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	<id>https://utopiawiki.com/index.php?action=history&amp;feed=atom&amp;title=Age_106</id>
	<title>Age 106 - Revision history</title>
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	<updated>2026-04-04T10:48:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://utopiawiki.com/index.php?title=Age_106&amp;diff=303&amp;oldid=prev</id>
		<title>Revival: /* General Mechanics */</title>
		<link rel="alternate" type="text/html" href="https://utopiawiki.com/index.php?title=Age_106&amp;diff=303&amp;oldid=prev"/>
		<updated>2026-01-20T22:30:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;General Mechanics&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:30, 20 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=General Mechanics=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=General Mechanics=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Taxes&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Aid|&lt;/ins&gt;Taxes&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Taxes will now be capped at 80%&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Taxes will now be capped at 80%&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Land Trade Balance value:1500 gc&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Land Trade Balance value:1500 gc&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Revival</name></author>
	</entry>
	<entry>
		<id>https://utopiawiki.com/index.php?title=Age_106&amp;diff=302&amp;oldid=prev</id>
		<title>Revival: Created page with &quot;=Welcome to the Final Changes for Age 106!= Schedule:&lt;br&gt; WoL Age 106 Open: Sunday, May 6 @ 00:00 GMT &lt;br&gt; WoL Age 106 Start: Thu, 9 May at 18:00 GMT+00:00&lt;br&gt; WoL Age 106 End: Saturday July 20, 2024 @ 00:00 GMT&lt;br&gt;  =General Mechanics= * Taxes ** Taxes will now be capped at 80% ** Land Trade Balance value:1500 gc ** Land is now subject to taxes ** Land aid will be destroyed at a rate of ⅓ instead of ½ ** MAP will no longer exempt som...&quot;</title>
		<link rel="alternate" type="text/html" href="https://utopiawiki.com/index.php?title=Age_106&amp;diff=302&amp;oldid=prev"/>
		<updated>2026-01-20T22:28:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=Welcome to the Final Changes for Age 106!= Schedule:&amp;lt;br&amp;gt; WoL Age 106 Open: Sunday, May 6 @ 00:00 GMT &amp;lt;br&amp;gt; WoL Age 106 Start: Thu, 9 May at 18:00 GMT+00:00&amp;lt;br&amp;gt; WoL Age 106 End: Saturday July 20, 2024 @ 00:00 GMT&amp;lt;br&amp;gt;  =General Mechanics= * Taxes ** Taxes will now be capped at 80% ** Land Trade Balance value:1500 gc ** Land is now subject to taxes ** Land aid will be destroyed at a rate of ⅓ instead of ½ ** &lt;a href=&quot;/index.php/Multi-Attack_Protection_(MAP)&quot; title=&quot;Multi-Attack Protection (MAP)&quot;&gt;MAP&lt;/a&gt; will no longer exempt som...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Welcome to the Final Changes for Age 106!=&lt;br /&gt;
Schedule:&amp;lt;br&amp;gt;&lt;br /&gt;
WoL Age 106 Open: Sunday, May 6 @ 00:00 GMT &amp;lt;br&amp;gt;&lt;br /&gt;
WoL Age 106 Start: Thu, 9 May at 18:00 GMT+00:00&amp;lt;br&amp;gt;&lt;br /&gt;
WoL Age 106 End: Saturday July 20, 2024 @ 00:00 GMT&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=General Mechanics=&lt;br /&gt;
* Taxes&lt;br /&gt;
** Taxes will now be capped at 80%&lt;br /&gt;
** Land Trade Balance value:1500 gc&lt;br /&gt;
** Land is now subject to taxes&lt;br /&gt;
** Land aid will be destroyed at a rate of ⅓ instead of ½&lt;br /&gt;
** [[Multi-Attack Protection (MAP)|MAP]] will no longer exempt someone from taxes&lt;br /&gt;
** if you are &amp;lt;25% median acres your taxes cap at 15%&lt;br /&gt;
** Trade balance: will decay 10% per in game month (~50% per real life week) and will not decay in war&lt;br /&gt;
&lt;br /&gt;
