Age 114

Quick Navigation: Age Schedule • War Doctrines • Core Mechanics • Out of War Penalties • Dragons • Rituals • Races • Personalities
Age Schedule
| WoL Age 114 Open: | 25 January 2026, 22:00 |
| WoL Age 114 Start: | 28 January 2026 |
| WoL Age 114 End: | TBD |
War Doctrines
Each race contributes a War Doctrine that applies kingdom-wide during War.
- Base Value: 1.5%
- Increment: +1% per province of that race
- Maximum Cap: 7.5% (reached at 7 provinces)
- Additional provinces beyond cap do not increase doctrine strength
- No War Doctrine may exceed 7.5% total effect
Core Mechanics & Modifications
Defects & Walls
- Defects no longer ignores kingdom wall if 22 provinces or above
Massacre Changes
- Massacre effectiveness in War will now be 2x instead of 3x
Learn and Plunder Changes
- Learns and Plunders will have their enemy military kills reverted to normal troop kills in War
Out of War Penalties
When targeting a Kingdom that is less than 85% of both your Land and Networth:
- Battle Gains: –10%
- Military Casualties: +10%
- Honor Gains: –25%
- Attack Time: +20%
Dragons
Dragons return not as spectacle, but as pressure. They disrupt economies, drain resolve, and force hard choices until they are answered.
General Changes
- Elites deal dragon damage based on their higher value (e.g., 14/4 elite deals 14 damage before slaying modifiers)
- Elites no longer combine offence and defence when slaying dragons
- Dragon HP reduced by 10%
| Dragon | Effects | Cost Modifier |
|---|---|---|
| Amethyst | • –40% Spell Success • –40% Thievery Success on sabotage • Enemy provinces suffer +25% thievery and wizard losses on failed spells/ops |
2.4 |
| Emerald | • +25% military casualties in combat • –20% combat gains • –40% Building and Specialist Credits gained in combat |
2.4 |
| Celestite | • –60% Birth Rates • –40% Hospital Effectiveness • +50% Build Cost and Time |
2.4 |
| Ruby | • Reduces Military Effectiveness by 15% • Increases Military Wages by 30% • Lose 30% of new draftees |
2.4 |
| Topaz | • –30% Building Efficiency • –25% Income • Destroys 4% of buildings instantly and every 6 days thereafter |
2.0 |
| Sapphire | • –30% lower magic (WPA) and thievery (TPA) effectiveness • +12.5% Instant Spell and Sabotage Damage taken • –12.5% Instant Spell and Sabotage Damage dealt |
2.0 |
Rituals
| Ritual | Effects |
|---|---|
| Barrier | •+20% Birth Rates • –25% Damage from Enemy Instant Magic and Thievery Operations • –20% Massacre Damage • –10% Battle (Resource) Losses |
| Expedient | •+20% Building Efficiency • –25% Construction Cost • –25% Construction Time • –25% Military Wages |
| Ascendancy | •+50% Wizard Production • –50% Wizard Losses on Failed Spells • –25% Science Book Production |
| Haste | •–10% Attack Time • –25% Training Time • –25% Construction Time |
| Havoc | •+20% Offensive WPA • +20% Offensive TPA • +20% Spell Damage • +20% Sabotage Damage |
| Onslaught | •+10% Offensive Military Efficiency • +15% Enemy Military Casualties on Attacks |
| Stalwart | • +5% Defensive Military Efficiency • –20% Military Casualties |
Spell Changes
Greed increased from 25% to 35% for both Wage and Draft Costs.
Races
Each province in Utopia is defined by its Race and Personality, which determine unique bonuses, penalties, units, spells, and special abilities. Choose wisely – your combination shapes your entire strategy.
| Race | War Doctrine & Unique Ability | Bonuses & Penalties | Units | Spells |
|---|---|---|---|---|
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Avian
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Unique Passive: Opportunistic Raiders
War Doctrine (In War):
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Bonuses:
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Dark Elf
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Unique Passive: Mystic Enthusiasts
War Doctrine (In War):
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Bonuses:
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Blizzard, Mage's Fury, Illuminate Shadows, Pitfalls, Quick Feet |
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Dwarf
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Unique Passive: Master Builders
War Doctrine (In War):
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Bonuses:
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Elf
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Unique Passive: Arcane Surge
War Doctrine (In War):
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Faery
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Unique Passive: Leyline Interference
War Doctrine (In War):
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Bonuses:
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Tree of Gold, Quick Feet, Town Watch, Blizzard, Mage's Fury, Greater Protection, Fountain of Knowledge, Miner's Mystique, Pitfalls, Revelation, Animate Dead |
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Halfling
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Unique Ability: Sneak Attack
War Doctrine (In War):
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Bonuses:
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Human
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Unique Passive: Civil Administration
War Doctrine (In War):
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Orc
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Unique Passive: Pillage and Burn
War Doctrine (In War):
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Bonuses:
Penalties:
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Undead
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Unique Passive: Plaguebearers
War Doctrine (In War):
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Bonuses:
Penalties:
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Personalities
| Category | The Artisan | The Paladin | The Heretic | The Mystic | The Rogue |
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| Spells | Ghost Workers, Greater Protection | No Other Spells | Nightmares, Fools Gold, Invisibility, Steal Warhorses, Vermin | Pitfalls, Meteor Showers, Chastity, Vermin | No Other Spells |
| Category | The Tactician | The Warrior | The Necromancer | The General | The War Hero |
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| Spells | Clearsight | Bloodlust | Animate Dead, Mystic Aura, Vermin, Pitfalls, Mind Focus | Wrath | No Other Spells |