<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://utopiawiki.com/index.php?action=history&amp;feed=atom&amp;title=Ambush</id>
	<title>Ambush - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://utopiawiki.com/index.php?action=history&amp;feed=atom&amp;title=Ambush"/>
	<link rel="alternate" type="text/html" href="https://utopiawiki.com/index.php?title=Ambush&amp;action=history"/>
	<updated>2026-04-16T20:28:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://utopiawiki.com/index.php?title=Ambush&amp;diff=167&amp;oldid=prev</id>
		<title>Revival: Revival moved page Guide:Ambush to Ambush without leaving a redirect: reduce redundancy</title>
		<link rel="alternate" type="text/html" href="https://utopiawiki.com/index.php?title=Ambush&amp;diff=167&amp;oldid=prev"/>
		<updated>2026-01-06T05:39:29Z</updated>

		<summary type="html">&lt;p&gt;Revival moved page &lt;a href=&quot;/index.php?title=Guide:Ambush&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Guide:Ambush (page does not exist)&quot;&gt;Guide:Ambush&lt;/a&gt; to &lt;a href=&quot;/index.php/Ambush&quot; title=&quot;Ambush&quot;&gt;Ambush&lt;/a&gt; without leaving a redirect: reduce redundancy&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:39, 6 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Revival</name></author>
	</entry>
	<entry>
		<id>https://utopiawiki.com/index.php?title=Ambush&amp;diff=138&amp;oldid=prev</id>
		<title>Revival: Created page with &quot;== Why Ambush? == # To kill troops (especially if your target is an Orc with Elites in the army). ## &#039;&#039;&#039;Why? --&gt;&#039;&#039;&#039; They have an insanely low defensive value elite. ## &#039;&#039;&#039;Why? --&gt;&#039;&#039;&#039; Ambushes are 25% faster than normal attacks. # To decrease your target&#039;s incoming land (especially if your target is a chain target). # Because you&#039;re able to Ambush + Trad him and want to rub it in his face.  == Notes About Ambush == # You can ambush each successful attack once. If you fail...&quot;</title>
		<link rel="alternate" type="text/html" href="https://utopiawiki.com/index.php?title=Ambush&amp;diff=138&amp;oldid=prev"/>
		<updated>2025-11-15T08:11:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Why Ambush? == # To kill troops (especially if your target is an Orc with Elites in the army). ## &amp;#039;&amp;#039;&amp;#039;Why? --&amp;gt;&amp;#039;&amp;#039;&amp;#039; They have an insanely low defensive value elite. ## &amp;#039;&amp;#039;&amp;#039;Why? --&amp;gt;&amp;#039;&amp;#039;&amp;#039; Ambushes are 25% faster than normal attacks. # To decrease your target&amp;#039;s incoming land (especially if your target is a chain target). # Because you&amp;#039;re able to Ambush + Trad him and want to rub it in his face.  == Notes About Ambush == # You can ambush each successful attack once. If you fail...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Why Ambush? ==&lt;br /&gt;
# To kill troops (especially if your target is an Orc with Elites in the army).&lt;br /&gt;
## &amp;#039;&amp;#039;&amp;#039;Why? --&amp;gt;&amp;#039;&amp;#039;&amp;#039; They have an insanely low defensive value elite.&lt;br /&gt;
## &amp;#039;&amp;#039;&amp;#039;Why? --&amp;gt;&amp;#039;&amp;#039;&amp;#039; Ambushes are 25% faster than normal attacks.&lt;br /&gt;
# To decrease your target&amp;#039;s incoming land (especially if your target is a chain target).&lt;br /&gt;
# Because you&amp;#039;re able to Ambush + Trad him and want to rub it in his face.&lt;br /&gt;
&lt;br /&gt;
== Notes About Ambush ==&lt;br /&gt;
# You can ambush each successful attack once. If you fail, too bad.&lt;br /&gt;
# You cannot ambush if your opponent used [[Mystics|Anonymity]] or [[Mystics|War Spoils]].&lt;br /&gt;
# You cannot ambush a hit from a personality or race that has full ambush protection.&lt;br /&gt;
# If you successfully carry out an ambush you will recapture 50% of his captured land (unless the target has an ambush protection or vulnerability modifier)&lt;br /&gt;
# You ALWAYS ambush the most recent hit of the province you select UNLESS [[Mystics|Anonymity]] or [[Mystics|War Spoils]] were used.&lt;br /&gt;
## You will ambush the last successful hit that did not use [[Mystics|Anonymity]] or [[Mystics|War Spoils]]. &lt;br /&gt;
## You CAN ambush an ambush.&lt;br /&gt;
&lt;br /&gt;
== How to figure out how much offense to send == &lt;br /&gt;
