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	<title>Utopia Game - User contributions [en]</title>
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	<updated>2026-05-23T20:08:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://utopiawiki.com/index.php?title=Races_and_Personalities&amp;diff=64</id>
		<title>Races and Personalities</title>
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		<updated>2025-11-09T15:03:23Z</updated>

		<summary type="html">&lt;p&gt;Adret: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Utopia, players choose a race that determines their province&#039;s inherent strengths, weaknesses, unique abilities, and available spells — such as fast-attacking Avians, magic-resistant Elves, or economically strong Dwarves. They also select a personality, which layers on specialized bonuses, starting advantages, and tactical perks — from aggressive Warrior boosts to powerful mystic benefits. Together, race and personality shape a player’s playstyle, strategic options, and role within their kingdom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Age 113 =&lt;br /&gt;
&lt;br /&gt;
= Races =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:110%;&amp;quot; | Race&lt;br /&gt;
! style=&amp;quot;background-color:#d4edda;&amp;quot; | Bonuses&lt;br /&gt;
! style=&amp;quot;background-color:#f8d7da;&amp;quot; | Penalties&lt;br /&gt;
! Unique Ability&lt;br /&gt;
! Soldier&lt;br /&gt;
! Off. Specialist&lt;br /&gt;
! Def. Specialist&lt;br /&gt;
! Elite (Off/Def)&lt;br /&gt;
! Cost (gc)&lt;br /&gt;
! Networth&lt;br /&gt;
! style=&amp;quot;white-space:normal;&amp;quot; | Spellbook&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;line-height:1.2;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Avian&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#d4edda;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;–25% Attack Time&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+20% Birth Rates&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#f8d7da;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+15% Military Casualties&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Cannot use Barracks&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;No Access to Stables / War Horses&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:flex; flex-direction:column;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Skybound Strike&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:1em;&amp;quot;&amp;gt;&lt;br /&gt;
    (War/Hostile) Next attack automatically succeeds with –50% losses; gains scale by offense vs. defence; 0 Honour gains. 23 Hour Cooldown.&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 3 / 0&lt;br /&gt;
| 12&lt;br /&gt;
| 0 / 10&lt;br /&gt;
| 15 / 3&lt;br /&gt;
| 900&lt;br /&gt;
| 6.75&lt;br /&gt;
| [[Mystics#Town_Watch|Town Watch]], [[Mystics#Reflect_Magic|Reflect Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;line-height:1.2;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Dark Elf&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#d4edda;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+20% Magic Effectiveness (WPA)&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+10% Offensive Military Efficiency (OME)&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Can train Thieves with Specialist Credits&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#f8d7da;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+20% Military Wages&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+20% Thief Costs&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:flex; flex-direction:column;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Shadow Surge&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:1em;&amp;quot;&amp;gt;&lt;br /&gt;
    When activated, all offensive spells (excluding Ritual) cost –60% runes for the next 2 ticks. 23 Hour Cooldown.&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 3 / 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0 / 11&lt;br /&gt;
| 13 / 6&lt;br /&gt;
| 900&lt;br /&gt;
| 7.5&lt;br /&gt;
| [[Mystics#Blizzard|Blizzard]], [[Mystics#Guile|Guile]], [[Mystics#Mage&#039;s_Fury|Mage&#039;s Fury]], [[Mystics#Invisibility|Invisibility]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;line-height:1.2;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Dwarf&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#d4edda;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+25% Building Efficiency&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+25% Military Credits gained in combat&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;–25% Construction Time&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;–25% Training Time&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#f8d7da;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+50% Food Consumption&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;–10% WPA&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+20% Exploration Costs&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:flex; flex-direction:column;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Molten Anvil&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:1em;&amp;quot;&amp;gt;&lt;br /&gt;
    Upon activation, for 6 ticks gain +15% Building Efficiency, +15% Income, and +25% Draft Speed. 23 Utopian Days Cooldown.&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 3 / 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0 / 10&lt;br /&gt;
| 13 / 6&lt;br /&gt;
| 1000&lt;br /&gt;
| 7.5&lt;br /&gt;
| [[Mystics#Miner&#039;s_Mystique|Miner&#039;s Mystique]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;line-height:1.2;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Elf&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#d4edda;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+25% Magic Effectiveness (WPA)&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+20% Rune Production&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+1 Mana Regeneration per tick&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#f8d7da;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;No Access to Training Grounds&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;No Access to Dungeons&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:flex; flex-direction:column;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Arcane Surge&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:1em;&amp;quot;&amp;gt;&lt;br /&gt;