=[[Military]]=&lt;br /&gt;
* Soldiers are 3/0, 0.75nw* and THEY die on defense - adding a warning/notice on the military page&lt;br /&gt;
* Provinces will have base starting military when created as: 3000 Soldiers, 3000 Specialist Credits, 800 Defense Specialists and 400 Thieves&lt;br /&gt;
* Draft Rate: &lt;br /&gt;
** Base costs remain the per draft rate&lt;br /&gt;
** Draft rates have been increased to:&lt;br /&gt;
** Reservist: 0.5%&lt;br /&gt;
** Normal: 1%&lt;br /&gt;
** Aggressive: 1.5%&lt;br /&gt;
** Emergency: 2%&lt;br /&gt;
&lt;br /&gt;
=[[Hostile Meter]]=&lt;br /&gt;
* Spells and Thievery Operations - all values have tripled (example, Rob vaults now moves the meter 0.12 up from 0.04)&lt;br /&gt;
&lt;br /&gt;
=[[Explore]]=&lt;br /&gt;
* Pool will not decay but has a maximum value of 2500&lt;br /&gt;
* Upon reaching:&lt;br /&gt;
** Explore pool over 1000 acres: End of war and Daily pool growth are auto explored for free (this land will create a new explore schedule for that amount of acres, i.e. 2 acres will be explored each tick)&lt;br /&gt;
** 2500 acres: at month change (1st) if your pool is above 2500 acres it will reset to 2500 acres.&lt;br /&gt;
&lt;br /&gt;
=[[Stances]]=&lt;br /&gt;
* Normal:&lt;br /&gt;
** No effects, default&lt;br /&gt;
&lt;br /&gt;
* Aggressive: &lt;br /&gt;
** +10% Battle (Resource) Gains &lt;br /&gt;
** +30% Credits gained in Combat &lt;br /&gt;
** +10% Self Offensive Military Casualties&lt;br /&gt;
** +10% Instant Spell damage and Sabotage Operation damage&lt;br /&gt;
** +25% Military Wages &lt;br /&gt;
&lt;br /&gt;
* Peaceful: &lt;br /&gt;
** +25% Income &lt;br /&gt;
** +15% Food, Runes, Wizards Production &lt;br /&gt;
** +20% Birth Rate &lt;br /&gt;
** -20% Offensive Military Efficiency &lt;br /&gt;
** -50% Defensive Military Losses&lt;br /&gt;
** -25% Outgoing Instant Spell damage and Sabotage Operation damage &lt;br /&gt;
&lt;br /&gt;
=[[Growth]]=&lt;br /&gt;
* Thieves Dens - losses bonus reduced from 4% to 3.6% (90% max). - Age 105 Change not previously implemented&lt;br /&gt;
* Watch Towers - do not have an impact on intel based ops&lt;br /&gt;
&lt;br /&gt;
=[[Mystics]] &amp;amp; [[Thievery]]=&lt;br /&gt;
* Meteor Showers now also works on “-” tick&lt;br /&gt;
* Love and Peace, as well as all other duration spells have always worked on “-” tick&lt;br /&gt;
* Survey - Buildings in progress are now shown on the survey operation&lt;br /&gt;
* Spy on pool - gives current pool size, and costs per acre in gold and soldiers&lt;br /&gt;
* Night strike - damage now does 25% more damage to soldiers&lt;br /&gt;
* Bribe Generals - Provinces with successful Bribed Generals operation will now display an extra effect message on attacks that indicate the effect of Bribed Generals&lt;br /&gt;
* War - Learns and Amnesia recovery time - Book recovery time set to 48 Utopian Days. - Age 105 change&lt;br /&gt;
* War - Learns and Amnesia recovery time - Book recover back to 100% at end of war&lt;br /&gt;
&lt;br /&gt;
=[[Attacking &amp;amp; Defending]]=&lt;br /&gt;
* Military casualties can be expected to be roughly 5-6.5% base on defense, 6.5-8.5% base on offense&lt;br /&gt;
* Reviewing [[Age 102]] change - Failed Attacks will increase the MAP of the defender, based on relative offense sent/defense, linearly scaling from 0 to half the amount of MAP generated on a successful Traditional March - Confirmed effect was implemented but results are non-obvious. &lt;br /&gt;
** Modified to - Failed Attacks will increase the MAP of the defender, based on relative offense sent/defense, linearly scaling from 0 to half the amount of MAP generated on a successful Raze - Result: Less MAP per hit than previous age (calculated to be about 40% reduced MAP per hit). &lt;br /&gt;
** (Calculated at War start - max 25% reduction)&lt;br /&gt;
&lt;br /&gt;
