<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://utopiawiki.com/index.php?action=history&amp;feed=atom&amp;title=The_Plague</id>
	<title>The Plague - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://utopiawiki.com/index.php?action=history&amp;feed=atom&amp;title=The_Plague"/>
	<link rel="alternate" type="text/html" href="https://utopiawiki.com/index.php?title=The_Plague&amp;action=history"/>
	<updated>2026-04-04T13:48:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://utopiawiki.com/index.php?title=The_Plague&amp;diff=949&amp;oldid=prev</id>
		<title>Revival: /* Effects of Plague */ effect on prisoners</title>
		<link rel="alternate" type="text/html" href="https://utopiawiki.com/index.php?title=The_Plague&amp;diff=949&amp;oldid=prev"/>
		<updated>2026-03-16T01:58:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Effects of Plague: &lt;/span&gt; effect on prisoners&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:58, 15 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* −15% Income (applied as &amp;#039;&amp;#039;−15% Tax Collection&amp;#039;&amp;#039; in the formula)   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* −15% Income (applied as &amp;#039;&amp;#039;−15% Tax Collection&amp;#039;&amp;#039; in the formula)   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* −15% Defensive Military Effectiveness   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* −15% Defensive Military Effectiveness   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* −10% Offensive Military Effectiveness &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* −10% Offensive Military Effectiveness&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* -10% Prisoners each tick&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Cure Mechanics ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Cure Mechanics ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Revival</name></author>
	</entry>
	<entry>
		<id>https://utopiawiki.com/index.php?title=The_Plague&amp;diff=106&amp;oldid=prev</id>
		<title>Revival: Created page with &quot;== Plague &amp; Immunity ==  Any province, including Undead, can catch plague. Immunity prevents penalties and throne display but does not prevent carrying or spreading it. Spread occurs through both attacking and defending.    Undead normally &#039;&#039;Always Carry and are Immune to Plague&#039;&#039;, invisibly holding it, ignoring its effects, and spreading at the base rate (&#039;&#039;&#039;X&#039;&#039;&#039;). All other races that contract plague — and Undead in ages without &#039;&#039;Always Carry&#039;&#039; — spread it only at...&quot;</title>
		<link rel="alternate" type="text/html" href="https://utopiawiki.com/index.php?title=The_Plague&amp;diff=106&amp;oldid=prev"/>
		<updated>2025-11-15T06:33:57Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Plague &amp;amp; Immunity ==  Any province, including Undead, can catch plague. Immunity prevents penalties and throne display but does not prevent carrying or spreading it. Spread occurs through both attacking and defending.    Undead normally &amp;#039;&amp;#039;Always Carry and are Immune to Plague&amp;#039;&amp;#039;, invisibly holding it, ignoring its effects, and spreading at the base rate (&amp;#039;&amp;#039;&amp;#039;X&amp;#039;&amp;#039;&amp;#039;). All other races that contract plague — and Undead in ages without &amp;#039;&amp;#039;Always Carry&amp;#039;&amp;#039; — spread it only at...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Plague &amp;amp; Immunity ==&lt;br /&gt;
&lt;br /&gt;
Any province, including Undead, can catch plague. Immunity prevents penalties and throne display but does not prevent carrying or spreading it. Spread occurs through both attacking and defending.  &lt;br /&gt;
&lt;br /&gt;
Undead normally &amp;#039;&amp;#039;Always Carry and are Immune to Plague&amp;#039;&amp;#039;, invisibly holding it, ignoring its effects, and spreading at the base rate (&amp;#039;&amp;#039;&amp;#039;X&amp;#039;&amp;#039;&amp;#039;). All other races that contract plague — and Undead in ages without &amp;#039;&amp;#039;Always Carry&amp;#039;&amp;#039; — spread it only at the reduced rate (&amp;#039;&amp;#039;&amp;#039;Y&amp;#039;&amp;#039;&amp;#039;), which lowers transmission frequency but not plague strength.&lt;br /&gt;
&lt;br /&gt;
=== Effects of Plague ===&lt;br /&gt;
* No Population Growth  &lt;br /&gt;
* −15% Income (applied as &amp;#039;&amp;#039;−15% Tax Collection&amp;#039;&amp;#039; in the formula)  &lt;br /&gt;
* −15% Defensive Military Effectiveness  &lt;br /&gt;
* −10% Offensive Military Effectiveness  &lt;br /&gt;
&lt;br /&gt;
=== Cure Mechanics ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nature’s Blessing&amp;#039;&amp;#039;&amp;#039;: 33% chance per cast to cure plague, and every tick it is active.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hospitals&amp;#039;&amp;#039;&amp;#039;: Daily cure chance (~3% base), scaling with BE, up to 75%.  &lt;br /&gt;
** At 100%+ BE, 25% Hospitals = max cure.  &lt;br /&gt;
** At lower BE, more are required.&lt;/div&gt;</summary>
		<author><name>Revival</name></author>
	</entry>
</feed>