    Passive — whenever your province’s mana drops below 30%, all spells you cast while under that threshold deal +25% spell damage. Boost disappears as soon as mana rises above 30%.&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 3 / 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0 / 12&lt;br /&gt;
| 12 / 7&lt;br /&gt;
| 1000&lt;br /&gt;
| 7.5&lt;br /&gt;
| [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Wrath|Wrath]], [[Mystics#Mist|Mist]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;line-height:1.2;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Faery&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#d4edda;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+25% Offensive Spell Duration&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+25% WPA&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+1 Mana Recovery per tick in War&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#f8d7da;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+30% Rune Cost&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;–5% Building Efficiency&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:flex; flex-direction:column;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Ethereal Mirage&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:1em;&amp;quot;&amp;gt;&lt;br /&gt;
    Upon activation, for 2 ticks, successful casts of Mystic Vortex will remove all active spells from the target enemy province. 23 Hour Cooldown.&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 3 / 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0 / 10&lt;br /&gt;
| 4 / 13&lt;br /&gt;
| 1200&lt;br /&gt;
| 7.25&lt;br /&gt;
| [[Mystics#Tree_of_Gold|Tree of Gold]], [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Vermin|Vermin]], [[Mystics#Mist|Mist]], [[Mystics#Wrath|Wrath]], [[Mystics#Blizzard|Blizzard]], [[Mystics#Guile|Guile]], [[Mystics#Mage&#039;s_Fury|Mage&#039;s Fury]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Miner&#039;s_Mystique|Miner&#039;s Mystique]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Revelation|Revelation]], [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Invisibility|Invisibility]], [[Mystics#Fools_Gold|Fools Gold]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;line-height:1.2;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Halfling&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#d4edda;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+15% Max Population&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+1 Stealth per Tick&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+30% Thievery Effectiveness (TPA)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#f8d7da;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;–25% Birth Rate&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+25% Building Costs&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Suffers +1% additional Stealth loss per tick from Expose Thieves&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:flex; flex-direction:column;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Sneak Attack&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:1em;&amp;quot;&amp;gt;&lt;br /&gt;
    Upon activation, for 2 ticks, Thievery operations incur –50% losses. 23 Hour Cooldown.&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 3 / 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0 / 10&lt;br /&gt;
| 12 / 7&lt;br /&gt;
| 950&lt;br /&gt;
| 7.5&lt;br /&gt;
| [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Vermin|Vermin]], [[Mystics#Invisibility|Invisibility]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;line-height:1.2;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Human&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#d4edda;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+30% Income&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Immune to Riots &amp;amp; Greed&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;–50% Mercenary Costs&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;–25% Training Costs&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#f8d7da;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+25% Training Time&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:flex; flex-direction:column;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;First Aid&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:1em;&amp;quot;&amp;gt;&lt;br /&gt;
    Upon activation, removes all negative statuses from your province, including Bribed Generals, Riots, Bribed Thieves, Plague, and all hostile “red” spells. 23 Hour Cooldown.&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 3 / 0&lt;br /&gt;
| 13&lt;br /&gt;
| 0 / 10&lt;br /&gt;
| 7 / 12&lt;br /&gt;
| 1050&lt;br /&gt;
| 8.0&lt;br /&gt;
| [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Revelation|Revelation]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;line-height:1.2;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Orc&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#d4edda;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+5% Gains&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+10% Gains (in War)&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;–50% Draft Cost&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#f8d7da;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;–20% Book Production&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;–20% Thievery Effectiveness (TPA)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:flex; flex-direction:column;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Carnage&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:1em;&amp;quot;&amp;gt;&lt;br /&gt;
    Passive — every time an Orc makes a successful attack, a random bonus effect is applied to that attack (examples: +20% Enemy Casualties; +10% Gains; –25% Military Losses).&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 3 / 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0 / 10&lt;br /&gt;
| 15 / 2&lt;br /&gt;
| 1000&lt;br /&gt;
| 6.25&lt;br /&gt;
