<?xml version="1.0"?>
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	<id>https://utopiawiki.com/index.php?action=history&amp;feed=atom&amp;title=Age_116</id>
	<title>Age 116 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://utopiawiki.com/index.php?action=history&amp;feed=atom&amp;title=Age_116"/>
	<link rel="alternate" type="text/html" href="https://utopiawiki.com/index.php?title=Age_116&amp;action=history"/>
	<updated>2026-07-14T16:39:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://utopiawiki.com/index.php?title=Age_116&amp;diff=1338&amp;oldid=prev</id>
		<title>Revival: /* The Heretic */</title>
		<link rel="alternate" type="text/html" href="https://utopiawiki.com/index.php?title=Age_116&amp;diff=1338&amp;oldid=prev"/>
		<updated>2026-07-13T01:55:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Heretic&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:55, 12 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l346&quot;&gt;Line 346:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 346:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Immune to Expose Thieves   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Immune to Expose Thieves   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*+25% Arcane Science Efficiency  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*+25% Arcane Science Efficiency  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Access to Nightmares, Fools Gold, Vermin, Magic Ward&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Lightning Strike &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Access to Nightmares, Fools Gold, Vermin, Magic Ward&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Starts with +400 Wizards and +400 Thieves  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Starts with +400 Wizards and +400 Thieves  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Unique Passive : Arcane Frenzy&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Unique Passive : Arcane Frenzy&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**After each successful attack, gain +1 Mana and +1 Stealth for the next 6 days. This effect does not stack  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**After each successful attack, gain +1 Mana and +1 Stealth for the next 6 days. This effect does not stack&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Mystic==  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Mystic==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*+100% Guilds Effectiveness  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*+100% Guilds Effectiveness  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Revival</name></author>
	</entry>
	<entry>
		<id>https://utopiawiki.com/index.php?title=Age_116&amp;diff=1337&amp;oldid=prev</id>
		<title>Revival: /* The Artisan */</title>
		<link rel="alternate" type="text/html" href="https://utopiawiki.com/index.php?title=Age_116&amp;diff=1337&amp;oldid=prev"/>
		<updated>2026-07-13T01:45:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Artisan&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:45, 12 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l311&quot;&gt;Line 311:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 311:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*+25% Building Capacity (Homes, Stables, Dungeons)   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*+25% Building Capacity (Homes, Stables, Dungeons)   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*+25% Building Production (Banks, Farms, Stables, Towers, Homes)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*+25% Building Production (Banks, Farms, Stables, Towers, Homes)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-25% Construction Costs&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;-25% Construction Costs &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(includes raze)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Immune to Greed and Incite Riots  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Immune to Greed and Incite Riots  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*+25% Economy Science Efficiency  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*+25% Economy Science Efficiency  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Revival</name></author>
	</entry>
	<entry>
		<id>https://utopiawiki.com/index.php?title=Age_116&amp;diff=1336&amp;oldid=prev</id>
		<title>Revival: /* The General */</title>
		<link rel="alternate" type="text/html" href="https://utopiawiki.com/index.php?title=Age_116&amp;diff=1336&amp;oldid=prev"/>
