% mana, spells gain +20% WPA. | |||
| style="padding:1em; vertical-align:top;" | | |||
* +125% Guilds Effectiveness | |||
* +1 Mana Recovery per Tick | |||
* +25% Offensive Spell Duration | * +25% Offensive Spell Duration | ||
* +25% Channeling Science | * +25% Channeling Science Efficiency | ||
* | | style="padding:1em; vertical-align:top;" | | ||
* +800 Wizards | |||
| style="padding:1em; vertical-align:top;" | | |||
[[Mystics#Pitfalls|Pitfalls]], [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Chastity|Chastity]], [[Mystics#Magic_Ward|Magic Ward]] | |||
|- | |||
| style=“text-align:center; padding:1em; vertical-align:top;” | | |||
== Necromancer = | <div style="font-size:1.2em; font-weight:bold;">The Necromancer</div> | ||
| style="padding:1em; vertical-align:top;" | | |||
'''Unique Passive: Dark Pact''' | |||
: After each successful attack, The Necromancer converts: | |||
: • 10% of the enemy's killed units into Wizards | |||
: • 20% of the enemy's killed units into Soldiers | |||
: • 10% of the enemy's killed units into Peasants | |||
| style="padding:1em; vertical-align:top;" | | |||
* +25% WPA | * +25% WPA | ||
* +1–10% OME based on RWPA | * +1–10% OME based on RWPA (0.5 rwpa – 5.0 rwpa) | ||
* +25% Channeling Science | * +25% Channeling Science Effectiveness | ||
* | * −50% Rune Cost (Not Ritual) | ||
* | | style="padding:1em; vertical-align:top;" | | ||
* +400 Wizards | |||
* +400 Specialist Credits | |||
| style="padding:1em; vertical-align:top;" | | |||
[[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Mystic_Aura|Mystic Aura]], [[Mystics#Mind_Focus|Mind Focus]], [[Mystics#Fools_Gold|Fools Gold]], [[Mystics#Soul_Blight|Soul Blight]], [[Mystics#Guile|Guile]] | |||
|- | |||
| style=“text-align:center; padding:1em; vertical-align:top;” | | |||
= | <div style="font-size:1.2em; font-weight:bold;">The Paladin</div> | ||
* +2 War Horse Strength | | style="padding:1em; vertical-align:top;" | | ||
* All | '''Unique Passive: Holy Inquisition''' | ||
* +7.5% | : Successful Traditional Marches in War or Hostile apply a minor Learn-style effect: | ||
* | : • Permanently destroys 1% of target's total books | ||
: • Temporarily suppresses 12% of target's science effectiveness for 12–16 ticks | |||
: Effect does not stack, only refreshes. | |||
| style="padding:1em; vertical-align:top;" | | |||
* +2 War Horse Strength (alters NW) | |||
* All lands hold and produce Horses (8 per acre) | |||
* +7.5% Defensive Military Efficiency | |||
* −10% Military Losses | |||
* Immune to Plague | * Immune to Plague | ||
* +25% Resilience Science | * +25% Resilience Science Efficiency | ||
* | | style="padding:1em; vertical-align:top;" | | ||
* +800 Soldiers | |||
* +800 Specialist Credits | |||
| style="padding:1em; vertical-align:top;" | | |||
[[Mystics#Salvation|Salvation]], [[Mystics#Divine_Shield|Divine Shield]], [[Mystics#Heroes_Inspiration|Heroes' Inspiration]], [[Mystics#Illuminate_Shadows|Illuminate Shadows]] | |||
|- | |||
| style=“text-align:center; padding:1em; vertical-align:top;” | | |||
== Rogue = | <div style="font-size:1.2em; font-weight:bold;">The Rogue</div> | ||
* +100% | | style="padding:1em; vertical-align:top;" | | ||
'''Unique Passive: Shadow Persistence''' | |||
: Rogue provinces may perform thievery operations while overpopulated. | |||
| style="padding:1em; vertical-align:top;" | | |||
* +100% Thieves' Dens Effectiveness | |||
* +30% TPA | * +30% TPA | ||
* +1 Stealth Recovery | * +1 Stealth Recovery per Tick | ||
* Access to | * Access to All Thievery Operations | ||
* +25% Crime Science | * +25% Crime Science Efficiency | ||
| style="padding:1em; vertical-align:top;" | | |||
* +800 Thieves | |||
| style="padding:1em; vertical-align:top;" | | |||
No Other Spells | |||
