<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://utopiawiki.com/index.php?action=history&amp;feed=atom&amp;title=Age_115_Revised_Changes</id>
	<title>Age 115 Revised Changes - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://utopiawiki.com/index.php?action=history&amp;feed=atom&amp;title=Age_115_Revised_Changes"/>
	<link rel="alternate" type="text/html" href="https://utopiawiki.com/index.php?title=Age_115_Revised_Changes&amp;action=history"/>
	<updated>2026-05-23T20:16:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://utopiawiki.com/index.php?title=Age_115_Revised_Changes&amp;diff=1036&amp;oldid=prev</id>
		<title>YBthr at 17:47, 18 April 2026</title>
		<link rel="alternate" type="text/html" href="https://utopiawiki.com/index.php?title=Age_115_Revised_Changes&amp;diff=1036&amp;oldid=prev"/>
		<updated>2026-04-18T17:47:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://utopiawiki.com/index.php?title=Age_115_Revised_Changes&amp;amp;diff=1036&amp;amp;oldid=1033&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>YBthr</name></author>
	</entry>
	<entry>
		<id>https://utopiawiki.com/index.php?title=Age_115_Revised_Changes&amp;diff=1033&amp;oldid=prev</id>
		<title>Revival: Created page with &quot;= Age 115 – Revised Changes =  == Schedule == * &#039;&#039;&#039;WoL Age 115 Open:&#039;&#039;&#039; TBC * &#039;&#039;&#039;WoL Age 115 Start:&#039;&#039;&#039; TBC * &#039;&#039;&#039;WoL Age 115 End:&#039;&#039;&#039; TBC  = Core Mechanics &amp; Modifications =  == War Doctrine Updates == Each race provides a unique War Doctrine bonus while your kingdom is at war.   Bonus strength scales with the number of provinces of that race:  * 1st Province: +3.5% * 2nd Province: +2.5% * 3rd Province: +1.5% * 4th Province: +1.0% * Each additional Province: +0.5% * &#039;&#039;&#039;M...&quot;</title>
		<link rel="alternate" type="text/html" href="https://utopiawiki.com/index.php?title=Age_115_Revised_Changes&amp;diff=1033&amp;oldid=prev"/>
		<updated>2026-04-17T07:07:30Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Age 115 – Revised Changes =  == Schedule == * &amp;#039;&amp;#039;&amp;#039;WoL Age 115 Open:&amp;#039;&amp;#039;&amp;#039; TBC * &amp;#039;&amp;#039;&amp;#039;WoL Age 115 Start:&amp;#039;&amp;#039;&amp;#039; TBC * &amp;#039;&amp;#039;&amp;#039;WoL Age 115 End:&amp;#039;&amp;#039;&amp;#039; TBC  = Core Mechanics &amp;amp; Modifications =  == War Doctrine Updates == Each race provides a unique War Doctrine bonus while your kingdom is at war.   Bonus strength scales with the number of provinces of that race:  * 1st Province: +3.5% * 2nd Province: +2.5% * 3rd Province: +1.5% * 4th Province: +1.0% * Each additional Province: +0.5% * &amp;#039;&amp;#039;&amp;#039;M...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Age 115 – Revised Changes =&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;WoL Age 115 Open:&amp;#039;&amp;#039;&amp;#039; TBC&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;WoL Age 115 Start:&amp;#039;&amp;#039;&amp;#039; TBC&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;WoL Age 115 End:&amp;#039;&amp;#039;&amp;#039; TBC&lt;br /&gt;
&lt;br /&gt;
= Core Mechanics &amp;amp; Modifications =&lt;br /&gt;
&lt;br /&gt;
== War Doctrine Updates ==&lt;br /&gt;
Each race provides a unique War Doctrine bonus while your kingdom is at war.  &lt;br /&gt;
Bonus strength scales with the number of provinces of that race:&lt;br /&gt;
&lt;br /&gt;
* 1st Province: +3.5%&lt;br /&gt;
* 2nd Province: +2.5%&lt;br /&gt;
* 3rd Province: +1.5%&lt;br /&gt;
* 4th Province: +1.0%&lt;br /&gt;
* Each additional Province: +0.5%&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Maximum: +12.5%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This system rewards early commitment to a race while still allowing deeper specialization.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Example:&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
A kingdom with 5 Elf provinces receives scaled bonuses totaling &amp;#039;&amp;#039;&amp;#039;+8.5% Spell Duration&amp;#039;&amp;#039;&amp;#039; and increased WPA during war.&lt;br /&gt;
&lt;br /&gt;
== Rituals ==&lt;br /&gt;
&lt;br /&gt;
=== Havoc ===&lt;br /&gt;
* +25% WPA&lt;br /&gt;
* +25% TPA&lt;br /&gt;
* +20% Spell Damage&lt;br /&gt;
* +20% Sabotage Damage&lt;br /&gt;