		<updated>2026-07-13T01:44:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The General&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:44, 12 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l330&quot;&gt;Line 330:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 330:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The General==   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The General==   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*+1 General&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*+1 General&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*+2 Offensive Elite Strength &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Affects NW) &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*+2 Offensive Elite Strength  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*-25% Training Cost &amp;amp; Speed   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*-25% Training Cost &amp;amp; Speed   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Can Train one Elite for every two Specialist Credits  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Can Train one Elite for every two Specialist Credits  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l337&quot;&gt;Line 337:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 337:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Starts with +800 Soldiers and +800 Specialist Credits  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Starts with +800 Soldiers and +800 Specialist Credits  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Unique Passive - Relentless Assault&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Unique Passive - Relentless Assault&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Each successful attack against an enemy grants you +5% Enemy Military Defensive Casualties against that enemy for 3 ticks, stacking up to +15%. Each new successful attack refreshes the duration of all stacks. If no successful attack is made for 3 ticks, the bonus resets. Successfully attacking a different enemy reset this effect.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Each successful attack against an enemy grants you +5% Enemy Military Defensive Casualties against that enemy for 3 ticks, stacking up to +15%. Each new successful attack refreshes the duration of all stacks. If no successful attack is made for 3 ticks, the bonus resets. Successfully attacking a different enemy reset this effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Heretic==  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Heretic==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*+35% Offensive TPA   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*+35% Offensive TPA   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Revival</name></author>
	</entry>
	<entry>
		<id>https://utopiawiki.com/index.php?title=Age_116&amp;diff=1335&amp;oldid=prev</id>
		<title>Revival: /* The Artisan */</title>
		<link rel="alternate" type="text/html" href="https://utopiawiki.com/index.php?title=Age_116&amp;diff=1335&amp;oldid=prev"/>
		<updated>2026-07-13T01:44:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Artisan&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:44, 12 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l310&quot;&gt;Line 310:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 310:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Artisan ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Artisan ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*+25% Building Capacity (Homes, Stables, Dungeons)   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*+25% Building Capacity (Homes, Stables, Dungeons)   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*+25% Building Production (Banks, Farms, Stables, Towers, Homes)  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*+25% Building Production (Banks, Farms, Stables, Towers, Homes)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-25% Construction Costs&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Immune to Greed and Incite Riots  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Immune to Greed and Incite Riots  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*+25% Economy Science Efficiency  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*+25% Economy Science Efficiency  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l316&quot;&gt;Line 316:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 317:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Starts with +600 Soldiers, +600 Specialist Credits and +200 Building Credits  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Starts with +600 Soldiers, +600 Specialist Credits and +200 Building Credits  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Unique Passive – Master Craftsmanship&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Unique Passive – Master Craftsmanship&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**When razing buildings, recover 25% of buildings razed as Building Credits.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**When razing buildings, recover 25% of buildings razed as Building Credits.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Cleric==   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Cleric==   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*+1 Elite Defensive Value (Affects NW)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*+1 Elite Defensive Value (Affects NW)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Revival</name></author>
