Jump to content

User talk:Revival: Difference between revisions

From Utopia Game
No edit summary
Tags: Manual revert Reverted
 
(One intermediate revision by the same user not shown)
Line 68: Line 68:


== [[Uniques]] ==
== [[Uniques]] ==
<DPL>
<DPL>
category = Unique
category = Unique
include = {Unique/data}:name:unique_type:unique_description
include = {Unique}:name:unique_type:unique_description
mode = table
mode = table
table = class="wikitable sortable" style="width:100%;"
format = table
table = class="wikitable sortable"
tableheader = Name || Type || Description
tableheader = Name || Type || Description
</DPL>
</DPL>

Latest revision as of 17:57, 28 March 2026

Self Spell DPL

Aggression
Aggression
Available To Orc
Effect your soldiers gain 2 Offense points
Duration max 24 days
Cast Message Our soldiers will fight with unique aggression for X days!
Mystic Advisor Message Our soldiers will fight with unique aggression for X days!
Aggression||Orc||your soldiers gain 2 Offense points||max 24 days
Animate Dead
Animate Dead
Available To Undead
Effect Raises 50% of your dead troops into basic soldiers during your next defensive battle
Duration Expires when attacked
Cast Message Our dead will be awakened the next time our lands are attacked
Mystic Advisor Message Our dead will be awakened the next time our lands are attacked
Animate Dead||Undead||Raises 50% of your dead troops into basic soldiers during your next defensive battle||Expires when attacked

Race Table DPL Stuff

Step 1

Create: Template:RaceCell

Contents to be:

Name {{{name}}}
War Doctrine {{{benefit}}}
Bonuses {{{bonuses}}}
Unique Ability {{{ability}}}
Penalties {{{penalties}}}
Units {{{units}}}
Spells {{{spells}}}

Step 2

On each race page add

Avian
War Doctrine Introduced Age 114
Bonuses –25% Attack Time
+20% Birth Rates
Unique Ability Skybound Strike
(War/Hostile) Next attack automatically succeeds with –50% losses; gains scale by offense vs. defense; 0 Honour gains. 23 Hour Cooldown.
Penalties +15% Military Casualties
Cannot use Barracks
No Access to Stables / War Horses
Units
Soldier 3/0 (0.75nw)
Offspec 12/0 (4.0nw)
Defspec 0/10 (5.0nw)
Elite 15/3 (900gc, 6.75nw)
War Horse n/a
Spells Greater Protection, Quick Feet, Town Watch

Step 3

Auto grid

Avian
War Doctrine Introduced Age 114
Bonuses –25% Attack Time
+20% Birth Rates
Unique Ability Skybound Strike
(War/Hostile) Next attack automatically succeeds with –50% losses; gains scale by offense vs. defense; 0 Honour gains. 23 Hour Cooldown.
Penalties +15% Military Casualties
Cannot use Barracks
No Access to Stables / War Horses
Units
Soldier 3/0 (0.75nw)
Offspec 12/0 (4.0nw)
Defspec 0/10 (5.0nw)
Elite 15/3 (900gc, 6.75nw)
War Horse n/a
Spells Greater Protection, Quick Feet, Town Watch
Skybound Strike Skybound Strike Active (War/Hostile) Next attack automatically succeeds with –x% losses; gains scale by offense vs. defence; 0 Honour gains. 23 Hour Cooldown.
Leyline Interference Leyline Interference Passive Enemy spells cast against Faery provinces have a x% chance to fail.
Opportunistic Raiders Opportunistic Raiders Passive Learn and Plunder attacks return armies 1 tick faster (after modifiers).
Mystic Enthusiasts Mystic Enthusiasts Passive Successful offensive instant spells refund x% of the rune cost.
Architect's Revenge Architect's Revenge Passive Incoming Raze damage is reduced by x%. Your Raze attacks destroy y% additional buildings.
Civil Administration Civil Administration Passive Prisoners generate an additional x gold coins per tick. Mercenary costs are reduced by y%.
Pillage and Burn Pillage and Burn Passive Traditional Marches capture +x% additional Prisoners. Massacre attacks are +y% more effective at killing Wizards.
Plaguebearers Plaguebearers Passive All successful attacks have a x% chance to spread plague to the target province.
Construction Delays Construction Delays Passive For y ticks after a successful attack, the target's building efficiency is reduced by x% (does not stack with multiple attacks).
Generals Authority Generals Authority Passive When attacking with 2 or more generals, enemy military casualties are increased by x%.
Chaotic Affliction Chaotic Affliction Passive All offensive spells and sabotage operations deal random bonus damage between +x% and +y%. 23 hour cooldown. Last 2 ticks.
Focused Channeling Focused Channeling Passive While your mana is above x%, all spells gain +y% Wizard Effectiveness (WPA).
Black Magic Black Magic Passive Successful offensive instant spells also kill x% of the target's peasant population.
Divine Blessing Divine Blessing Passive All daily bonuses granted on the 1st of each month are doubled.
Shadow Persistence Shadow Persistence Passive You may perform thievery operations even while overpopulated.
Dragon's Wrath Dragon's Wrath Passive When attacking with a dragon, x% of your raw offense from units will also deal damage to the dragon.
Honor and Glory Honor and Glory Passive All successful attacks generate +x% additional Honor Gains.
Battle Cry Battle Cry Passive Upon successful attack, the attack will destroy x% of the target's total population
Sneak Attack Sneak Attack Active All thievery operations incur -x% thievery losses. 23 hour cooldown. Last 2 ticks.