|- | |||
| style=“text-align:center; padding:1em; vertical-align:top;” | | |||
= | <div style="font-size:1.2em; font-weight:bold;">The Tactician</div> | ||
* | | style="padding:1em; vertical-align:top;" | | ||
* +40% Specialist Credits | '''Unique Passive: Interdiction''' | ||
* +25% | : Successful Attacks in War destroy resources as follows: | ||
* No | : • 10% of gold | ||
* Enhanced Conquest | : • 25% of runes | ||
* +25% Siege Science | : • 50% of food | ||
* | | style="padding:1em; vertical-align:top;" | | ||
* −15% Attack Time | |||
* +40% Specialist Credits Gains | |||
* +25% Land gained when Ambushing | |||
* No Thieves lost on Intel | |||
* Enhanced Conquest: Requires only 51% Defence to succeed; base gains up to 11% max; in war, Networth range penalties are halved; gains vs targets above 130% Networth cannot fall below 50% of min base conquest gains | |||
* +25% Siege Science Efficiency | |||
| style="padding:1em; vertical-align:top;" | | |||
* +800 Soldiers | |||
* +800 Specialist Credits | |||
| style="padding:1em; vertical-align:top;" | | |||
[[Mystics#Clearsight|Clearsight]] | |||
|- | |||
| style=“text-align:center; padding:1em; vertical-align:top;” | | |||
= | <div style="font-size:1.2em; font-weight:bold;">The Warrior</div> | ||
* +15% | | style="padding:1em; vertical-align:top;" | | ||
* +4 | '''Unique Passive: Battle Cry''' | ||
* | : Upon successful attack, the attack will destroy 1% of the entire population. | ||
* | | style="padding:1em; vertical-align:top;" | | ||
* +25% Tactics Science | * +15% Offensive Military Efficiency | ||
* +4 Mercenary & Prisoner Strength | |||
* Mercenaries and Prisoners may be sent at double the normal limit | |||
* −50% Mercenary Cost | |||
* +25% Tactics Science Efficiency | |||
| style="padding:1em; vertical-align:top;" | | |||
* +800 Soldiers | |||
* +800 Specialist Credits | |||
| style="padding:1em; vertical-align:top;" | | |||
[[Mystics#Bloodlust|Bloodlust]] | |||
|- | |||
| style=“text-align:center; padding:1em; vertical-align:top;” | | |||
= | <div style="font-size:1.2em; font-weight:bold;">The War Hero</div> | ||
| style="padding:1em; vertical-align:top;" | | |||
'''Unique Passive: Heroes' Culling''' | |||
: Successful Massacres deal +25% more damage and kill an additional 2.5% thieves and wizards. | |||
| style="padding:1em; vertical-align:top;" | | |||
* +15% Honor Gains | * +15% Honor Gains | ||
* +70% Honor Effects | * +70% Honor Effects | ||
* | * Offensive specialist gets +2 strength | ||
* +25% Siege Science | * +25% Siege Science Efficiency | ||
* | | style="padding:1em; vertical-align:top;" | | ||
* +800 Soldiers | |||
* +800 Specialist Credits | |||
| style="padding:1em; vertical-align:top;" | | |||
[[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Righteous_Aggressor|Righteous Aggressor]] | |||
|} | |||
Latest revision as of 13:47, 18 April 2026
Age 115 – Revised Changes
Quick Navigation: Age Schedule • War Doctrines • Core Mechanics • Attacks • Buildings • Science • Relations • Dragons • Rituals • Races • Personalities
Age Schedule
| ‘’‘WoL Age 115 Open:’’’ | TBC |
| ‘’‘WoL Age 115 Start:’’’ | TBC |
| ‘’‘WoL Age 115 End:’’’ | TBC |
War Doctrines
Each race contributes a ‘’‘War Doctrine’’’ that applies kingdom-wide during War. The first province of a race provides a stronger initial bonus, with each additional province contributing a progressively smaller amount.
| Province Count | Doctrine Bonus |
|---|---|
| 1st Province | +3.5% |
| 2nd Province | +2.5% |
| 3rd Province | +1.5% |
| 4th Province | +1.0% |
| Each additional Province | +0.5% |
| ‘’‘Maximum Cap’’’ | ‘’‘12.5%’’’ |
This rewards early commitment to a race while still allowing deeper specialisation. No War Doctrine may exceed 12.5% total effect.