&lt;br /&gt;
=== Stalwart ===&lt;br /&gt;
* +5% Defensive Military Efficiency&lt;br /&gt;
* -20% Raze Damage&lt;br /&gt;
* -25% Military Casualties&lt;br /&gt;
&lt;br /&gt;
=== Benediction ===&lt;br /&gt;
* +20% Building Efficiency&lt;br /&gt;
* -20% Draft Costs&lt;br /&gt;
* -20% Build Costs&lt;br /&gt;
* -20% Wages&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other Rituals:&amp;#039;&amp;#039;&amp;#039; No changes  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expedient:&amp;#039;&amp;#039;&amp;#039; Removed&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
Successful Massacres now apply an 8‑tick debuff:&lt;br /&gt;
&lt;br /&gt;
* -1 Mana Recovery&lt;br /&gt;
* -1 Stealth Recovery&lt;br /&gt;
* -15% Guilds Effectiveness&lt;br /&gt;
* -15% Thieves’ Dens Effectiveness&lt;br /&gt;
&lt;br /&gt;
Effect refreshes on re-hit but does not stack.&lt;br /&gt;
&lt;br /&gt;
== Buildings ==&lt;br /&gt;
* Guilds reduce wizard losses on failed spells (max -25%)&lt;br /&gt;
* Castles base % reduced from 2.25% → &amp;#039;&amp;#039;&amp;#039;2%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
* Resilience Multiplier: 0.0489 → &amp;#039;&amp;#039;&amp;#039;0.04401&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Artisan Multiplier: 0.0478 → &amp;#039;&amp;#039;&amp;#039;0.04302&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Finesse Multiplier: 0.0965 → &amp;#039;&amp;#039;&amp;#039;0.08685&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Defensive Force Ceasefire (DFCF) Reintroduced ===&lt;br /&gt;
DFCF becomes available when:&lt;br /&gt;
* Kingdom is 40 points below aggressor (in-range) or 25 points below (out-of-range)&lt;br /&gt;
* Aggressor has not been given Hostile status&lt;br /&gt;
* No attacks made against aggressor for 3 ticks&lt;br /&gt;
* Kingdom is lower in both Land and Networth&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Penalties (only if within war range):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* -2.5% Honor&lt;br /&gt;
* -2.5% Science&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Additional Notes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* No penalty if out of war range&lt;br /&gt;
* Warning popup included&lt;br /&gt;
* Duration: &amp;#039;&amp;#039;&amp;#039;48 hours&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Ops Available in Unfriendly ===&lt;br /&gt;
Nightmares, Abolish Ritual, Fireball, Fool’s Gold, Lightning Strike, Land Lust, Mystic Vortex, Sloth, Steal War Horses, Greater Arson, Nightstrike&lt;br /&gt;
&lt;br /&gt;
= Dragons =&lt;br /&gt;
&lt;br /&gt;
== Amethyst Dragon ==&lt;br /&gt;
* −30% Spell Success&lt;br /&gt;
* −30% Thievery Success (sabotage)&lt;br /&gt;
* Removes all active self-spells on arrival&lt;br /&gt;
* Every 6 ticks: 2% wizard + 2% thief losses&lt;br /&gt;
&lt;br /&gt;
== Emerald Dragon ==&lt;br /&gt;
* +25% Military Casualties&lt;br /&gt;
* -20% Combat Gains&lt;br /&gt;
* Every 6 ticks:&lt;br /&gt;
** 1.5% troops at home lost&lt;br /&gt;
** -30% Building &amp;amp; Specialist Credits&lt;br /&gt;
&lt;br /&gt;
== Ruby Dragon ==&lt;br /&gt;
* -12.5% Military Effectiveness&lt;br /&gt;
* +20% Military Wages&lt;br /&gt;
* Instantly destroys 1.5% offensive specialists&lt;br /&gt;
* Every 6 ticks:&lt;br /&gt;
** 10% draftees lost&lt;br /&gt;
** 2.5% desertion of offensive specialists&lt;br /&gt;
&lt;br /&gt;
== Topaz Dragon ==&lt;br /&gt;
* -30% Building Efficiency&lt;br /&gt;
* -25% Income&lt;br /&gt;
* Instantly destroys 10% buildings&lt;br /&gt;
* Every 6 ticks:&lt;br /&gt;
** Destroys 5% buildings&lt;br /&gt;
** Removes 20% gold&lt;br /&gt;
&lt;br /&gt;
== Sapphire Dragon ==&lt;br /&gt;
* -35% WPA &amp;amp; TPA&lt;br /&gt;
* -1 Mana Recovery&lt;br /&gt;
* -1 Stealth Recovery&lt;br /&gt;
* +12.5% Instant Spell &amp;amp; Sabotage Damage taken&lt;br /&gt;
* -12.5% Instant Spell &amp;amp; Sabotage Damage dealt&lt;br /&gt;
* Every 6 ticks: destroys 25% runes&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Celestite Dragon:&amp;#039;&amp;#039;&amp;#039; Removed&lt;br /&gt;
&lt;br /&gt;
= Races =&lt;br /&gt;
&lt;br /&gt;
== Avian ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bonuses&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* -25% Attack Time&lt;br /&gt;
* -20% Training Time&lt;br /&gt;