| [[Mystics#Aggression|Aggression]], [[Mystics#Bloodlust|Bloodlust]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;line-height:1.2;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Undead&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#d4edda;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;–40% Military Losses&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Immune to Plague&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;No Food Needed&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Converts Specialists to Elites on Traditional March&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#f8d7da;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only access to Thievery Intel Operations&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:flex; flex-direction:column;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Necrotic Burst&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:1em;&amp;quot;&amp;gt;&lt;br /&gt;
    Once activated, for 2 ticks, all successful Undead attacks have a 100% chance to spread Plague. 23 Hour Cooldown.&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 3 / 3&lt;br /&gt;
| 10&lt;br /&gt;
| 0 / 10&lt;br /&gt;
| 15 / 4&lt;br /&gt;
| 900&lt;br /&gt;
| 7.25&lt;br /&gt;
| [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Aggression|Aggression]], [[Mystics#Hero&#039;s_Inspiration|Hero&#039;s Inspiration]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;line-height:1.2;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Gnome&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#d4edda;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;–10% Attack Time (War/Hostile only)&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+15% Enemy Military Casualties&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+15% Thievery Effectiveness (TPA)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#f8d7da;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+25% Rune Cost&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;–15% WPA&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:flex; flex-direction:column;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Cunning Assault&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:1em;&amp;quot;&amp;gt;&lt;br /&gt;
    Passive — each successful attack has a chance to provide all the following thievery boosts for 6 days: +20% TPA; –30% Thief Losses; +25% Sabotage Damage. These boosts can stack and display timers on your Throne.&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 3 / 0&lt;br /&gt;
| 11&lt;br /&gt;
| 0 / 10&lt;br /&gt;
| 14 / 4&lt;br /&gt;
| 900&lt;br /&gt;
| 6.5&lt;br /&gt;
| [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Aggression|Aggression]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Personalities =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Personality&lt;br /&gt;
! Bonuses&lt;br /&gt;
! Starting Bonuses&lt;br /&gt;
! Unique Ability&lt;br /&gt;
! Spell Book&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;line-height:1.2;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Artisan&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+40% Building Capacity (Homes, Stables, Dungeons)&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+40% Building Production (Banks, Farms, Stables, Towers)&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+40% Building Credits gained in Combat&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+100% Successful Espionage Operations (double stealth cost)&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+10% Economy Science Efficiency&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+600 Starting Soldiers&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+600 Starting Specialist Training Credits&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+200 Starting Building Credits&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:flex; flex-direction:column;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Demolition Mastery&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:1em;&amp;quot;&amp;gt;&lt;br /&gt;
    In War, Raze attacks destroy 40% of target buildings (base 30%).&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Mystics#Quick_Feet|Ghost Workers]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;line-height:1.2;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Cleric&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+1 Elite Defensive Strength&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+1 Defensive Specialist Strength&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;-1 Self-Spell Mana Cost&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+35% Hospital Efficiency&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Immune to Plague&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+800 Starting Soldiers&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+800 Starting Specialist Training Credits&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:flex; flex-direction:column;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Divine Favour&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:1em;&amp;quot;&amp;gt;&lt;br /&gt;
    50% chance to double duration on self-spells.&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Mystics#Salvation|Salvation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Mystics#Revelation|Revelation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Mystics#Divine_Shield|Divine Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Mystics#Illuminate_Shadows|Illuminate Shadows]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;line-height:1.2;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Heretic&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+50% Wizard Production&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;-50% Thieves lost on ops&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+20% Spell Damage&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+20% Sabotage Damage&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+15% Arcane Arts Efficiency&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Access to Nightmares, Fools Gold&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+400 Starting Wizards&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+400 Starting Thieves&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:flex; flex-direction:column;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Chaotic Affliction&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:1em;&amp;quot;&amp;gt;&lt;br /&gt;