	</entry>
	<entry>
		<id>https://utopiawiki.com/index.php?title=Age_116&amp;diff=1334&amp;oldid=prev</id>
		<title>Revival: /* Human */</title>
		<link rel="alternate" type="text/html" href="https://utopiawiki.com/index.php?title=Age_116&amp;diff=1334&amp;oldid=prev"/>
		<updated>2026-07-13T01:34:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Human&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:34, 12 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l263&quot;&gt;Line 263:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 263:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Mercenary: 8/0, 0.0nw  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Mercenary: 8/0, 0.0nw  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Prisoner: 8/0, 1.6nw  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Prisoner: 8/0, 1.6nw  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** War Horse: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/del&gt;/0, 0.6nw &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;  &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** War Horse: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/ins&gt;/0, 0.6nw&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Orc==  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Orc==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Bonuses:  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Bonuses:  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Revival</name></author>
	</entry>
	<entry>
		<id>https://utopiawiki.com/index.php?title=Age_116&amp;diff=1333&amp;oldid=prev</id>
		<title>Revival: /* Orc */</title>
		<link rel="alternate" type="text/html" href="https://utopiawiki.com/index.php?title=Age_116&amp;diff=1333&amp;oldid=prev"/>
		<updated>2026-07-13T01:34:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Orc&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:34, 12 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l280&quot;&gt;Line 280:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 280:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Offensive Specialist: 13/0, 5.2 nw  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Offensive Specialist: 13/0, 5.2 nw  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Defensive Specialist: 0/10, 5nw  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Defensive Specialist: 0/10, 5nw  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Elite Unit: 18/3, 850gc, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5nw &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Elite Unit: 18/3, 850gc, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0nw &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Mercenary: 8/0, 0.0nw  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Mercenary: 8/0, 0.0nw  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Prisoner: 8/0, 1.6nw  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Prisoner: 8/0, 1.6nw  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** War Horse: 2/0, 0.6nw  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** War Horse: 2/0, 0.6nw&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Undead==  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Undead==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Bonuses:  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Bonuses:  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Revival</name></author>
	</entry>
	<entry>
		<id>https://utopiawiki.com/index.php?title=Age_116&amp;diff=1332&amp;oldid=prev</id>
		<title>Revival at 01:26, 13 July 2026</title>
		<link rel="alternate" type="text/html" href="https://utopiawiki.com/index.php?title=Age_116&amp;diff=1332&amp;oldid=prev"/>
		<updated>2026-07-13T01:26:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:26, 12 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Buildings==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Buildings==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Watch Towers  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Watch Towers  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Catch chance increased from 2.0% to 2.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/del&gt;%  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Catch chance increased from 2.0% to 2.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/ins&gt;%  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Science==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Science==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Spells==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Spells==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fireball peasant damage increased from 4–7% to 5–7%.