* -20% Military Wages&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;War Doctrine:&amp;#039;&amp;#039;&amp;#039; Up to +12.5% Raze Damage &amp;amp; -12.5% Military Casualties  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unique Passive:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Dive Bomb&amp;#039;&amp;#039;&amp;#039; – Offensive specs gain +2 offense (War only)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells:&amp;#039;&amp;#039;&amp;#039; Town Watch, Illuminate Shadows  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Penalties:&amp;#039;&amp;#039;&amp;#039; No Stables/War Horses, -5% BE&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Units&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Soldier: 3/0&lt;br /&gt;
* Offspec: 12/0&lt;br /&gt;
* Defspec: 0/10&lt;br /&gt;
* Elite: 16/3 (750gc)&lt;br /&gt;
&lt;br /&gt;
== Dark Elf ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bonuses&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* +25% Instant Spell Damage&lt;br /&gt;
* -40% Rune Cost&lt;br /&gt;
* Can train thieves with spec credits&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;War Doctrine:&amp;#039;&amp;#039;&amp;#039; +12.5% Instant Spell Damage, -12.5% Rune Costs  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unique Passive:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Mystic Enthusiasts&amp;#039;&amp;#039;&amp;#039; – Offensive instant spells refund 40% runes&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells:&amp;#039;&amp;#039;&amp;#039; Blizzard, Mage’s Fury, Illuminate Shadows, Pitfalls  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Penalty:&amp;#039;&amp;#039;&amp;#039; -15% Birth Rates&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Units&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Offspec: 14/0&lt;br /&gt;
* Elite: 4/12&lt;br /&gt;
&lt;br /&gt;
== Dwarf ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bonuses&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* +30% BE&lt;br /&gt;
* -50% Construction Time&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;War Doctrine:&amp;#039;&amp;#039;&amp;#039; -12.5% Construction Costs, +12.5% Combat Income  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unique Passive:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Architect’s Revenge&amp;#039;&amp;#039;&amp;#039; – -15% incoming raze damage, +20% raze destruction&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Penalty:&amp;#039;&amp;#039;&amp;#039; Cannot Accelerate Construction, +10% Attack Time&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Units&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Elite: 15/5&lt;br /&gt;
&lt;br /&gt;
== Elf ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bonuses&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* +40% WPA&lt;br /&gt;
* +1 Mana/tick in war&lt;br /&gt;
* +40% Rune Production&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;War Doctrine:&amp;#039;&amp;#039;&amp;#039; +12.5% Offensive WPA, +12.5% Spell Duration  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unique Passive:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Arcane Surge&amp;#039;&amp;#039;&amp;#039; – Below 40% mana, spells deal +25% damage&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Penalty:&amp;#039;&amp;#039;&amp;#039; -20% TPA&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Units&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Defspec: 0/13&lt;br /&gt;
* Elite: 15/4&lt;br /&gt;
&lt;br /&gt;
== Faery ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bonuses&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* +25% Spell Duration&lt;br /&gt;
* +20% WPA&lt;br /&gt;
* +1 Mana Recovery&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;War Doctrine:&amp;#039;&amp;#039;&amp;#039; +12.5% Defensive WPA, -12.5% Thievery Damage Taken  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unique Passive:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Leyline Interference&amp;#039;&amp;#039;&amp;#039; – 25% chance enemy spells fail&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Penalty:&amp;#039;&amp;#039;&amp;#039; -5% Population&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Units&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Elite: 4/16&lt;br /&gt;