    2 ticks, +10–30% spell &amp;amp; sabotage damage. 23-day cooldown.&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Mystics#Nightmare|Nightmares]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Mystics#Fools_Gold|Fools Gold]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;line-height:1.2;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Mystic&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+85% Guild Effectiveness&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+1 Mana Recovery per tick&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+25% Channeling Science Efficiency&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+800 Starting Wizards&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:flex; flex-direction:column;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Mana Well&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:1em;&amp;quot;&amp;gt;&lt;br /&gt;
    Passive — regain 15% mana instantly. 23-hour cooldown.&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Mystics#Pitfalls|Pitfalls]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Mystics#Meteor_Showers|Meteor Showers]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Mystics#Mind_Focus|Mind Focus]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Mystics#Chastity|Chastity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;line-height:1.2;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rogue&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+70% Thieves&#039; Den Effectiveness&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+1 Stealth Recovery per tick&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+25% Kidnap &amp;amp; Assassinate Wizards damage&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+25% Crime Science Efficiency&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Access to all thievery ops&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+800 Starting Thieves&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:flex; flex-direction:column;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Shadows in the Night&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:1em;&amp;quot;&amp;gt;&lt;br /&gt;
    +25% sabotage damage at ≥50% stealth.&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;!-- No spells --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;line-height:1.2;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Tactician&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;-15% Attack Time&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;No thieves lost on intel ops&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Immune to Greater Arson &amp;amp; Steal War Horses&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+25% Siege Science Efficiency&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Enhanced Conquest&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+800 Starting Soldiers&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+800 Starting Specialist Training Credits&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:flex; flex-direction:column;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Dragons Wrath&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:1em;&amp;quot;&amp;gt;&lt;br /&gt;
    3% raw offense also damages dragons.&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;!-- No spells --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;line-height:1.2;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Warrior&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+15% Offensive Military Efficiency&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+4 Mercenary &amp;amp; Prisoner Strength&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;-40% Mercenary Cost&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+25% Tactics Science Efficiency&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Access to Righteous Aggressor&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+800 Starting Soldiers&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+800 Starting Specialist Training Credits&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:flex; flex-direction:column;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Battle Cry&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:1em;&amp;quot;&amp;gt;&lt;br /&gt;
    Successful attacks kill 0.5% of target population.&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Mystics#Righteous_Aggressor|Righteous Aggressor]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;line-height:1.2;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Paladin&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+20% Military kills when defending&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+1 Horse Strength (attracts NW)&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Immune to Dragon effects&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+25% Valor Science Efficiency&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Access to Righteous Aggressor, Salvation, Hero&#039;s Inspiration&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+800 Starting Soldiers&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+800 Starting Specialist Training Credits&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:flex; flex-direction:column;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Smite&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:1em;&amp;quot;&amp;gt;&lt;br /&gt;
    War/Hostile, 23h CD: Next TM destroys 25% guilds/towers/TDs OR Holy Massacre (15% peasants + +15% specialist losses).&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Mystics#Righteous_Aggressor|Righteous Aggressor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Mystics#Salvation|Salvation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Mystics#Heroes_Inspiration|Hero&#039;s Inspiration]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;line-height:1.2;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Necromancer&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+25% WPA&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+25% military losses return as soldiers&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+25% Resilience Science Efficiency&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Reclaim 30% of enemy military losses as soldiers on successful attacks&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+800 Starting Soldiers&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+800 Starting Specialist Training Credits&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:flex; flex-direction:column;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Grave Harvest&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:1em;&amp;quot;&amp;gt;&lt;br /&gt;