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fireball peasant damage increased from 4–7% to 5–7%.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Storms Peasant losses per tick increased from 1.5% to 1.75%.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Storms Peasant losses per tick increased from 1.5% to 1.75&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;%.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Droughts Food reduction increased from 25% to 30&lt;/ins&gt;%.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Droughts Draft Rate reduction increased from 15% to 20%.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Droughts Draft Rate reduction increased from 15% to 20%.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Chastity base duration average reduced from 6 to 4 days  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Chastity base duration average reduced from 6 to 4 days  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Sloth base duration average reduced from 6 to 4 days  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Sloth base duration average reduced from 6 to 4 days  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Magic Ward base duration average reduced from 6 to 4 days&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Magic Ward base duration average reduced from 6 to 4 days&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Lightning Strike no longer global&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==OPs==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==OPs==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Revival</name></author>
	</entry>
	<entry>
		<id>https://utopiawiki.com/index.php?title=Age_116&amp;diff=1094&amp;oldid=prev</id>
		<title>Revival: Created page with &quot;=Core Mechanics &amp; Modifications= ==War Doctrine Updates==   * 1st Province: +2.0%  * Each additional Province: +1%  * Maximum: 12.5% * Elf, Faery, and Halfling War Doctrines gain +2% strength from each additional province after the first, instead of +1%.  ==Fog of War== * Removed from OOP  ==Buildings== *Watch Towers  **Catch chance increased from 2.0% to 2.3%   ==Science== * Shielding multiplier increased from 0.0314 to 0.0350 * Cunning and Sorcery will be moved back in...&quot;</title>
		<link rel="alternate" type="text/html" href="https://utopiawiki.com/index.php?title=Age_116&amp;diff=1094&amp;oldid=prev"/>
		<updated>2026-07-09T14:03:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=Core Mechanics &amp;amp; Modifications= ==War Doctrine Updates==   * 1st Province: +2.0%  * Each additional Province: +1%  * Maximum: 12.5% * Elf, Faery, and Halfling War Doctrines gain +2% strength from each additional province after the first, instead of +1%.  ==Fog of War== * Removed from OOP  ==Buildings== *Watch Towers  **Catch chance increased from 2.0% to 2.3%   ==Science== * Shielding multiplier increased from 0.0314 to 0.0350 * Cunning and Sorcery will be moved back in...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Core Mechanics &amp;amp; Modifications=&lt;br /&gt;
==War Doctrine Updates==  &lt;br /&gt;
* 1st Province: +2.0% &lt;br /&gt;
* Each additional Province: +1% &lt;br /&gt;
* Maximum: 12.5%&lt;br /&gt;
* Elf, Faery, and Halfling War Doctrines gain +2% strength from each&lt;br /&gt;
additional province after the first, instead of +1%.&lt;br /&gt;
&lt;br /&gt;
==Fog of War==&lt;br /&gt;
* Removed from OOP&lt;br /&gt;
&lt;br /&gt;
==Buildings==&lt;br /&gt;
*Watch Towers &lt;br /&gt;
**Catch chance increased from 2.0% to 2.3% &lt;br /&gt;
&lt;br /&gt;
==Science==&lt;br /&gt;
* Shielding multiplier increased from 0.0314 to 0.0350&lt;br /&gt;
* Cunning and Sorcery will be moved back into one tree for instant spell and thief damage known as Arcana&lt;br /&gt;
* Valor multiplier increased from 0.0582 to 0.0620 &lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
* Fireball peasant damage increased from 4–7% to 5–7%.  &lt;br /&gt;
* Storms Peasant losses per tick increased from 1.5% to 1.75%. &lt;br /&gt;
* Droughts Draft Rate reduction increased from 15% to 20%. &lt;br /&gt;
* Chastity base duration average reduced from 6 to 4 days &lt;br /&gt;
* Sloth base duration average reduced from 6 to 4 days &lt;br /&gt;
* Magic Ward base duration average reduced from 6 to 4 days&lt;br /&gt;
&lt;br /&gt;
==OPs==&lt;br /&gt;
* Incite Riots income reduction increased from 15% to 20% &lt;br /&gt;
* Bribe Thieves TPA reduction increased from 10% to 12.5% &lt;br /&gt;
* Free Prisoners damage increased from 17% to 25% &lt;br /&gt;
* Rob the Vaults War Cap lifted to 16% &lt;br /&gt;
* Kidnap War Cap lifted to 5% &lt;br /&gt;
* Destabilise Guilds spell duration reduction increased from 20% to 25% &lt;br /&gt;