‘’‘Example:’’’ If your kingdom has 5 Elf provinces, your kingdom would receive a combined doctrine bonus based on the scaled contributions of each province, reaching toward the maximum cap during war — granting +8.5% WPA and +8.5% Spell Duration during war (reaching toward 12.5%).
Core Mechanics & Modifications
Attacks
Successful ‘’‘Massacres’’’ will now also apply the following penalties for ‘’‘8 ticks’’’ in addition to the peasant, thief, and wizard kills:
- −1 Mana Recovery - −1 Stealth Recovery - −15% Guilds Effectiveness - −15% Thieves’ Dens Effectiveness
This effect refreshes on re-hit, but does not stack.
Buildings
- Guilds reduce wizard losses on failed spells, max −25% - Castles base percent shifted from 2.25% to 2%
Science
- Resilience Multiplier shifted to 0.04401 from 0.0489 - Artisan Multiplier shifted to 0.04302 from 0.0478 - Finesse Multiplier shifted to 0.08685 from 0.0965
Relations
‘’‘Defensive Force Ceasefire (DFCF)’’’ reintroduced with the following changes:
DFCF becomes available when all of the following are met:
- The kingdom is 40 points (in-range) or 25 points (out-of-range) below the aggressor on the hostility meter - The aggressor has not been given Hostile status - No attacks have been made against the aggressor for 3 ticks - The kingdom is lower in both Land and Networth than the aggressor
Additional DFCF rules:
- DFCF will incur a penalty if within War Range of the aggressor (15% NW or Land) - Penalty will be a loss of 2.5% Honor and 2.5% Science - There is no penalty incurred for DFCF if out of War Range of the aggressor - Penalty will have a warning popup, as to not be done accidentally - DFCF duration will be for 48 hours before it can be cancelled by either kingdom
The following spells/ops are now accessible in ‘’‘Unfriendly’’’ instead of Hostile relations: Nightmares, Abolish Ritual, Fireball, Fool’s Gold, Lightning Strike, Land Lust, Mystic Vortex, Sloth, Steal War Horses, Greater Arson, Nightstrike.
Dragons
Dragons return not as spectacle, but as pressure. They disrupt economies, drain resolve, and force hard choices until they are answered.
‘’‘Note:’’’ The Celestite Dragon has been removed in Age 115.
| Dragon | Effects |
|---|---|
| ‘’‘Amethyst’’’ | • −30% Spell Success Chance • −30% Thievery Success Chance on sabotage operations • All active self-spells are removed instantly upon arrival • Every 6 ticks thereafter, provinces suffer 2% wizard losses, 2% thief losses |
| ‘’‘Emerald’’’ | • +25% Military Casualties • −20% Combat Gains • Every 6 ticks thereafter, 1.5% of troops at home are lost and current Building and Specialist Credits are reduced by 30% |
| ‘’‘Ruby’’’ | • −12.5% Military Effectiveness • +20% Military Wages • Destroys 1.5% of offensive specialists instantly and every 6 ticks 10% of current draftees are lost and armies at home suffer 2.5% desertion of offensive specialists |
| ‘’‘Topaz’’’ | • −30% Building Efficiency • −25% Income • Destroys 10% of buildings instantly upon arrival • Every 6 ticks thereafter, destroys 5% of buildings and 20% of current gold |
| ‘’‘Sapphire’’’ | • −35% WPA and TPA • −1 Mana Recovery • −1 Stealth Recovery • +12.5% Instant Spell and Sabotage Damage taken and −12.5% Instant Spell and Sabotage Damage dealt • Every 6 ticks thereafter, destroys 25% of current rune supplies |
Rituals
| Ritual | Effects |
|---|---|
| ‘’‘Barrier’’’ | • +20% Birth Rates • −25% Damage from Enemy Instant Magic and Thievery Operations • −20% Massacre Damage • −10% Battle (Resource) Losses |
| ‘’‘Benediction’’’ ’’’(New)’’’ | • +20% Building Efficiency • −20% Draft Costs • −20% Build Costs • −20% Wages |
| ‘’‘Ascendancy’’’ | • +50% Wizard Production • −50% Wizard Losses on Failed Spells • −25% Science Book Production |
| ‘’‘Haste’’’ | • −10% Attack Time • −25% Training Time • −25% Construction Time |
| ‘’‘Havoc’’’ | • +25% Offensive WPA • +25% Offensive TPA • +20% Spell Damage • +20% Sabotage Damage |
| ‘’‘Onslaught’’’ | • +10% Offensive Military Efficiency • +15% Enemy Military Casualties on Attacks |
| ‘’‘Stalwart’’’ | • +5% Defensive Military Efficiency • −20% Raze Damage • −25% Military Casualties |
‘’‘Note:’’’ Expedient has been removed. Benediction is new.