    Successful attack grants +20% instant spell damage for 2 days (non-stacking in War).&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Mystics#Animate_Dead|Animate Dead]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Mystics#Nightmare|Nightmares]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Mystics#Mystic_Aura|Mystic Aura]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;line-height:1.2;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+1 General&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+20% Specialist Credits gained in combat&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;-20% Military Training Time&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Can train elites with Specialist Credits (War only)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+800 Starting Soldiers&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+800 Starting Specialist Training Credits&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:flex; flex-direction:column;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;General&#039;s Command&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-left:1em;&amp;quot;&amp;gt;&lt;br /&gt;
    2 ticks, +60% honour gains (War only). 23h cooldown.&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;!-- No spells --&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adret</name></author>
	</entry>
	<entry>
		<id>https://utopiawiki.com/index.php?title=Age_112&amp;diff=63</id>
		<title>Age 112</title>
		<link rel="alternate" type="text/html" href="https://utopiawiki.com/index.php?title=Age_112&amp;diff=63"/>
		<updated>2025-11-09T15:02:22Z</updated>

		<summary type="html">&lt;p&gt;Adret: Created page with &amp;quot;In Utopia, players choose a race that determines their province&amp;#039;s inherent strengths, weaknesses, unique abilities, and available spells — such as fast-attacking Avians, magic-resistant Elves, or economically strong Dwarves. They also select a personality, which layers on specialized bonuses, starting advantages, and tactical perks — from aggressive Warrior boosts to powerful mystic benefits. Together, race and personality shape a player’s playstyle, strategic opti...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Utopia, players choose a race that determines their province&#039;s inherent strengths, weaknesses, unique abilities, and available spells — such as fast-attacking Avians, magic-resistant Elves, or economically strong Dwarves. They also select a personality, which layers on specialized bonuses, starting advantages, and tactical perks — from aggressive Warrior boosts to powerful mystic benefits. Together, race and personality shape a player’s playstyle, strategic options, and role within their kingdom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Age 112 =&lt;br /&gt;
&lt;br /&gt;
= Races =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:110%;&amp;quot; | Race&lt;br /&gt;
! style=&amp;quot;background-color:#d4edda;&amp;quot; | Bonuses&lt;br /&gt;
! style=&amp;quot;background-color:#f8d7da;&amp;quot; | Penalties&lt;br /&gt;
! Unique Ability&lt;br /&gt;
! Soldier&lt;br /&gt;
! Off. Specialist&lt;br /&gt;
! Def. Specialist&lt;br /&gt;
! Elite (Off/Def)&lt;br /&gt;
! Cost (gc)&lt;br /&gt;
! Networth&lt;br /&gt;
! style=&amp;quot;white-space:normal;&amp;quot; | Spellbook&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;line-height:1.2;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Avian&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Race Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;A mix of bird and man, Avians soar above the battlefield. Their unmatched speed and ferocious breeding cycles make them a constant threat to their enemies.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#d4edda;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;-20% Attack Time&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+40% Birth Rates&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#f8d7da;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+10% Military Casualties&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Cannot use Barracks&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;No Access to Stables/War Horses&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| [[Unique_Abilities#Skybound_Strike|Skybound Strike]]&lt;br /&gt;
| 3 / 0&lt;br /&gt;
| 13&lt;br /&gt;
| 10&lt;br /&gt;
| 15 / 3&lt;br /&gt;
| 900&lt;br /&gt;
| 6.5&lt;br /&gt;
| [[Mystics#Town_Watch|Town Watch]], [[Mystics#Reflect_Magic|Reflect Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;line-height:1.2;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Dark Elf&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Race Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Mystics of the shadows, Dark Elves wield devastating magic and can call upon darkness to amplify their power.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#d4edda;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+25% Magic Effectiveness (WPA)&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+10% Offensive Military Efficiency&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Can train Thieves with Specialist Credits&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#f8d7da;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+20% Exploration Costs&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+20% Thief Costs&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| [[Unique_Abilities#Void_Tap|Void Tap]]&lt;br /&gt;
| 3 / 0&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
| 12 / 6&lt;br /&gt;
| 900&lt;br /&gt;
| 6.0&lt;br /&gt;