* Arson damage increased by 5%. &lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
===Hostility Meter===&lt;br /&gt;
* Changes to meter decay will revert back to before age 111.&lt;br /&gt;
* Hostile Meter points will decay on the 1st of each month by either 20% or 3 points, whichever is greater.&lt;br /&gt;
* Hostile Meter no longer resets for Ceasefi res or Entering Wars.&lt;br /&gt;
&lt;br /&gt;
===Force Ceasefire Changes=== &lt;br /&gt;
FCF becomes available when all of the following are met: &lt;br /&gt;
* The kingdom is 30 points (in-range) or 15 points (out-of-range) below the aggressor on the hostility meter &lt;br /&gt;
* FCF will incur a penalty if within War Range of the aggressor (15% NW or Land) &lt;br /&gt;
** Penalty will be a loss of 2% Honor and 2% Science.  &lt;br /&gt;
**There is no penalty incurred for FCF if out of War Range of the aggressor &lt;br /&gt;
* FCF duration will be for 96 hours if out of range, and 72 hours if in range before it can be cancelled by either kingdom &lt;br /&gt;
 &lt;br /&gt;
===Out of War &amp;amp; Out of Range Attack Penalty Updates&amp;lt;sup&amp;gt;aka anti-bottomfeeding mechanics&amp;lt;/sup&amp;gt;===&lt;br /&gt;
* Battle Gains reduced by 15% instead of 10%&lt;br /&gt;
&lt;br /&gt;
===Spells and Ops===&lt;br /&gt;
*Following spells/ops will be available to defending kingdoms in Unfriendly relations: &lt;br /&gt;
** Fireball &lt;br /&gt;
** Lightning Strike  &lt;br /&gt;
** Fools Gold  &lt;br /&gt;
** Meteor Showers&lt;br /&gt;
&lt;br /&gt;
** Nightstrike&lt;br /&gt;
** Greater Arson&lt;br /&gt;
&lt;br /&gt;
===War===&lt;br /&gt;
*Attacking and Defending  &lt;br /&gt;
** In War, successful Learn and Plunder attacks also capture land equal to 20% of the acres a Traditional March would have gained  &lt;br /&gt;
** Massacre Peasant Damage in War: +5%. &lt;br /&gt;
*** Thief and Wizard damage unchanged. &lt;br /&gt;
&lt;br /&gt;
==Dragons==&lt;br /&gt;
*Amethyst Dragon &lt;br /&gt;
** −40% Spell Success Chance &lt;br /&gt;
** −40% Thievery Success Chance on sabotage operations &lt;br /&gt;
** Enemy provinces suffer +25% thievery and wizard losses on failed spells and sabotage operations &lt;br /&gt;
** All active self-spells are removed instantly upon arrival, and every 6 ticks thereafter, kills 5% wizard &amp;amp; thieves &lt;br /&gt;
*Emerald Dragon &lt;br /&gt;
** +25% Military Casualties &lt;br /&gt;
** -25% Combat Gains &lt;br /&gt;
** Destroys 3.5% of troops at home instantly upon arrival, and every 6 ticks 1.5% of troops at home are lost and current Building and Specialist Credits are reduced by 40% &lt;br /&gt;
*Ruby Dragon&lt;br /&gt;
** -12.5% Military Effectiveness &lt;br /&gt;
** +20% Military Wages &lt;br /&gt;
** Destroys 3.5% of offensive and defensive specialists upon arrival, and every 6 ticks 2.5% of troops at home desert &lt;br /&gt;
*Topaz Dragon  &lt;br /&gt;
** -25% Building Efficiency &lt;br /&gt;
** -25% Income &lt;br /&gt;
** Destroys 10% of buildings instantly upon arrival, and every 6 ticks thereafter, destroys 10% of buildings and 20% of current gold &lt;br /&gt;
*Sapphire Dragons&lt;br /&gt;
** -35% WPA and TPA &lt;br /&gt;
** -1 Mana Recovery  &lt;br /&gt;
** -1 Stealth Recovery  &lt;br /&gt;
** +12.5% Instant Spell and Sabotage Damage taken and -12.5% Instant and Sabotage Damage dealt &lt;br /&gt;
** Destroys 30% of runes instantly upon arrival, and every 3 ticks thereafter destroys 25% current rune supplies.&lt;br /&gt;
&lt;br /&gt;
* Dragons started outside of War cost 15% more Gold and Food &lt;br /&gt;
&lt;br /&gt;
=Races= &lt;br /&gt;
==Avian== &lt;br /&gt;
*Bonuses:&lt;br /&gt;
** -25% Attack Time &lt;br /&gt;
** -25% Training Time &lt;br /&gt;
** -25% Military Wage Cost &lt;br /&gt;
* War Doctrine (In War): Provides up to -10% Attack Time and -12.5% Military Wage Cost to you and your kingdom &lt;br /&gt;
* Unique Passive: Aerial Supremacy &lt;br /&gt;
**Successful attacks destroy 8% of the target’s current War Horses and 8% of the target’s current Prisoners. &lt;br /&gt;
*Spells: &lt;br /&gt;
**Town Watch, Illuminate Shadows &lt;br /&gt;
*Penalties: &lt;br /&gt;
**No Access to Stables and War Horses &lt;br /&gt;
**+30% Rune Cost  &lt;br /&gt;
*Units: &lt;br /&gt;
** Soldier: 3/0, 0.75nw &lt;br /&gt;
** Offensive Specialist: 12/0, 4.8nw &lt;br /&gt;
** Defensive Specialist: 0/10, 5nw &lt;br /&gt;
** Elite Unit: 16/2, 750gc, 6.5nw &lt;br /&gt;
** Mercenary: 8/0, 0.0nw &lt;br /&gt;
** Prisoner: 8/0, 1.6nw &lt;br /&gt;
** War Horse: n/a &lt;br /&gt;
==Dark Elf== &lt;br /&gt;
*Bonuses: &lt;br /&gt;
** +30% Offensive WPA  &lt;br /&gt;
** +30% Instant Spell Damage &lt;br /&gt;
** Can train Thieves using Specialist Credits &lt;br /&gt;
*War Doctrine (In War):  Provides up to +12.5% Instant Spell Damage and +12.5% Offensive WPA to you and all your kingdom. &lt;br /&gt;
*Unique Passive: Dark Ritual &lt;br /&gt;