&lt;br /&gt;
== Halfling ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bonuses&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* +10% Population&lt;br /&gt;
* +1 Stealth/tick&lt;br /&gt;
* +20% TPA&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;War Doctrine:&amp;#039;&amp;#039;&amp;#039; +12.5% Sabotage Damage, +12.5% Offensive TPA  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unique Passive:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Silent Assault&amp;#039;&amp;#039;&amp;#039; – -50% thievery losses&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Penalty:&amp;#039;&amp;#039;&amp;#039; +10% Military Casualties&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Units&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Elite: 7/13&lt;br /&gt;
&lt;br /&gt;
== Human ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bonuses&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* All land holds 2 prisoners/acre&lt;br /&gt;
* +1 Stealth/tick&lt;br /&gt;
* -30% Learn Damage&lt;br /&gt;
* -50% Thief Cost&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;War Doctrine:&amp;#039;&amp;#039;&amp;#039; +12.5% Book Generation, +12.5% Science Effectiveness  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unique Passive:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Civil Administration&amp;#039;&amp;#039;&amp;#039; – Prisoners generate +3gc/tick, -40% merc cost&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Penalty:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Wage increases apply twice as slowly&lt;br /&gt;
* +40% Rune Cost&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Units&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Elite: 14/4&lt;br /&gt;
&lt;br /&gt;
== Orc ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bonuses&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* +5% Gains OOW&lt;br /&gt;
* +15% Gains in War&lt;br /&gt;
* -50% Draft Cost&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;War Doctrine:&amp;#039;&amp;#039;&amp;#039; +10% OME, +12.5% Enemy Military Casualties  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unique Passive:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Carnage&amp;#039;&amp;#039;&amp;#039; – Each attack triggers a random bonus:&lt;br /&gt;
* Destroy 40% resources&lt;br /&gt;
* +10% Gains&lt;br /&gt;
* -30% Military Losses&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Penalty:&amp;#039;&amp;#039;&amp;#039; -15% DME&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Units&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Elite: 18/2&lt;br /&gt;
&lt;br /&gt;
== Undead ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bonuses&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* -50% Military Losses&lt;br /&gt;
* Plague Immune&lt;br /&gt;
* 40% chance to spread plague&lt;br /&gt;
* No food needed&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;War Doctrine:&amp;#039;&amp;#039;&amp;#039; -12.5% Enemy Gains, +12.5% Plague Spread Chance  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unique Passive:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Death March&amp;#039;&amp;#039;&amp;#039; – Converts 45% offensive losses into soldiers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Penalty:&amp;#039;&amp;#039;&amp;#039; -5% OME&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Units&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Elite: 17/4&lt;br /&gt;
&lt;br /&gt;
= Personalities =&lt;br /&gt;
&lt;br /&gt;
== Artisan ==&lt;br /&gt;
* +40% Building Capacity&lt;br /&gt;
* +40% Building Production&lt;br /&gt;
* Immune to Plunder&lt;br /&gt;
* +15% Economy Science&lt;br /&gt;
* Access: Ghost Workers&lt;br /&gt;
* Starts with +600 soldiers, +600 spec credits, +200 building credits&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unique Passive:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Construction Delays&amp;#039;&amp;#039;&amp;#039; – Successful attacks reduce enemy BE by 10% for 6 ticks&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
* +1 General&lt;br /&gt;
* -20% Training Cost &amp;amp; Speed&lt;br /&gt;
* Train elites with spec credits (War only)&lt;br /&gt;
* +25% Bookkeeping Science&lt;br /&gt;