| [[Mystics#Blizzard|Blizzard]], [[Mystics#Guile|Guile]], [[Mystics#Mage&#039;s_Fury|Mage&#039;s Fury]], [[Mystics#Invisibility|Invisibility]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;line-height:1.2;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Dryad&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Race Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Ancient guardians of the forests, Dryads are towering warriors whose natural strength makes them fearsome opponents.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#d4edda;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+15% Military Kills&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+40% Draft Speed&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#f8d7da;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+30% Building Costs&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+15% Attack Time&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| [[Unique_Abilities#Overgrowth|Overgrowth]]&lt;br /&gt;
| 3 / 0&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 18 / 4&lt;br /&gt;
| 1200&lt;br /&gt;
| 7.5&lt;br /&gt;
| [[Mystics#Greater_Protection|Greater Protection]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;line-height:1.2;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Dwarf&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Race Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Master builders and engineers, Dwarves dominate through efficiency and resilience, creating fortresses of unmatched strength.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#d4edda;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+30% Building Efficiency&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;-25% Damage from Enemy Instant T/M Ops&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#f8d7da;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+100% Food Consumption&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;-15% Thieves&#039; Per Acre&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| [[Unique_Abilities#Blazing_Forge|Blazing Forge]]&lt;br /&gt;
| 3 / 0&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 14 / 4&lt;br /&gt;
| 1000&lt;br /&gt;
| 7.0&lt;br /&gt;
| [[Mystics#Miner&#039;s_Mystique|Miner&#039;s Mystique]], [[Mystics#Wrath|Wrath]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;line-height:1.2;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Elf&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Race Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Masters of arcane forces, Elves excel in destructive magic and resource control, striking swiftly with mystical power.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#d4edda;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+40% Magic Effectiveness (WPA)&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+25% Rune Production&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+1 Mana per Tick&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#f8d7da;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;-40% Thieves&#039; Den Efficiency&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;No Access to Dungeons&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| [[Unique_Abilities#Mana_Surge|Mana Surge]]&lt;br /&gt;
| 3 / 0&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
| 13 / 5&lt;br /&gt;
| 1000&lt;br /&gt;
| 7.0&lt;br /&gt;
| [[Mystics#Mist|Mist]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Wrath|Wrath]], [[Mystics#Greater_Protection|Greater Protection]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;line-height:1.2;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Faery&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Race Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Elusive and mystical, Faeries wield unmatched spellcasting prowess and illusionary tactics, thriving in magical dominance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#d4edda;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+25% Offensive Spell Duration&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+25% WPA&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+1 Mana per Tick (in War)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#f8d7da;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+35% Rune Cost&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;-5% Building Efficiency&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Cannot use Horses&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| [[Unique_Abilities#Ethereal_Mirage|Ethereal Mirage]]&lt;br /&gt;
| 3 / 0&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 1 / 13&lt;br /&gt;
| 1200&lt;br /&gt;
| 6.5&lt;br /&gt;
| [[Mystics#Tree_of_Gold|Tree of Gold]], [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Vermin|Vermin]], [[Mystics#Mist|Mist]], [[Mystics#Wrath|Wrath]], [[Mystics#Blizzard|Blizzard]], [[Mystics#Guile|Guile]], [[Mystics#Mage&#039;s_Fury|Mage&#039;s Fury]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Miner&#039;s_Mystique|Miner&#039;s Mystique]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Revelation|Revelation]], [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Invisibility|Invisibility]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;line-height:1.2;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Halfling&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Race Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Small and nimble, Halflings are master thieves who rely on stealth and cunning over brute strength.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#d4edda;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+15% Max Population&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+1 Stealth per Tick&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+40% TPA&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#f8d7da;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;-25% Birth Rate&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+25% Building Costs&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| [[Unique_Abilities#Sneak_Attack|Sneak Attack]]&lt;br /&gt;
| 3 / 0&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 12 / 7&lt;br /&gt;
| 850&lt;br /&gt;
| 6.5&lt;br /&gt;