**After making a successful attack, Dark Elves gain +20% Instant Spell Damage for 6 ticks. Additionally, Successful attacks generate Wizards equal to 1 Wizard per 4 acres. &lt;br /&gt;
*Spells:&lt;br /&gt;
** Blizzard, Mage’s Fury, Mind Focus, Fool’s Gold &lt;br /&gt;
*Penalties: &lt;br /&gt;
** -15% Birth Rates &lt;br /&gt;
** +30% Damage taken from sabotage operations  &lt;br /&gt;
*Units: &lt;br /&gt;
** Soldier: 3/0, 0.75nw &lt;br /&gt;
** Offensive Specialist: 14/0, 5.6nw &lt;br /&gt;
** Defensive Specialist: 0/12, 6.0nw &lt;br /&gt;
** Elite Unit: 16/2, 700gc, 6.5nw &lt;br /&gt;
** Mercenary: 8/0, 0nw &lt;br /&gt;
** Prisoner: 8/0, 1.6nw &lt;br /&gt;
** War Horse: 2/0, 0.6nw&lt;br /&gt;
==Dryad== &lt;br /&gt;
*Bonuses: &lt;br /&gt;
** +20% Birth Rate  &lt;br /&gt;
** +12.5% DME  &lt;br /&gt;
** -40% Defensive Military Losses   &lt;br /&gt;
*War Doctrine (In War):  Provides up to +12.5% Defensive Military Efficiency and -10% Defensive Military Casualties to you and your kingdom. &lt;br /&gt;
*Unique Passive - Thick Bark  &lt;br /&gt;
** After being successfully attacked, the Dryad gains +5% Defensive Military Efficiency for 6 ticks. This effect does not stack, only refreshes. &lt;br /&gt;
*Spells: &lt;br /&gt;
** Aggression, Greater Protection, Clearsight  &lt;br /&gt;
*Penalties: &lt;br /&gt;
** +10% Attack Time &lt;br /&gt;
** +1 Mana Cost for Offensive Spells&lt;br /&gt;
** Cannot use Forts&lt;br /&gt;
*Units: &lt;br /&gt;
** Soldier: 3/0, 0.75nw &lt;br /&gt;
** Offensive Specialist: 10/0, 4.0nw &lt;br /&gt;
** Defensive Specialist: 0/11, 5.5nw &lt;br /&gt;
** Elite Unit: 16/3 800gc, 7.0nw &lt;br /&gt;
** Mercenary: 8/0, 0.0nw &lt;br /&gt;
** Prisoner: 8/0, 1.6nw &lt;br /&gt;
** War Horse: 2/0, 0.6nw &lt;br /&gt;
==Dwarf== &lt;br /&gt;
*Bonuses: &lt;br /&gt;
** +30% Building Efficiency&lt;br /&gt;
** -50% Construction Time&lt;br /&gt;
** -50% Construction Costs &lt;br /&gt;
*War Doctrine (In War):  Provides up to -12.5% Construction Costs and +12.5% Building Efficiency for you and all your kingdom. &lt;br /&gt;
*Unique Passive: Mountain Hold&lt;br /&gt;
**After being successfully attacked, Construction Time is reduced by an additional 30% for 6 ticks. &lt;br /&gt;
*Spells: &lt;br /&gt;
**Miner’s Mystique, Town Watch, Reflect Magic &lt;br /&gt;
*Penalties: &lt;br /&gt;
**Cannot Accelerate Construction  &lt;br /&gt;
**+90% Food Consumption &lt;br /&gt;
*Units: &lt;br /&gt;
** Soldier: 3/0, 0.75nw &lt;br /&gt;
** Offensive Specialist: 10/0, 4.0nw &lt;br /&gt;
** Defensive Specialist: 0/10 5.0nw &lt;br /&gt;
** Elite Unit: 15/7, 900gc, 8nw &lt;br /&gt;
** Mercenary: 8/0, 0.0nw &lt;br /&gt;
** Prisoner: 8/0, 1.6nw &lt;br /&gt;
** War Horse: 2/0, 0.9nw &lt;br /&gt;
==Elf== &lt;br /&gt;
*Bonuses: &lt;br /&gt;
** +40% Magic Effectiveness (WPA) &lt;br /&gt;
** +1 Mana Per Tick in War &lt;br /&gt;
** +30% Offensive Spell Duration  &lt;br /&gt;
*War Doctrine (In War):  Provides up to -12.5% Damage from Enemy Sorcery Damage and +12.5% Spell Duration to you and all your kingdom. &lt;br /&gt;
*Unique Passive: Arcane Mastery&lt;br /&gt;
**Chastity reduces Birth Rates by 70%. Offensive duration spells cast by Elves last +2 ticks.   &lt;br /&gt;
*Spells: &lt;br /&gt;
**Pitfalls, Vermin, Sloth, Reflect Magic, Chastity  &lt;br /&gt;
*Penalties: &lt;br /&gt;
** +30% Draft Costs  &lt;br /&gt;
*Units: &lt;br /&gt;
** Soldier: 3/0, 0.75nw &lt;br /&gt;
** Offensive Specialist: 10/0, 4.0nw &lt;br /&gt;
** Defensive Specialist: 0/13 , 6.5nw &lt;br /&gt;
** Elite Unit: 14/4 700gc, 7.0nw &lt;br /&gt;
** Mercenary:8/0, 0.0nw &lt;br /&gt;
** Prisoner: 8/0, 1.6nw &lt;br /&gt;
** War Horse:2/0, 0.6nw &lt;br /&gt;
==Faery== &lt;br /&gt;
*Bonuses: &lt;br /&gt;
** +30% Self Spell Duration  &lt;br /&gt;
** +20% WPA/TPA &lt;br /&gt;
** +1 Mana Recovery per Tick  &lt;br /&gt;
*War Doctrine (In War):  Provides up to +12.5% Defensive WPA and -12.5% Damage from Enemy Thievery Operations to you and all your kingdom.  &lt;br /&gt;
*Unique Passive - Leyline Interference&lt;br /&gt;
** Enemy spells cast against Faery provinces have a 15% chance to fail.  &lt;br /&gt;
*Spells: &lt;br /&gt;
** Greater Protection, Reflect Magic, Illuminate Shadows, Tree of Gold, Revelation, Fountain of Knowledge   &lt;br /&gt;
*Penalties: &lt;br /&gt;
** -5% Population &lt;br /&gt;
** +15% Military Casualties   &lt;br /&gt;
*Units: &lt;br /&gt;
** Soldier: 3/0, 0.75nw &lt;br /&gt;
** Offensive Specialist: 10/0, 4.0nw &lt;br /&gt;
** Defensive Specialist: 0/10, 5.0nw &lt;br /&gt;
** Elite Unit: 4/16, 1100gc, 8.5nw &lt;br /&gt;
** Mercenary: 8/0, 0.0nw &lt;br /&gt;
** Prisoner: 8/0, 1.6nw &lt;br /&gt;
** War Horse: 2/0, 0.6nw &lt;br /&gt;
==Halfling== &lt;br /&gt;
*Bonuses: &lt;br /&gt;
** +12.5% Population  &lt;br /&gt;
** +1 Stealth Regeneration Per Tick &lt;br /&gt;
** +30% Thievery Effectiveness (TPA) &lt;br /&gt;
*War Doctrine (In War):  Provides up to +12.5% Sabotage Damage and +12.5% Offensive TPA to you and all your kingdom. &lt;br /&gt;