=[[Relations|War]]=&lt;br /&gt;
* Changes to War based on Number of Provinces in the Kingdom&lt;br /&gt;
** Provinces created/reset during WAR will be unable to donate to dragon or aid to those within their kingdom for 24 hours after they leave protection&lt;br /&gt;
** War Score will incur a 4% stacking penalty for each missing province below maximum (Calculated for each individual War, this carries over to EoA adjustment, full points only awarded full kingdoms)-currently 2%&lt;br /&gt;
** War Win bonus will incur a 5% stacking penalty for each province below 2Age 106 Final Changes&lt;br /&gt;
* To declare war, the kingdom you are declaring war against must have had hostile actions from at least 3 unique provinces. (hits only)&lt;br /&gt;
&lt;br /&gt;
==Changes to War Completion==&lt;br /&gt;
* Acre redistribution: Upon completion of war, acres awarded will prioritize the smallest Provinces first.&lt;br /&gt;
* On Conclusion of War - both kingdoms will receive&lt;br /&gt;
** 3 times the kingdom’s median province’s acres in Specialist Credits&lt;br /&gt;
** Free Building Credits to the total of 200% of the median province’s total land at the end of the war&lt;br /&gt;
** Science Books bonus equal to 24 ticks of production for each Province&lt;br /&gt;
** Each Province will have 5% of their land lost and moved to their explore pool (minimum of 100 acres added to pool, regardless of how many are lost)&lt;br /&gt;
** An equal number of acres to those lost will be redistributed to Provinces across the kingdom**&lt;br /&gt;
** Recognition on Kingdom Page based on the number of Wars achieved&lt;br /&gt;
&lt;br /&gt;
* Mutual Peace &lt;br /&gt;
** No additional Bonus&amp;#039;s or penalties&lt;br /&gt;
&lt;br /&gt;
* On war Loss the surrendering kingdom will lose &lt;br /&gt;
** 5% of the Kingdom&amp;#039;s Land (each province loses 5%)&lt;br /&gt;
** 5% of the Kingdom&amp;#039;s Honor (each province loses 5%)&lt;br /&gt;
&lt;br /&gt;
* On war Win the winning kingdom will receive an additional war win bonus&lt;br /&gt;
** The following bonuses are modified based on War Win Tier and the Kingdom Province count penalty as outlined above.&lt;br /&gt;
** Each win increases these numbers by 5% to to a max of 50%&lt;br /&gt;
*** Science Books bonus equal to 12 ticks of production for each Province&lt;br /&gt;
*** +0.50 to “Current scientist generation”&lt;br /&gt;
*** Honor equal to 5% of the losing Kingdom&amp;#039;s total Honor at the end of the War (distributed evenly), plus 200 Honor per province&lt;br /&gt;
*** Land equal to to 10% of the losing Kingdom&amp;#039;s total land at the end of the War redistributed prioritizing smallest province**&lt;br /&gt;
*** Additional Free Building credits equal to province land&lt;br /&gt;
&lt;br /&gt;
=[[Ritual]]=&lt;br /&gt;
* Barrier: -20% Damage from Enemy Instant Magic &amp;amp; Thievery Operations, -10% Battle (Resource) Losses&lt;br /&gt;
* Expedient: -10% Draft Costs, +10% Building Efficiency&lt;br /&gt;
* Haste: -10% Attack Time, -25% Training Time, -25% Construction Time&lt;br /&gt;
* Havoc : +20% Offensive WPA, +20% Offensive TPA, +10% Spell Damage, +10% Sabotage Damage&lt;br /&gt;
* Onslaught: +10% Offensive Military Efficiency, +15% Enemy Military Casualties on Attacks&lt;br /&gt;
* Stalwart: +5% Defensive Military Efficiency, -20% Military Casualties&lt;br /&gt;
&lt;br /&gt;
=[[Races and Personalities|Races]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Races and Personalities|Personalities]]=&lt;br /&gt;
&lt;br /&gt;
---------------------------------------&lt;br /&gt;
{{PreviousNext| [[Age 105]] | [[Age 107]]}}&lt;/div&gt;</summary>
		<author><name>Revival</name></author>
	</entry>
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