Races
Each province in Utopia is defined by its Race and Personality, which determine unique bonuses, penalties, units, spells, and special abilities. Choose wisely – your combination shapes your entire strategy.
| Race | War Doctrine & Unique Ability | Bonuses & Penalties | Units | Spells |
|---|---|---|---|---|
|
Avian
|
Unique Passive: Dive Bomb
‘’‘War Doctrine (In War):’’’
|
‘’‘Bonuses:’’’ - −25% Attack Time - −20% Training Time - −20% Military Wage Cost ‘’‘Penalties:’’’ - No Access to Stables and War Horses - −5% BE |
- Soldier: 3/0 (0.75nw) - Offensive Specialist: 12/0 (5.0nw) - Defensive Specialist: 0/10 (5nw) - Elite Unit: 16/3 (750gc, 7nw) - Mercenary: 8/0 (0.0nw) - Prisoner: 8/0 (1.6nw) - War Horse: n/a |
Town Watch, Illuminate Shadows |
|
Dark Elf
|
Unique Passive: Mystic Enthusiasts
‘’‘War Doctrine (In War):’’’
|
‘’‘Bonuses:’’’ - +25% Instant Spell Damage - −40% Rune Cost (Not Including Rituals) - Can train Thieves using Specialist Credits ‘’‘Penalties:’’’ - −15% Birth Rates |
- Soldier: 3/0 (0.75nw) - Offensive Specialist: 14/0 (5.6nw) - Defensive Specialist: 0/10 (5nw) - Elite Unit: 4/12 (750gc, 7nw) - Mercenary: 8/0 (0nw) - Prisoner: 8/0 (1.6nw) - War Horse: 2/0 (0.6nw) |
Blizzard, Mage’s Fury, Illuminate Shadows, Pitfalls |
|
Dwarf
|
Unique Passive: Architect's Revenge
‘’‘War Doctrine (In War):’’’
|
‘’‘Bonuses:’’’ - +30% Building Efficiency - −50% Construction Time ‘’‘Penalties:’’’ - Cannot Accelerate Construction - +10% Attack Time |
- Soldier: 3/0 (0.75nw) - Offensive Specialist: 10/0 (4.0nw) - Defensive Specialist: 0/10 (5.0nw) - Elite Unit: 15/5 (800gc, 7nw) - Mercenary: 8/0 (0.0nw) - Prisoner: 8/0 (1.6nw) - War Horse: 2/0 (0.6nw) |
Miner’s Mystique, Town Watch, Reflect Magic, Mist |
|
Elf
|
Unique Passive: Arcane Surge
‘’‘War Doctrine (In War):’’’
|
‘’‘Bonuses:’’’ - +40% Magic Effectiveness (WPA) - +1 Mana Per Tick in War - +40% Rune Production ‘’‘Penalties:’’’ - −20% TPA |
- Soldier: 3/0 (0.75nw) - Offensive Specialist: 10/0 (4.0nw) - Defensive Specialist: 0/13 (6.5nw) - Elite Unit: 15/4 (750gc, 6.0nw) - Mercenary: 8/0 (0.0nw) - Prisoner: 8/0 (1.6nw) - War Horse: 2/0 (0.6nw) |
Pitfalls, Wrath, Vermin, Sloth |
|
Faery
|
Unique Passive: Leyline Interference
‘’‘War Doctrine (In War):’’’
|
‘’‘Bonuses:’’’ - +25% Spell Duration - +20% WPA - +1 Mana Recovery per Tick ‘’‘Penalties:’’’ - −5% Population |
- Soldier: 3/0 (0.75nw) - Offensive Specialist: 10/0 (4.0nw) - Defensive Specialist: 0/10 (5.0nw) - Elite Unit: 4/16 (1000gc, 8.5nw) - Mercenary: 8/0 (0.0nw) - Prisoner: 8/0 (1.6nw) - War Horse: 2/0 (0.6nw) |
All Racial Spells |
|
Halfling
|
Unique Passive: Silent Assault
‘’‘War Doctrine (In War):’’’
|