*Unique Passive: Burrowed Networks: Each successful sabotage operation against the same target increases your sabotage damage dealt to that target by 3%, up to a maximum of 15%. The bonus resets when you successfully performs a sabotage operation against a different province.   &lt;br /&gt;
*Spells:&lt;br /&gt;
** Tree of Gold, Greater Protection, Invisibility &lt;br /&gt;
*Penalties: &lt;br /&gt;
** -25% Draft Speed &lt;br /&gt;
*Units: &lt;br /&gt;
** Soldier: 3/0, 0.75nw &lt;br /&gt;
** Offensive Specialist: 11/0, 4.4nw  &lt;br /&gt;
** Defensive Specialist: 0/10, 5.0nw &lt;br /&gt;
** Elite Unit: 10/13, 900gc, 7.5nw &lt;br /&gt;
** Mercenary: 8/0, 0.0nw &lt;br /&gt;
** Prisoner: 8/0, 1.6nw &lt;br /&gt;
** War Horse: 2/0, 0.6nw&lt;br /&gt;
==Human==&lt;br /&gt;
*Bonuses: &lt;br /&gt;
** +30% Income  &lt;br /&gt;
** -30% Training Costs&lt;br /&gt;
** +20% Draft Speed  &lt;br /&gt;
*War Doctrine (In War):  Provides up to +12.5% Specialist Credit Gains and -12.5% Training Costs to you and your kingdom. &lt;br /&gt;
*Unique Passive - Muster the Realm&lt;br /&gt;
**After a successful attack, they gain Building Credits equal to 25% of acres gained and Specialist Credits equal to 100% of the acres gained. For the next 6 ticks, Training Time is reduced by 20%. Does not stack.&lt;br /&gt;
*Spells:&lt;br /&gt;
** Fountain of Knowledge, Invisibility, Guile, Steal War Horses  &lt;br /&gt;
*Penalties:&lt;br /&gt;
**+25% Wages &lt;br /&gt;
*Units: &lt;br /&gt;
** Soldier: 3/0, 0.75nw &lt;br /&gt;
** Offensive Specialist: 15/0, 6.0nw &lt;br /&gt;
** Defensive Specialist: 0/12, 6.0nw &lt;br /&gt;
** Elite Unit: 15/5 800gc, 7.0nw &lt;br /&gt;
** Mercenary: 8/0, 0.0nw &lt;br /&gt;
** Prisoner: 8/0, 1.6nw &lt;br /&gt;
** War Horse: 2/0, 0.6nw   &lt;br /&gt;
==Orc== &lt;br /&gt;
*Bonuses: &lt;br /&gt;
** +10% Gains OOW &amp;amp; +15% Gains During War  &lt;br /&gt;
** -40% Draft Cost &lt;br /&gt;
** +15% Enemy Military Casualties &lt;br /&gt;
*War Doctrine (In War):  Provides up to +10% Offensive Military Efficiency and +12.5% Raze Damage to you and all your kingdom. &lt;br /&gt;
*Unique Passive - Blood Spoils&lt;br /&gt;
** Successful attacks convert 25% of enemy military casualties into Specialist Credits &lt;br /&gt;
*Spells:&lt;br /&gt;
** Bloodlust, Wrath, Aggression&lt;br /&gt;
*Penalties: &lt;br /&gt;
** +20% Instant Damage from Sabotage and Sorcery  &lt;br /&gt;
*Units &lt;br /&gt;
** Soldier: 3/0, 0.75nw &lt;br /&gt;
** Offensive Specialist: 13/0, 5.2 nw &lt;br /&gt;
** Defensive Specialist: 0/10, 5nw &lt;br /&gt;
** Elite Unit: 18/3, 850gc, 6.5nw &lt;br /&gt;
** Mercenary: 8/0, 0.0nw &lt;br /&gt;
** Prisoner: 8/0, 1.6nw &lt;br /&gt;
** War Horse: 2/0, 0.6nw &lt;br /&gt;
==Undead== &lt;br /&gt;
*Bonuses: &lt;br /&gt;
** -45% Military Losses &lt;br /&gt;
** Plague Immunity  &lt;br /&gt;
** Always carries Plague and chance to spread &lt;br /&gt;
** No Food Requirement &lt;br /&gt;
*War Doctrine (In War):  Provides up to -12.5% Enemy Battle Gains and +12.5% Increased Plague spread chance (does not grant the ability to spread Plague) &lt;br /&gt;
*Unique Passive: Death March &lt;br /&gt;
** Converts 25% of offensive losses into Soldiers instantly.  &lt;br /&gt;
*Spells: &lt;br /&gt;
** Animate Dead, Ghost Workers, Vermin  &lt;br /&gt;
*Penalties: &lt;br /&gt;
** Cannot build Hospitals  &lt;br /&gt;
*Units &lt;br /&gt;
** Soldier 3/0, 0.75nw &lt;br /&gt;
** Offensive Specialist: 11/0, 4.4nw &lt;br /&gt;
** Defensive Specialist: 0/10 5.0nw &lt;br /&gt;
** Elite Unit: 16/4, 800gc, 7nw &lt;br /&gt;
** Mercenary: 8/0, 0.0nw &lt;br /&gt;
** Prisoner: 8/0, 1.6nw &lt;br /&gt;
** War Horse: 2/0, 0.6nw &lt;br /&gt;
=Personalities=&lt;br /&gt;
==The Artisan ==&lt;br /&gt;
*+25% Building Capacity (Homes, Stables, Dungeons)  &lt;br /&gt;
*+25% Building Production (Banks, Farms, Stables, Towers, Homes) &lt;br /&gt;
*Immune to Greed and Incite Riots &lt;br /&gt;
*+25% Economy Science Efficiency &lt;br /&gt;
*Access to Ghost Workers, Greater Protection, Fool&amp;#039;s Gold  &lt;br /&gt;
*Starts with +600 Soldiers, +600 Specialist Credits and +200 Building Credits &lt;br /&gt;
*Unique Passive – Master Craftsmanship&lt;br /&gt;
**When razing buildings, recover 25% of buildings razed as Building Credits. &lt;br /&gt;
==The Cleric==  &lt;br /&gt;
*+1 Elite Defensive Value (Affects NW)&lt;br /&gt;
*+1 Defensive Specialist Strength (Affects NW)&lt;br /&gt;
*-40% Damage from Instant Spells  &lt;br /&gt;
*+25% Military Science Efficiency &lt;br /&gt;
*Access to Salvation, Revelation, Divine Shield, Illuminate Shadows, Hero&amp;#039;s Inspiration&lt;br /&gt;
*Starts with +800 Soldiers and +800 Specialist Credits &lt;br /&gt;
*Unique Passive: Divine Favour: &lt;br /&gt;
**Self-spells cast by Clerics have their duration increased by 4 ticks. &lt;br /&gt;
==The General==  &lt;br /&gt;
*+1 General&lt;br /&gt;
*+2 Offensive Elite Strength (Affects NW) &lt;br /&gt;
*-25% Training Cost &amp;amp; Speed  &lt;br /&gt;