| [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Vermin|Vermin]], [[Mystics#Invisibility|Invisibility]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;line-height:1.2;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Human&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Race Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Versatile and resourceful, Humans dominate through knowledge, science, and disciplined strategy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#d4edda;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+15% Science Effectiveness&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;-15% Honor Losses&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+15% BE (TG, Castles, Barracks, Hospitals)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#f8d7da;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+20% Military Wages&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;-20% WPA&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+1 Mana Cost on Self-Spells&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Cannot Ambush&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| [[Unique_Abilities#First_Aid|First Aid]]&lt;br /&gt;
| 3 / 0&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 7 / 12&lt;br /&gt;
| 1050&lt;br /&gt;
| 6.75&lt;br /&gt;
| [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Revelation|Revelation]], [[Mystics#Righteous_Aggressor|Righteous Aggressor]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;line-height:1.2;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Orc&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Race Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Brutal and ruthless, Orcs thrive in warfare, plundering and pillaging with unparalleled ferocity.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#d4edda;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+20% Battle Gains&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;-50% Draft Cost&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Train Elites with Specialist Credits&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#f8d7da;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+50% Land Lost on Ambush&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| [[Unique_Abilities#Warlords_Fury|Warlords Fury]]&lt;br /&gt;
| 3 / 0&lt;br /&gt;
| 10&lt;br /&gt;
| 9&lt;br /&gt;
| 16 / 2&lt;br /&gt;
| 1200&lt;br /&gt;
| 7.0&lt;br /&gt;
| [[Mystics#Aggression|Aggression]], [[Mystics#Bloodlust|Bloodlust]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;line-height:1.2;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Undead&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Race Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;The restless dead march without sustenance, spreading terror and disease, impervious to plague themselves.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#d4edda;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;-40% Military Losses&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Immune to Plague&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;No Food Needed&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Converts Specs to Elites on Traditional March&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#f8d7da;&amp;quot; | &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+25% Damage from Enemy T/M Ops&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;+20% Training Cost&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| [[Unique_Abilities#Cursed_Plague|Cursed Plague]]&lt;br /&gt;
| 3 / 3&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 15 / 4&lt;br /&gt;
| 900&lt;br /&gt;
| 6.5&lt;br /&gt;
| [[Mystics#Aggression|Aggression]], [[Mystics#Hero&#039;s_Inspiration|Hero&#039;s Inspiration]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Personalities =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Personality&lt;br /&gt;
! Bonuses&lt;br /&gt;
! Starting Bonuses&lt;br /&gt;
! Unique Ability&lt;br /&gt;
! Spell Book&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-block; line-height:1.2;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Artisan&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:0.2em; padding:0; cursor:pointer; color:black; text-decoration:none; width:auto; white-space:normal; overflow-wrap:break-word; display:block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;An artisan is a skilled worker who crafts functional and decorative items. Their expertise allows them to optimize building efficiency and construction.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* +40% Building Capacity (Homes, Stables, Dungeons)&lt;br /&gt;
* +30% Building Production (Banks, Farms, Stables, Towers)&lt;br /&gt;
* +40% Building Credits gained in Combat&lt;br /&gt;
* 100% Successful Espionage Ops (double stealth cost)&lt;br /&gt;
* +10% Economy Science Effectiveness&lt;br /&gt;
| &lt;br /&gt;
* +600 Starting Soldiers&lt;br /&gt;
* +600 Starting Specialist Training Credits&lt;br /&gt;
* +200 Starting Building Credits&lt;br /&gt;
| [[Unique_Abilities#Demolition_Mastery|Demolition Mastery]]&lt;br /&gt;
| [[Mystics#Quick_Feet|Quick Feet]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-block; line-height:1.2;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cleric&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:0.2em; padding:0; cursor:pointer; color:black; text-decoration:none; width:auto; white-space:normal; overflow-wrap:break-word; display:block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Clerics heal their wounded troops and use divine magic to bolster their armies with powerful blessings.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* +1 Elite Defensive Strength&lt;br /&gt;
* +1 Defensive Specialist Strength&lt;br /&gt;
* -1 Self-Spell Mana Cost&lt;br /&gt;
* +35% Hospital Effectiveness&lt;br /&gt;
| &lt;br /&gt;
* +800 Starting Soldiers&lt;br /&gt;
* +800 Starting Specialist Training Credits&lt;br /&gt;
| [[Unique_Abilities#Divine_Favour|Divine Favour]]&lt;br /&gt;
| &lt;br /&gt;
* [[Mystics#Salvation|Salvation]]&lt;br /&gt;
* [[Mystics#Revelation|Revelation]]&lt;br /&gt;
* [[Mystics#Divine_Shield|Divine Shield]]&lt;br /&gt;
* [[Mystics#Illuminate_Shadows|Illuminate Shadows]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-block; line-height:1.2;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Heretic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:0.2em; padding:0; cursor:pointer; color:black; text-decoration:none; width:auto; white-space:normal; overflow-wrap:break-word; display:block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;The Heretic rejects traditional doctrine, embracing chaos to amplify magical and sabotage power.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* +50% Wizard Production&lt;br /&gt;