‘’‘Bonuses:’’’ - +10% Population - +1 Stealth Regeneration Per Tick - +20% Thievery Effectiveness (TPA) ‘’‘Penalties:’’’ - +10% Military Casualties |
- Soldier: 3/0 (0.75nw) - Offensive Specialist: 10/0 (4.0nw) - Defensive Specialist: 0/10 (5.0nw) - Elite Unit: 7/13 (800gc, 8nw) - Mercenary: 8/0 (0.0nw) - Prisoner: 8/0 (1.6nw) - War Horse: 2/0 (0.6nw) |
Tree of Gold, Greater Protection |
|
Human
|
Unique Passive: Civil Administration
‘’‘War Doctrine (In War):’’’
|
‘’‘Bonuses:’’’ - All Lands hold Prisoners — 2 per Acre - +1 Stealth Regeneration Per Tick - −30% Damage from Learn Attacks - −50% Thief Cost ‘’‘Penalties:’’’ - Military wage increases take twice as long to fully apply. Wage reductions apply normally. - +40% Rune Cost (Does not Include Rituals) |
- Soldier: 3/0 (0.75nw) - Offensive Specialist: 12/0 (4.8nw) - Defensive Specialist: 0/10 (5.0nw) - Elite Unit: 14/4 (700gc, 7nw) - Mercenary: 8/0 (0.0nw) - Prisoner: 8/0 (1.6nw) - War Horse: 3/0 (0.9nw) |
Fountain of Knowledge, Revelation, Invisibility, Guile, Steal War Horses |
|
Orc
|
Unique Passive: Carnage
‘’‘War Doctrine (In War):’’’
|
‘’‘Bonuses:’’’ - +5% Gains OOW & +15% Gains During War - −50% Draft Cost ‘’‘Penalties:’’’ - −15% DME |
- Soldier: 3/0 (0.75nw) - Offensive Specialist: 13/0 (5.2nw) - Defensive Specialist: 0/10 (5nw) - Elite Unit: 18/2 (800gc, 7nw) - Mercenary: 8/0 (0.0nw) - Prisoner: 8/0 (1.6nw) - War Horse: 2/0 (0.6nw) |
Bloodlust |
|
Undead
|
Unique Passive: Death March
‘’‘War Doctrine (In War):’’’
|
‘’‘Bonuses:’’’ - −50% Military Losses - Plague Immunity - All successful attacks have a 40% chance to spread plague to the target province - No Food Requirement ‘’‘Penalties:’’’ - −5% OME |
- Soldier: 3/0 (0.75nw) - Offensive Specialist: 11/0 (4.4nw) - Defensive Specialist: 0/10 (5.0nw) - Elite Unit: 17/4 (800gc, 7nw) - Mercenary: 8/0 (0.0nw) - Prisoner: 8/0 (1.6nw) - War Horse: 2/0 (0.6nw) |
Animate Dead, Aggression |
Personalities
| Personality | Unique Ability | Bonuses | Starting Bonuses | Spells |
|---|---|---|---|---|
|
The Artisan
|
Unique Passive: Construction Delays
|
|
|
|
|
The General
|
Unique Passive: General's Authority
|
|
|
|
|
The Heretic
|
Unique Passive: Blasphemous Might
|
|
|
|
|
The Mystic
|
Unique Passive: Focused Channelling
|
|
|
|
|
The Necromancer
|
Unique Passive: Dark Pact
|
|
|
Animate Dead, Mystic Aura, Mind Focus, Fools Gold, Soul Blight, Guile |
|
The Paladin
|
Unique Passive: Holy Inquisition
|
|
|
Salvation, Divine Shield, Heroes' Inspiration, Illuminate Shadows |
|
The Rogue
|
Unique Passive: Shadow Persistence
|
|
|
No Other Spells |
|
The Tactician
|
Unique Passive: Interdiction
|
|
|
|
|
The Warrior
|
Unique Passive: Battle Cry
|
|
|
|
|
The War Hero
|
Unique Passive: Heroes' Culling
|
|
|