*Can Train one Elite for every two Specialist Credits &lt;br /&gt;
*+25% Military Science Efficiency &lt;br /&gt;
*Access to Mist, Wrath &lt;br /&gt;
*Starts with +800 Soldiers and +800 Specialist Credits &lt;br /&gt;
*Unique Passive - Relentless Assault&lt;br /&gt;
**Each successful attack against an enemy grants you +5% Enemy Military Defensive Casualties against that enemy for 3 ticks, stacking up to +15%. Each new successful attack refreshes the duration of all stacks. If no successful attack is made for 3 ticks, the bonus resets. Successfully attacking a different enemy reset this effect. &lt;br /&gt;
==The Heretic== &lt;br /&gt;
*+35% Offensive TPA  &lt;br /&gt;
*+35% Offensive WPA &lt;br /&gt;
*-50% Thief Losses &lt;br /&gt;
*+50% Guild Effectiveness&lt;br /&gt;
*Immune to Expose Thieves  &lt;br /&gt;
*+25% Arcane Science Efficiency &lt;br /&gt;
*Access to Nightmares, Fools Gold, Vermin, Magic Ward, Lightning Strike &lt;br /&gt;
*Starts with +400 Wizards and +400 Thieves &lt;br /&gt;
*Unique Passive : Arcane Frenzy&lt;br /&gt;
**After each successful attack, gain +1 Mana and +1 Stealth for the next 6 days. This effect does not stack &lt;br /&gt;
==The Mystic== &lt;br /&gt;
*+100% Guilds Effectiveness &lt;br /&gt;
*+1 Mana Recovery per Tick &lt;br /&gt;
*+25% WPA &lt;br /&gt;
*+40% Channeling Science Efficiency &lt;br /&gt;
*Access to Pitfalls, Meteor Showers, Chastity, Fool&amp;#039;s Gold&lt;br /&gt;
*Starts with +800 Wizards &lt;br /&gt;
*Unique Passive- Focused Channeling&lt;br /&gt;
**While above 60% mana, spells gain +20% WPA &lt;br /&gt;
==The Necromancer== &lt;br /&gt;
*+25% WPA &lt;br /&gt;
*+7.5% ME &lt;br /&gt;
*-40% Rune Cost (Not Ritual)  &lt;br /&gt;
*+40% Channeling Science Efficiency &lt;br /&gt;
*Access to Animate Dead, Mind Focus, Soul Blight, Nightmare, Guile, Lightning Strike &lt;br /&gt;
*Starts with +400 Wizards +400 Specialist Credits  &lt;br /&gt;
*Unique Passive – Dark Pact &lt;br /&gt;
**After each successful attack, The Necromancer converts: &lt;br /&gt;
***7.5% of the enemy&amp;#039;s killed units into Wizards. &lt;br /&gt;
***17.5% of the enemy&amp;#039;s killed units into Soldiers. &lt;br /&gt;
***10% of the enemy&amp;#039;s killed units into Peasants. &lt;br /&gt;
==The Rogue== &lt;br /&gt;
*+100% Thieves&amp;#039; Dens Effectiveness &lt;br /&gt;
*+25% TPA &lt;br /&gt;
*+1 Stealth Recovery per Tick &lt;br /&gt;
*Access to All Thievery Operations &lt;br /&gt;
*+40% Crime Science Efficiency  &lt;br /&gt;
*Starts with +800 Thieves &lt;br /&gt;
*Unique Passive - Shadow Persistence &lt;br /&gt;
**Rogue provinces may perform thievery operations while overpopulated.&lt;br /&gt;
==The Sage==&lt;br /&gt;
*+20% Book Generation &lt;br /&gt;
*+20% Scientist Generation &lt;br /&gt;
*+50% Learn Protection &lt;br /&gt;
*+15% Science Efficiency  &lt;br /&gt;
*Access to Revelation, Fountain of Knowledge &lt;br /&gt;
*Starts with +2 Scientist &lt;br /&gt;
*Starts with +800 Soldiers and +800 Specialist Credits &lt;br /&gt;
*Unique Passive - Focused Resolve &lt;br /&gt;
**While in War, Science Effects increase by 1% each tick, up to a maximum of 15%. This bonus resets when war ends. &lt;br /&gt;
==The Tactician== &lt;br /&gt;
*-20% Attack Time &lt;br /&gt;
*+40% Specialist Credits Gains &lt;br /&gt;
*+40% Draft Speed &lt;br /&gt;
*No Thieves lost on Intel &lt;br /&gt;
*+40% Siege Science Efficiency &lt;br /&gt;
*Access to Clearsight &lt;br /&gt;
*Starts with +800 Soldiers and +800 Specialist Credits &lt;br /&gt;
*Unique Passive: Interdiction - &lt;br /&gt;
**Successful Attacks in War destroy resources as follows: &lt;br /&gt;
*** 15% of gold &lt;br /&gt;
*** 15% of runes &lt;br /&gt;
*** 15% of food &lt;br /&gt;
==The Warrior== &lt;br /&gt;
*+15% Offensive Military Efficiency &lt;br /&gt;
*+5 Mercenary &amp;amp; Prisoner Strength &lt;br /&gt;
*Mercenaries and Prisoners may be sent at 1 for every 4 normal troops sent   &lt;br /&gt;
*+35% Tactics Science Efficiency &lt;br /&gt;
*Starts with +800 Soldiers and +800 Specialist Credits &lt;br /&gt;
*Unique Passive: Battle Cry&lt;br /&gt;
**Upon successful attack, the attack will destroy 1.5% of the entire population. &lt;br /&gt;
==The War Hero== &lt;br /&gt;
*+10% Battle Gains (War Only)&lt;br /&gt;
*-25% Honor Loss &lt;br /&gt;
*+100% Honor Effects   &lt;br /&gt;
*Offensive specialist gets +2 strength (Affects NW)  &lt;br /&gt;
*+40% Valor Science Efficiency  &lt;br /&gt;
*Access to Quick Feet, Righteous Aggressor, Hero&amp;#039;s Inspiration &lt;br /&gt;
*Starts with +800 Soldiers and +800 Specialist Credits &lt;br /&gt;
*Unique Passive - Rising Renown&lt;br /&gt;
**Successful attacks in War grant +5% Honour Effects for 6 ticks, stacking up to a maximum of +15%. Each successful attack refreshes the duration of all stacks. The bonus resets if no successful attack is made for 6 ticks&lt;/div&gt;</summary>
		<author><name>Revival</name></author>
	</entry>
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