* Access: Mist&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unique Passive:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;General’s Authority&amp;#039;&amp;#039;&amp;#039; – +15% enemy military casualties when sending 2+ generals&lt;br /&gt;
&lt;br /&gt;
== Heretic ==&lt;br /&gt;
* +15% TPA&lt;br /&gt;
* +15% WPA&lt;br /&gt;
* -50% Thief Losses&lt;br /&gt;
* +15% Sabotage Damage&lt;br /&gt;
* +15% Spell Damage&lt;br /&gt;
* +50% Guild Effectiveness&lt;br /&gt;
* +25% Crime Science&lt;br /&gt;
* Access: Nightmares, Fool’s Gold&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unique Passive:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Blasphemous Might&amp;#039;&amp;#039;&amp;#039; – Failed offensive spells restore 1% stealth&lt;br /&gt;
&lt;br /&gt;
== Mystic ==&lt;br /&gt;
* +125% Guild Effectiveness&lt;br /&gt;
* +1 Mana Recovery&lt;br /&gt;
* +25% Offensive Spell Duration&lt;br /&gt;
* +25% Channeling Science&lt;br /&gt;
* Access: Pitfalls, Meteor Showers, Chastity, Magic Ward&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unique Passive:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Focused Channelling&amp;#039;&amp;#039;&amp;#039; – Above 40% mana, +20% WPA&lt;br /&gt;
&lt;br /&gt;
== Necromancer ==&lt;br /&gt;
* +25% WPA&lt;br /&gt;
* +1–10% OME based on RWPA&lt;br /&gt;
* +25% Channeling Science&lt;br /&gt;
* -50% Rune Cost&lt;br /&gt;
* Access: Animate Dead, Mystic Aura, Mind Focus, Fool’s Gold, Soul Blight, Guile&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unique Passive:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Dark Pact&amp;#039;&amp;#039;&amp;#039; – Converts killed enemy units into:&lt;br /&gt;
* 10% Wizards&lt;br /&gt;
* 20% Soldiers&lt;br /&gt;
* 10% Peasants&lt;br /&gt;
&lt;br /&gt;
== Paladin ==&lt;br /&gt;
* +2 War Horse Strength&lt;br /&gt;
* All land produces horses (8/acre)&lt;br /&gt;
* +7.5% DME&lt;br /&gt;
* -10% Military Losses&lt;br /&gt;
* Immune to Plague&lt;br /&gt;
* +25% Resilience Science&lt;br /&gt;
* Access: Salvation, Divine Shield, Heroes’ Inspiration, Illuminate Shadows&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unique Passive:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Holy Inquisition&amp;#039;&amp;#039;&amp;#039; – Successful TM in War/Hostile:&lt;br /&gt;
* Permanently destroys 1% books&lt;br /&gt;
* Suppresses 12% science effectiveness for 12–16 ticks&lt;br /&gt;
&lt;br /&gt;
== Rogue ==&lt;br /&gt;
* +100% Thieves’ Dens Effectiveness&lt;br /&gt;
* +30% TPA&lt;br /&gt;
* +1 Stealth Recovery&lt;br /&gt;
* Access to all ops&lt;br /&gt;
* +25% Crime Science&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unique Passive:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Shadow Persistence&amp;#039;&amp;#039;&amp;#039; – Can perform ops while overpopulated&lt;br /&gt;
&lt;br /&gt;
== Tactician ==&lt;br /&gt;
* -15% Attack Time&lt;br /&gt;
* +40% Specialist Credits&lt;br /&gt;
* +25% Ambush Gains&lt;br /&gt;
* No thief losses on intel&lt;br /&gt;
* Enhanced Conquest&lt;br /&gt;
* +25% Siege Science&lt;br /&gt;
* Access: Clearsight&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unique Passive:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Interdiction&amp;#039;&amp;#039;&amp;#039; – Successful attacks destroy:&lt;br /&gt;
* 10% gold&lt;br /&gt;
* 25% runes&lt;br /&gt;
* 50% food&lt;br /&gt;
&lt;br /&gt;
== Warrior ==&lt;br /&gt;
* +15% OME&lt;br /&gt;
* +4 Merc/Prisoner Strength&lt;br /&gt;
* Can send double mercs/prisoners&lt;br /&gt;
* -50% Merc Cost&lt;br /&gt;
* +25% Tactics Science&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unique Passive:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Battle Cry&amp;#039;&amp;#039;&amp;#039; – Successful attacks kill 1% of total population&lt;br /&gt;
&lt;br /&gt;
== War Hero ==&lt;br /&gt;
* +15% Honor Gains&lt;br /&gt;
* +70% Honor Effects&lt;br /&gt;
* Offspec +2 strength&lt;br /&gt;
* +25% Siege Science&lt;br /&gt;
* Access: Quick Feet, Righteous Aggressor&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unique Passive:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Heroes Culling&amp;#039;&amp;#039;&amp;#039; – Massacres deal +25% more damage and kill +2.5% thieves/wizards&lt;/div&gt;</summary>
		<author><name>Revival</name></author>
	</entry>
</feed>