# Take an SoM &lt;br /&gt;
# Record the value of troops out in the SoM.&lt;br /&gt;
# Once you have obtained these numbers, use this formula:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Raw Offense Required =&amp;lt;/b&amp;gt; [(Target&amp;#039;s Elites sent * Racial Elite Defense Value) + (Target&amp;#039;s Off Specs Sent * Racial Def Spec Value) + (Target&amp;#039;s Soldiers sent * (IF (Racial Soldier Defense Value = 0 , Racial Soldier Offense Value , Racial Soldier Defense Value))] * 0.8&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; If racial Soldier Defense Value is 0, the Offense value will be used instead&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Remember, this is the &amp;lt;b&amp;gt;RAW&amp;lt;/b&amp;gt; Offense required - therefore, don&amp;#039;t bother sending more than 1 general, they have no effect!&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Example===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;June 4th, YR5 call (XX:XX) invaded Kzagl (XX:XX) and captured 81 acres of land.&amp;lt;br&amp;gt;&lt;br /&gt;
June 4th, YR5 I just been (XX:XX) invaded Kzagl (XX:XX) and captured 139 acres of land.&amp;lt;br&amp;gt;&lt;br /&gt;
June 4th, YR5 piercing through (XX:XX) invaded Kzagl (XX:XX) and captured 131 acres of land.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Kzagl&amp;#039;&amp;#039;&amp;#039; didn&amp;#039;t take particularly kindly to these attacks, and thought it would be a good idea to ambush one of them, so he took a SoM of &amp;#039;&amp;#039;&amp;#039;I just been&amp;#039;&amp;#039;&amp;#039;, the largest hit against him, to see what troops had been sent out against him and whether it was a good idea to ambush.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SoM on I just been&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;nowiki&amp;gt;** Army #2 (Back in 10:46 hours) **&amp;lt;/nowiki&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ogres: 4,424 (58,397 offense / 9,733 defense)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Captured Land: 139 Acres&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On seeing the no specialists (goblins) and high amount of elites (ogres), Kzagl made the decision to get a few of his acres back&lt;br /&gt;
&lt;br /&gt;
So, basically the target sent 4424 ogres (well, he sent a few more, but lost some in the attack) to attack &amp;#039;&amp;#039;&amp;#039;Kzagl&amp;#039;&amp;#039;&amp;#039;. If he had sent some soldiers or specialists (or both) you&amp;#039;d see them also in the SoM. Now we can calculate what is going to be required to successfully ambush.&lt;br /&gt;
&lt;br /&gt;
Orc elites are great for attacking with, not so great for defending with. Because they only have 2 defense (note values change form age to age, this is an example only), that&amp;#039;s what they defend with on an ambush.&lt;br /&gt;
&lt;br /&gt;
 Therefore, 4424 Elites * 2 Defense Value = 8,848&lt;br /&gt;
&lt;br /&gt;
The defense will fight at 80% of its normal capacity.&amp;#039; So, we multiply that number by 0.8&lt;br /&gt;
&lt;br /&gt;
 8,848 * 0.8 = 7078.4&lt;br /&gt;
&lt;br /&gt;
Now, this is another important bit, when we calculate how much offense we&amp;#039;re going to send, we don&amp;#039;t modify it in anyway. If you&amp;#039;re using angel&amp;#039;s military calculator to do it, make sure you use the &amp;#039;&amp;#039;&amp;#039;RAW OFFENSE&amp;#039;&amp;#039;&amp;#039; number.&lt;br /&gt;
&lt;br /&gt;
If you are just sending (6/0) offensive specialists at the target, you would require:&lt;br /&gt;
&lt;br /&gt;
 7079/6 = 1,770 off specs (rounded up)&lt;br /&gt;
&lt;br /&gt;
* Sending more than one general &amp;#039;&amp;#039;&amp;#039;does not&amp;#039;&amp;#039;&amp;#039; increase your offense.&lt;br /&gt;
* [[Growth|Training Grounds]], [[Economy#Military_Expenses_.2F_Wages|Military wages]], [[Mystics|Aggression]], and [[Mystics|Fanaticism]] do not affect ambush offense.&lt;br /&gt;
&lt;br /&gt;
If you set your attack to Ambush on the war room then the game will accurately display the offence you are about to send.&lt;br /&gt;
&lt;br /&gt;
You always ambush the last hit made against your province by your target as long as the armies are still marching home with captured land. &lt;br /&gt;
&lt;br /&gt;
So if the paper had looked like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;June 4th, YR5 I just been (XX:XX1) invaded Kzagl Elven Grave (XX:XX) and captured 139 acres of land.&amp;lt;br&amp;gt;&lt;br /&gt;
June 4th, YR5 piercing through (XX:XX) invaded Kzagl Elven Grave (XX:XX) and captured 131 acres of land.&amp;lt;br&amp;gt;&lt;br /&gt;
June 4th, YR5 I just been (XX:XX) invaded Kagl Elven Grave (XX:XX) and captured 25 acres of land.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You would have to ambush the hit for 25 acres before you could ambush the hit for 139 acres. You wouldn&amp;#039;t necessarily have to be successful though and could send 1 soldier and 1 general, because once you&amp;#039;ve ambushed a hit by a province, you can&amp;#039;t ambush that hit again, so the game moves onto the next hit.&lt;/div&gt;</summary>
		<author><name>Revival</name></author>
	</entry>
</feed>