* -50% Thief Losses&lt;br /&gt;
* +20% Spell Damage&lt;br /&gt;
* +20% Sabotage Damage&lt;br /&gt;
* +10% Arcane Arts Science Effectiveness&lt;br /&gt;
| &lt;br /&gt;
* +400 Starting Wizards&lt;br /&gt;
* +400 Starting Thieves&lt;br /&gt;
| [[Unique_Abilities#Chaotic_Affliction|Chaotic Affliction]]&lt;br /&gt;
| &lt;br /&gt;
* [[Mystics#Nightmare|Nightmare]]&lt;br /&gt;
* [[Mystics#Fools_Gold|Fools Gold]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-block; line-height:1.2;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Mystic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:0.2em; padding:0; cursor:pointer; color:black; text-decoration:none; width:auto; white-space:normal; overflow-wrap:break-word; display:block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Mystics specialize in magic, gaining unmatched access to sorcery and unparalleled mana regeneration.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* +85% Guild Effectiveness&lt;br /&gt;
* +1 Mana Regen per Tick&lt;br /&gt;
* +25% Channeling Science Effectiveness&lt;br /&gt;
| &lt;br /&gt;
* +800 Starting Wizards&lt;br /&gt;
| [[Unique_Abilities#Arcane_Respite|Arcane Respite]]&lt;br /&gt;
| &lt;br /&gt;
* [[Mystics#Pitfalls|Pitfalls]]&lt;br /&gt;
* [[Mystics#Meteor_Showers|Meteor Showers]]&lt;br /&gt;
* [[Mystics#Mind_Focus|Mind Focus]]&lt;br /&gt;
* [[Mystics#Chastity|Chastity]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-block; line-height:1.2;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Rogue&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:0.2em; padding:0; cursor:pointer; color:black; text-decoration:none; width:auto; white-space:normal; overflow-wrap:break-word; display:block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Masters of stealth and crime, Rogues excel in sabotage and infiltration, gaining access to every thievery operation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* +80% Thieves&#039; Den Effectiveness&lt;br /&gt;
* +1 Stealth Regen per Tick&lt;br /&gt;
* +25% Kidnap and Assassinate Wizards Damage&lt;br /&gt;
* +25% Crime Science Effectiveness&lt;br /&gt;
* Access to All Thievery Ops&lt;br /&gt;
| &lt;br /&gt;
* +800 Starting Thieves&lt;br /&gt;
| [[Unique_Abilities#Shadows_in_the_Night|Shadows in the Night]]&lt;br /&gt;
| &amp;lt;!-- No spells listed --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-block; line-height:1.2;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Tactician&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:0.2em; padding:0; cursor:pointer; color:black; text-decoration:none; width:auto; white-space:normal; overflow-wrap:break-word; display:block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Tacticians use battlefield strategy to strike swiftly and dismantle dragons while scouting effortlessly.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* -15% Attack Time&lt;br /&gt;
* No Thief Losses on Espionage Ops&lt;br /&gt;
* +25% Siege Science Effectiveness&lt;br /&gt;
| &lt;br /&gt;
* +800 Starting Soldiers&lt;br /&gt;
* +800 Starting Specialist Training Credits&lt;br /&gt;
| [[Unique_Abilities#Dragons_Wrath|Dragons Wrath]]&lt;br /&gt;
| &amp;lt;!-- No spells listed --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-block; line-height:1.2;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Warrior&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:0.2em; padding:0; cursor:pointer; color:black; text-decoration:none; width:auto; white-space:normal; overflow-wrap:break-word; display:block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Warriors dominate through brute strength, overwhelming foes with destructive power and devastation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* +15% Offensive Military Efficiency&lt;br /&gt;
* +5 Mercenary and Prisoner Strength&lt;br /&gt;
* -50% Mercenary Cost&lt;br /&gt;
* +25% Tactics Science Effectiveness&lt;br /&gt;
| &lt;br /&gt;
* +800 Starting Soldiers&lt;br /&gt;
* +800 Starting Specialist Training Credits&lt;br /&gt;
| [[Unique_Abilities#Battle_Cry|Battle Cry]]&lt;br /&gt;
| [[Mystics#Righteous_Aggressor|Righteous Aggressor]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-block; line-height:1.2;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Raider&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:0.2em; padding:0; cursor:pointer; color:black; text-decoration:none; width:auto; white-space:normal; overflow-wrap:break-word; display:block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Raiders specialize in ambush and disruption, undermining enemy defenses and resource production.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* +10% Offensive Military Efficiency&lt;br /&gt;
* -50% Thief Cost&lt;br /&gt;
* +25% Thieves Per Acre&lt;br /&gt;
* -50% Failed Ops Losses (in War)&lt;br /&gt;
* +25% Tools Science Effectiveness&lt;br /&gt;
| &lt;br /&gt;
* +500 Starting Thieves&lt;br /&gt;
* +500 Starting Specialist Training Credits&lt;br /&gt;
| [[Unique_Abilities#Undermining_Assault|Undermining Assault]]&lt;br /&gt;
| &amp;lt;!-- No spells listed --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-block; line-height:1.2;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Sage&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:0.2em; padding:0; cursor:pointer; color:black; text-decoration:none; width:auto; white-space:normal; overflow-wrap:break-word; display:block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Sages are scholars whose unmatched knowledge lets them defend science and weaponize knowledge itself.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* +15% Book Generation&lt;br /&gt;
* +15% Scientist Generation&lt;br /&gt;
* +60% Learn Attack Protection (OOW)&lt;br /&gt;
| &lt;br /&gt;
* +3 Starting Scientists&lt;br /&gt;
* +800 Starting Soldiers&lt;br /&gt;
* +800 Starting Specialist Training Credits&lt;br /&gt;
| [[Unique_Abilities#Scholars_Wrath|Scholars Wrath]]&lt;br /&gt;
| &lt;br /&gt;
* [[Mystics#Revelation|Revelation]]&lt;br /&gt;
* [[Mystics#Scientific_Insights|Scientific Insights]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adret</name></author>
	</entry>
</feed>